"auto break, at present you have to destroy a unit 100% to get it to dissapear
>>> We are changing this in the next patch. Auto breaking units will be removed at the end of each player turn. "
Just curious , why the change? Since these units are routing off the map permently , and can cause disruption hits to friendly units they go by (as well as putting the attacking unit in a potentially bad situaiotn as they attempt to follow) as well as cause traffic problems, it seems to be an important part of the game play, as is...
Also, since some poor quality but nevertheless large units can auto rout when at 67%, what is considered to be happening to these men if they just "disappear" ?? I dont think surrender was an option...
I also like how you can effectively lose control of your units, especailly cavalry units, as they chase routed units across the map, and the couple of turns for them to complety kill off a routed unit can really mess up you plans for them which imho and adds to the atmosphere and challenge
