Locarnus Addon 2026-10 DE, RU, FR & SPANISH translations

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bondjamesbond
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by bondjamesbond »

SMK seems a bit too special for just a single scenario. I also do not have a graphic for it.
But they are included in this brilliant mod! Just like the T-100 and the SU-130, for that matter)
viewtopic.php?t=50342
Then change the starting BA unit in the Khalkin Gol scenario to be such a Std bonus unit.
The original mission about Khalkhin Gol – and, for that matter, the Finnish War followed by the liberation campaign in Poland – is just a slapdash job cobbled together for the ‘Soviet Corps’ add-on.The briefings were written by either a complete idiot or a schoolboy – I particularly liked the bit about Stalin’s Gulag in the event of failure )))As we say here, what a botched job!
But in Mongolia itself, you could add this unit as a bonus for the Reds )))
https://acupstudios.wixsite.com/aboutev ... -76-1934-г

Image
https://waralbum.ru/73797/
https://ru.wikipedia.org/wiki/Волочиска ... кая_группа
:wink:

As for the first one, I was just joking about SAU SU-76 (1934) but the Su-12 – spot on )))
https://bronetehnika.narod.ru/su12/su12.html
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Locarnus
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by Locarnus »

Anderkav wrote: Tue Oct 06, 2026 7:29 pm The problem with the Soviet campaign is that there are obviously better tanks in the face of the Kv and t-34, in the STD units they should not be at all. But the auxiliary units of the t-38 and t-70 line are likely to be well-equipped, as well as armored vehicles. I really don't know if it's possible to make separate branches of improvements in STD units (I've already forgotten everything). It seems that this is achieved by different countries in the AXIS.
If so, it is better to allocate it mainly for armored vehicles according to landlise (the Soviets made the Matilda 2 with the f-32, just in early 1942). The icon was exactly made for it.
The option with a message at the beginning is probably optimal so that the player does not score slots, especially in Finland they give out KV
I quickly looked at what was in the 4 missions
Mini-note, is it possible to replace Brest fortress with a new unit in 4 missions?
Also, Marines appear on sale, which is much better than regular infantry, besides, it is not particularly appropriate for the place and time. However, then the USSR did not have at least some infantry.
And the B-4 203mm, which looks like an excellent gift (not for sale), rather for the Battle for Moscow mission.
I try to play the non Battlefield Europe campaigns only with "rule of 1".
I made this house rule in order to play with more unit variety.
So for example in the original german campaign I would only deploy 1 Panzer IV F-2. If I want to deploy another tank unit in mid 1942, I would have to either use a worse version like the Panzer IV F-1 or another chassis like the Panzer III J-2 or StuG III and so on.
Thus this "rule of 1" prevents the player from only using hordes of the best units available.
I usually exempt basic infantry from the "rule of 1", so unlimited number of those can be used.

For Soviet Corps the "rule of 1" would prevent me from using multiple KV-1 for that first mission in 1941.
In my opinion it is practically impossible to achieve unit variety in Panzer Corps without such a voluntary house rule.

-----------------------

That Matilda II modification would make it much longer competitive. I will try to add it for the update planned for tomorrow, since it does not require much work.Though I probably would make it only available for Stalingrad or so, since historically the gun was prioritized for T-34 production.
Thank you for the graphic and suggestion!

I will also quickly try to change the first few missions, without messages or other more time consuming changes.
:arrow: And then take a deeper look at them for the 2026-11 update. Since the coming update has some significant bug fixes for the Battlefield Europe scenario. Found by the german youtube playthrough by HerzogSieg, of Battlefield Europe with my Addon mod.
Same for the STD unit roster. Need more time for that.


I can swap Brest fortress for the one in Battlefield Europe scenario. Thats only takes a few clicks.

I'll deactivate the Marines for the Soviet Corps campaign.
I wanted to make the Ski infantry from Battlefield Europe available for Soviet Corps, but it only works with the "rule of 1" since they are also much stronger.

