deadtorius wrote:A base in overlap is in the front rank, it is also not facing any enemy BG.
Well if thats the case then why would the -1 for losing to elephant apply if the elephant is only an overlap and is not by your definition facing the bases in frontal contact with a different enemy unit? With that ruling being made here on the forums it would appear that an overlap base is in combat and could then be removed since it is a front rank base that is fighting.
Off topic but if you have to apply a - for hits received from an overlapping base (elephants and scythed chariots for example) you can never win against it since you never throw any dice against it so you will always lose to it.
I don't see a problem with any of that, thinking about what "real life" events are being represented on the table. Subjective, I know
The -1 applies because it is reflecting the fact that elephants are relatively scary opponents. If the elephants score hits in combat, whether from frontal or overlap position, the affected unit is more likely to lose strict discipline, and ultimately is more likely to lose heart as well.
Key point: the overlap position in combat is in some sense a privileged position. Exactly what is going on in "real life" is a bit blurred, but I tend to assume that the overlapping unit is putting pressure on the flank of the opponents. Not as much as if it had been an actual flank charge, but some of the troops (i.e. represented by one file only fighting) are pushing forward and partially turning the flank, and the opponents are committed mostly to fighting against their front. That is the justification for a unit only fighting in overlap not taking any hits and therefore potential casualties.
And extending that logic...less clearcut in my eyes but I think a unit that is fighting both opponents directly to front and also overlapping them should arguably still take any casualties from the bases fighting frontally. Similar logic to the above. And also seems to fit in with other game mechanics better - you can't choose to voluntarily contract out of an overlap position to deny another opponent unit a chance to get fully stuck in, so why should you get the choice to be able to turn a relatively rare situation of losing a base to your advantage?