PzC Toolkit v2.0.5.1 - Classic General v0.12.1 (18/10/26)

A forum to discuss custom scenarios, campaigns and modding in general.

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nikivdd
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by nikivdd »

Development update
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bondjamesbond
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by bondjamesbond »

nikivdd wrote: Fri Oct 16, 2026 10:15 am Development update
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If we’re going to improve the graphics, then do it for the whole thing — otherwise, the difference between the old and new units is very noticeable! Otherwise, it will strain the eyes again!
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image-gpt-nsfw-v2-7-f5cd21-817-[problembo.com].jpg
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nikivdd
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by nikivdd »

@Bond
The screenshot shows the very first small test batch of Panzer Corps icons.
bondjamesbond
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by bondjamesbond »

nikivdd wrote: Fri Oct 16, 2026 4:58 pm @Bond
The screenshot shows the very first small test batch of Panzer Corps icons.
Then I like it because, alas, the original units are already burning their eyes out! When I've been playing this for days, I haven't burned out my eyes so much! Maybe I was just young, or the Playstation version was improved and had a less acidic look)
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Although then there were no flat-screen monitors, but there were TVs with a convex screen)))

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I just realised that I hadn’t played through the other campaign branch with my valiant Japanese forces after Singapore, so I set off to take on the British and the Indians! To my surprise, this time the AI didn’t call up who-knows-who in Burma in 1942 ))) I scored a decisive victory and now I’m set to capture India! As usual, here are the screenshots. To be continued...

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And so India fell, and I defeated the British and their Hindu vassals! I didn’t capture all the key locations, but I was nevertheless awarded a Decisive Victory! Although I didn’t score enough points either. In this mission, the AI even deployed Soviet T-34-41s in defence, and the mighty British fleet fought against mine ))) But anyway, I’ve been told I’m off to Persia (Iran), where I’ll be facing the British and Soviet troops, and I’ll have to defeat them to capture the oil! After all, the Germans are our allies! But let’s see what happens next – the storyline and gameplay are interesting, but, alas, the graphics are a bit of a let-down )))


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nikivdd
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by nikivdd »

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bondjamesbond
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by bondjamesbond »

nikivdd wrote: Sat Oct 17, 2026 6:54 pm 01.png
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The idea of ​​using trophies is excellent, as they are always taken and put to use! The Germans were particularly adept at this during the Second World War, though others were not far behind!
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I defeated the Iraqis, the British and the Soviets in Persia with a decisive victory and found myself back in Australia – it seems the threads are coming together here! All in all, I enjoyed the Japanese company! I’ve even got used to the mechanics and rules of this game!
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bondjamesbond
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by bondjamesbond »

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And so I started the American campaign in the Pacific! The first battle was the naval battle at Medway, where I wasn't able to sink all the Japanese aircraft carriers, and I was awarded a simple victory! After that, things got really confusing.) It’s kind of weird—I land on some islands, and on the second turn, I’m awarded a decisive victory even though I haven’t captured a single important marked point! And I move on along one of the scenario’s routes—is that how it’s supposed to be!?

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Last edited by bondjamesbond on Sun Oct 18, 2026 10:58 am, edited 1 time in total.
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nikivdd
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by nikivdd »

@Bond
I'm looking into the issues you reported.
If possible post your reports in russian language, and english translation underneath (because this is an english board); and if need be, to add a save game. Save games contain a lot of information that can be useful for investigating a scenario.
I hope to post an update of classic general later today.
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bondjamesbond
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

Post by bondjamesbond »

nikivdd wrote: Sun Oct 18, 2026 9:26 am @Bond
I'm looking into the issues you reported.
If possible post your reports in russian language, and english translation underneath (because this is an english board); and if need be, to add a save game. Save games contain a lot of information that can be useful for investigating a scenario.
I hope to post an update of classic general later today.
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Хорошо Никита )))На русском так на русском ! А можно увеличит слоты сохранения а то я уже сам путаюсь !? Каюсь что я сам не рационально их использовал но теперь так как нет свободных слотов новые сохранения приходиться записывать на старые !
https://union.4bb.ru/viewtopic.php?id=581&p=5#p128626
All right, Nikita ))) If it’s in Russian, then let it be in Russian! Could you increase the number of save slots, though? I’m already getting confused myself! I admit I haven’t been using them very efficiently, but now that there are no free slots left, I have to overwrite the old saves with new ones!

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https://www.thearmorylife.com/junkers-ju-52/
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nikivdd
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Re: PzC Toolkit v2.0.5.1 - Classic General v0.12.1 (18/10/26)

Post by nikivdd »

Classic General has been updated!
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v0.12.1: https://www.mediafire.com/file/sewflsc5 ... p.rar/file
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Lots of fixes but there will always be more to fix.
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