Not for sale would mean permanent loss if destroyed. That 203mm r4 arty has such low rate of fire and ammo that I would only use 1, even if it was cheaper and without the "rule of 1".


bondjamesbond wrote: Tue Oct 06, 2026 8:27 pm
SMK seems a bit too special for just a single scenario. I also do not have a graphic for it.
But they are included in this brilliant mod! Just like the T-100 and the SU-130, for that matter)
viewtopic.php?t=50342
Then change the starting BA unit in the Khalkin Gol scenario to be such a Std bonus unit.
The original mission about Khalkhin Gol – and, for that matter, the Finnish War followed by the liberation campaign in Poland – is just a slapdash job cobbled together for the ‘Soviet Corps’ add-on. But in Mongolia itself, you could add this unit as a bonus for the Reds )))

As for the first one, I was just joking about the Su-12 – spot on )))
I really have to revisit Soviet Storm mod, all those great unit graphics for Soviet Union and German forces.
And I'll have to ask Akkula for permission to use those graphics. Hope he still checks this forum.
Thank you for reminding me!

Same for those units with switch function. They require quite a bit of work compared to for example another Matilda tank graphic. I remember the BT tank with howitzer also still on the to do list. :wink:
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by bondjamesbond »

Locarnus wrote: Tue Oct 06, 2026 9:23 pm
bondjamesbond wrote: Tue Oct 06, 2026 8:27 pm
SMK seems a bit too special for just a single scenario. I also do not have a graphic for it.
But they are included in this brilliant mod! Just like the T-100 and the SU-130, for that matter)
viewtopic.php?t=50342
Then change the starting BA unit in the Khalkin Gol scenario to be such a Std bonus unit.
The original mission about Khalkhin Gol – and, for that matter, the Finnish War followed by the liberation campaign in Poland – is just a slapdash job cobbled together for the ‘Soviet Corps’ add-on. But in Mongolia itself, you could add this unit as a bonus for the Reds )))

As for the first one, I was just joking about the Su-12 – spot on )))
I really have to revisit Soviet Storm mod, all those great unit graphics for Soviet Union and German forces.
And I'll have to ask Akkula for permission to use those graphics. Hope he still checks this forum.
Thank you for reminding me!

Same for those units with switch function. They require quite a bit of work compared to for example another Matilda tank graphic. I remember the BT tank with howitzer also still on the to do list. :wink:
Akkula hasn't shown up here in a long time—at the very least, there haven't been any messages from him here for about a year—but you might be able to get in touch with him faster here.
https://chaltengames.itch.io/theatre-co ... -conflicts
https://www.patreon.com/cw/modernconflicts

Image
https://www.drive2.ru/c/585315945149392440/
:lol:
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by Anderkav »

Locarnus wrote: Tue Oct 06, 2026 9:23 pm
Yeah, you’ve already enlightened everyone with this Rule of One. But there’s a nuance: in German campaigns, time moves much slower, and a delay in upgrades by one mission isn’t as noticeable; moreover, the Germans have significantly more modifications. Also, in the USSR, upgrades to outdated tanks end with the start of the war, whereas the Germans, on the contrary, can even upgrade the Pz.2, maintaining its uniqueness.
The USSR, on the other hand, jumps straight from the T‑26, BT‑7, and T‑28 to the T‑34 and KV‑1 in a single mission. In this regard, adding intermediate units like the T‑28E could indeed smooth out the transition.

Ski infantry for winter missions would be great, but it looks strange on summer maps; it’s probably better suited as a support unit in winter missions.(just like the snowmobiles)
Regarding the B‑4, you’re probably right, but in any case, it should be available sooner, for the Battle of Moscow.

Akulla really did propose a lot of new graphics for the USSR, but they’re still quite different visually and mostly outdated. I once collected graphics for my mod separately and can send them to you, for example, via email. The BT‑7A is also a good example of a forgotten tank, but I don’t remember whether there’s good graphics for it.

The briefings in the missions (and the text) can probably be reworked, but to be honest, we need to think about how to strike a certain balance.
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by Locarnus »

bondjamesbond wrote: Wed Oct 07, 2026 1:15 am Akkula hasn't shown up here in a long time—at the very least, there haven't been any messages from him here for about a year—but you might be able to get in touch with him faster here.
https://chaltengames.itch.io/theatre-co ... -conflicts
https://www.patreon.com/cw/modernconflicts
Ah, thank you. Hope he is doing well with Modern Conflict.
Will try to contact him.

Anderkav wrote: Wed Oct 07, 2026 5:28 am
Locarnus wrote: Tue Oct 06, 2026 9:23 pm
Yeah, you’ve already enlightened everyone with this Rule of One. But there’s a nuance: in German campaigns, time moves much slower, and a delay in upgrades by one mission isn’t as noticeable; moreover, the Germans have significantly more modifications. Also, in the USSR, upgrades to outdated tanks end with the start of the war, whereas the Germans, on the contrary, can even upgrade the Pz.2, maintaining its uniqueness.
The USSR, on the other hand, jumps straight from the T‑26, BT‑7, and T‑28 to the T‑34 and KV‑1 in a single mission. In this regard, adding intermediate units like the T‑28E could indeed smooth out the transition.

