


Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core





I'm sure that last paragraph wasn't meant for meJim wrote:I like it, and not just because your plans were derailed, Ronnie
In almost every good war game I have ever played, going back to the paper map and cardboard counter days, most of Europe was an unpredictable place in October.
This is not meant to sound harsh---but simply put, if players want a guarantee, then make sure you get your major objectives before October rolls around.
Jim wrote:So Ronnie, suck it up my friend---your panzers are bogged down in mud, right up to their fascist axles!
I agree. In a game against Paul as the Axis I got unexpected clearing in November 1940 that allowed me to quickly finish off Holland than continuing to slug it out in the mud. But best of all, I got a clear turn in February 1941 that allowed me to take out Yugoslavia ahead of scheduled (i.e., March) and allowed me to focus solely on Greece and North Africa in March.joerock22 wrote:I also like the variable weather system. I love to complain about Mother Nature in my AARs, but it is fun not knowing. Sometimes I find myself crossing my fingers before a turn and rooting for one type of weather.
"Come on, clear! Come on, cle--DOH!"

There are only 3 panzers. The other 2 are mech units. So there aren't any more panzer and mech units than in the vanilla game.ncali wrote:The weather looks to be a great addition and reminds me of some old favorites like the boardgame "Russian Campaign." But I also noticed what appear to be 5 starting panzers for the Germans! Wow, that seems like a lot.

Yes, and the mech graphics change with increased tech. There are 4 different mech images per country. Mech units get a few more tech advances than motorised infantry did so they perform better. The price is increased from 45 to 50 because of that.ncali wrote:Thanks - the new graphics make them look a little more intimidating!


Does anyone know what offerings please the GS weather gods?Borger's email wrote:You surely must have alienated the weather gods. Fair weather in the west in February. That meant I launched Case Yellow early and captured Belgium and penetrated deep into France near the coast. Probably because you hadn't fully prepared a double defense line there. The key was to penetrate the initial river so I don't have to attack across river next turn.
Since I get contact with your units so soon it means you can't recover before I start pounding the French corps and armor units.
The reason I say you've alienated the weather gods is because the weather for the next turn is decided at the end of the Allied turn and stored in the game. So it's not me being lucky. The bad die roll happened in your last turn. I have normal weather against Joe so I'm not particularly lucky.
You better pray for mud next turn or Paris can fall very early (April maybe).