Ski infantry for winter missions would be great, but it looks strange on summer maps; it’s probably better suited as a support unit in winter missions.(just like the snowmobiles)
Regarding the B‑4, you’re probably right, but in any case, it should be available sooner, for the Battle of Moscow.

Akulla really did propose a lot of new graphics for the USSR, but they’re still quite different visually and mostly outdated. I once collected graphics for my mod separately and can send them to you, for example, via email. The BT‑7A is also a good example of a forgotten tank, but I don’t remember whether there’s good graphics for it.

The briefings in the missions (and the text) can probably be reworked, but to be honest, we need to think about how to strike a certain balance.
Yep, the massive number of German versions and variants helps that a lot.
I slowly work on making the Soviet campaign more feasible with that rule of one.
So far by putting the T-26 in the Valentine upgrade family and the T-28 in the Matilda II upgrade family. That helps with the transition in 1941 and 1942, until more KV and T-34 versions become available.
T-28E and T-26E narrow the gap even more.

But of course Soviet Storm by Akkula still has a lot more ground unit variety for the Soviets. And a much better Soviet campaign.
At least the Soviet airforce unit variety with Addon mod is significant for fighters. And slowly catching up for bombers with the Tu-2 and Pe-2 version additions in the coming update.

The Ski/Siberian infantry from Battlefield Europe can switch to a normal infantry mode, including non-white uniforms. I'll make them available from Moscow onwards for testing.
The 203mm B-4 should be available very early, I think already in 1940.
I also adjusted the Soviet heavy artillery tractors while checking on the B-4. Still not great balance, but hopefully works a bit better than before.

Akkula has a BT-7A graphic for direct and indirect fire, but I have not yet found the time to work with it. I have to ask him for permission.

Yeah, briefings are a lot of work for very limited gameplay changes.
I first try to focus on making more unit versions and variants available, then take a look at the scenarios like unit placement, terrain, messages and so on. While briefings would come even after that.

Anyway, working on the last few checks and changes for the update later today. :wink:
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by Anderkav »

Locarnus wrote: Wed Oct 07, 2026 6:03 pm
I sent it to your email address
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by Locarnus »

Anderkav wrote: Wed Oct 07, 2026 8:07 pm
Locarnus wrote: Wed Oct 07, 2026 6:03 pm
I sent it to your email address
Thank you very much!
I added the soviet hero portraits to this update.
And I will check out all the unit graphics for future updates!



2026-10 Update "Locarnus Addon" Download: https://bit.ly/3TQnMmW

This is only an update to the Addon and requires the 2026 base version of the Locarnus Addon to be installed already on top of BE 2.5.1 and the bugfixed PzC patch 1.32 first. All previous updates to the 2026 base version are included in this one.

Languages
- Russian, German, French and Spanish languages for BE main scn & library still active
- BE Several * and + markers for important cities fixed for all translations
- BE Fixed many pictures for the in-game messages of all translations
- BE Dozens of city names fixed for RU translation

Technical fixes and graphics, BE thanks to Herzog Sieg playthrough:
- Many Soviet hero pictures added, thank you very much Anderkav!
- BE Terek River crossing north of Grozny fixed route
- BE It went North to the swamp despite road graphic going to the northwest
- BE Axis Naval fuel +1 scripts merged with Vichy fleet 0 fuel script

Campaign specific changes, BE thanks to HerzogSieg
- SC BA recon units now available as Std bonus tanks with reconmove
- SC BA-6 in Khalkin Gol first mission changed to be a bonus Std unit
- SC Khalkin Gol Soviet artillery downgraded, but same upgrade family
- SC Khalkin Gol T-37A added to starting core force
- SC Khalkin Gol Japanese got several more units
- SC Poland scenario T-28 gift added and 1st turn message ammended
- SC Poland some arties respositioned to protect Polish units
- SC Poland Polish Scout car added
- SC Winter War scenario reinforcements adjusted, also 1 turn earlier
- SC Winter War reinforcement artillery changed to 203mm B-4
- SC Winter War hero Ugryumov added to one reinforcement infantry
- SC Winter War artillery aux unit instead of T-28 aux unit
- SC Brest fortress graphic changed in 4th scenario, thx to Anderkav
- BE Norway convoy attack further refined, thanks to bondjamesbond
- BE Tirpitz reworked, can operate northwest of Trondheim to deter invasion
- BE Tirpitz will be damaged in 1943 in all Norway harbors except Oslo
- BE Tirpitz damage event now -3 strength and immobilized for 10 turns
- BE Trpitz event does not activate when enemy fleet operates near Trondheim
- BE Soviet aircraft & tank experience drain of -1 if they lose their oil fields
- BE Stalingrad east hex changed to river, with special connection east
- BE Now all Italian aux units surrender after Sicily is taken
- BE No more distance from Italy exemption for Italian ground units
- BE Italian core units do not surrender, including player purchased ones
- BE Italy 2 airfields added and geography adjusted around Foggia
- BE Axis naval mines in the Med changed to German for mechanics
- BE Hills northwest of Baku changed to fortification terrain
- BE Rommel 2nd late respawn added, but only as a Kübelwagen
- BE 2. Panzer unit spawning in turn 5 changed from Pz III to Pz IV
- BE Pz III to Pz IV switchable unit available months earlier again, in turn 36
- BE Panther upgrade scripts start two turns earlier, in turn 48 instead of 50
- BE German September 1943 infantry upgrades available a turn earlier
- BE Turn 54 Corsairs significantly nerfed experience
- BE Overlord additional troops trigger changed from Tunis to Sicily
- BE Axis replacement Panzer unit threshold lowered from ~13 to 11
- BE Deep water channel west of Norway back to narrow
- BE Allied bottom mines around Norway much smaller but potentially more stacks
- BE Trondheim more normal German sea mines, even before Tirpitz event
- BE Go 145 & Ar 66 can be reinforced
- BE More 1943 Soviet Inf reinforcements are independent of Axis conquests
- BE Nikolai Stepanovich Ugryumov added as a hero, but only in mid 1943

Unit Changes
- Ar 234 fighter bomber variant available from Feb 1945
- Bf 109 G-6+ with and without gunpods available a month earlier
- Bf 109 G-6 Erla and U2 non-trop now use the G-6 late graphic from BE 2.5
- Bf 109 G-10 & Fw 190 A-9 all variants more expensive
- Fw 190 F & G variants increased naval attack
- Ju 188 A-2 and SdKfz Puma available a week earlier
- Spitfire Mk XIV+ one more ini
- Panther D & A fuel buffed by 1, Panther A a few days earlier
- Brummbär slightly more expensive
- German and Italian Kübelwagen and Command vehicles have camo trait all modes
- Several Soviet bombers rebalanced, Tu-2, Pe-2 and DB-3/IL-4
- Tu-2 and Pe-2 much more expensive, can now air attack in tac bomber mode
- Additional Tu-2 and Pe-2 versions added
- Soviet Mnt, Siberian and SMG infantry reduced close defense by 1
- Soviet Inf 43 and Guards 43 one less hard attack
- Prestige rebalancing for several Soviet infantry units
- T-35 slightly buffed and slightly more expensive, thanks to Anderkav
- Soviet Engineers more expensive, 1939 version added, thanks to Anderkav
- T-28E and T-26E versions added, thanks to bondjamesbond
- T-26 and BT series small stat rebalances
- Matilda II with proper 76mm gun added, thanks to Anderkav
- Soviet Lend Lease tanks some availability adjustments Valentine, Emcha
- Soviet recon BA and T-3x to T-40 tanks rebalanced and BA family expanded
- Reordering and rebalancing of Soviet 8ton and heavypull artillery tractors
- S-65 slower and cheaper, STZ-5 slower, both STZ slightly cheaper
- Komintern and Ya-12 in 8ton category and rebalanced
- 203mm B-4 arty defense buffed, added late 1942 version with 1 more ammo
- Some Soviet artillery price and ammunition rebalancing, mostly towed 122 & 152
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by bondjamesbond »

Locarnus wrote: Wed Oct 07, 2026 10:00 pm
Anderkav wrote: Wed Oct 07, 2026 8:07 pm
Locarnus wrote: Wed Oct 07, 2026 6:03 pm
I sent it to your email address
Thank you very much!
I added the soviet hero portraits to this update.
And I will check out all the unit graphics for future updates!



2026-10 Update "Locarnus Addon" Download: https://bit.ly/3TQnMmW

This is only an update to the Addon and requires the 2026 base version of the Locarnus Addon to be installed already on top of BE 2.5.1 and the bugfixed PzC patch 1.32 first. All previous updates to the 2026 base version are included in this one.

Languages
- Russian, German, French and Spanish languages for BE main scn & library still active
- BE Several * and + markers for important cities fixed for all translations
- BE Fixed many pictures for the in-game messages of all translations
- BE Dozens of city names fixed for RU translation

Technical fixes and graphics, BE thanks to Herzog Sieg playthrough:
- Many Soviet hero pictures added, thank you very much Anderkav!
- BE Terek River crossing north of Grozny fixed route
- BE It went North to the swamp despite road graphic going to the northwest
- BE Axis Naval fuel +1 scripts merged with Vichy fleet 0 fuel script

Campaign specific changes, BE thanks to HerzogSieg
- SC BA recon units now available as Std bonus tanks with reconmove
- SC BA-6 in Khalkin Gol first mission changed to be a bonus Std unit
- SC Khalkin Gol Soviet artillery downgraded, but same upgrade family
- SC Khalkin Gol T-37A added to starting core force
- SC Khalkin Gol Japanese got several more units
- SC Poland scenario T-28 gift added and 1st turn message ammended
- SC Poland some arties respositioned to protect Polish units
- SC Poland Polish Scout car added
- SC Winter War scenario reinforcements adjusted, also 1 turn earlier
- SC Winter War reinforcement artillery changed to 203mm B-4
- SC Winter War hero Ugryumov added to one reinforcement infantry
- SC Winter War artillery aux unit instead of T-28 aux unit
- SC Brest fortress graphic changed in 4th scenario, thx to Anderkav
- BE Norway convoy attack further refined, thanks to bondjamesbond
- BE Tirpitz reworked, can operate northwest of Trondheim to deter invasion
- BE Tirpitz will be damaged in 1943 in all Norway harbors except Oslo
- BE Tirpitz damage event now -3 strength and immobilized for 10 turns
- BE Trpitz event does not activate when enemy fleet operates near Trondheim
- BE Soviet aircraft & tank experience drain of -1 if they lose their oil fields
- BE Stalingrad east hex changed to river, with special connection east
- BE Now all Italian aux units surrender after Sicily is taken
- BE No more distance from Italy exemption for Italian ground units
- BE Italian core units do not surrender, including player purchased ones
- BE Italy 2 airfields added and geography adjusted around Foggia
- BE Axis naval mines in the Med changed to German for mechanics
- BE Hills northwest of Baku changed to fortification terrain
- BE Rommel 2nd late respawn added, but only as a Kübelwagen
- BE 2. Panzer unit spawning in turn 5 changed from Pz III to Pz IV
- BE Pz III to Pz IV switchable unit available months earlier again, in turn 36
- BE Panther upgrade scripts start two turns earlier, in turn 48 instead of 50
- BE German September 1943 infantry upgrades available a turn earlier
- BE Turn 54 Corsairs significantly nerfed experience
- BE Overlord additional troops trigger changed from Tunis to Sicily
- BE Axis replacement Panzer unit threshold lowered from ~13 to 11
- BE Deep water channel west of Norway back to narrow
- BE Allied bottom mines around Norway much smaller but potentially more stacks
- BE Trondheim more normal German sea mines, even before Tirpitz event
- BE Go 145 & Ar 66 can be reinforced
- BE More 1943 Soviet Inf reinforcements are independent of Axis conquests
- BE Nikolai Stepanovich Ugryumov added as a hero, but only in mid 1943

Unit Changes
- Ar 234 fighter bomber variant available from Feb 1945
- Bf 109 G-6+ with and without gunpods available a month earlier
- Bf 109 G-6 Erla and U2 non-trop now use the G-6 late graphic from BE 2.5
- Bf 109 G-10 & Fw 190 A-9 all variants more expensive
- Fw 190 F & G variants increased naval attack
- Ju 188 A-2 and SdKfz Puma available a week earlier
- Spitfire Mk XIV+ one more ini
- Panther D & A fuel buffed by 1, Panther A a few days earlier
- Brummbär slightly more expensive
- German and Italian Kübelwagen and Command vehicles have camo trait all modes
- Several Soviet bombers rebalanced, Tu-2, Pe-2 and DB-3/IL-4
- Tu-2 and Pe-2 much more expensive, can now air attack in tac bomber mode
- Additional Tu-2 and Pe-2 versions added
- Soviet Mnt, Siberian and SMG infantry reduced close defense by 1
- Soviet Inf 43 and Guards 43 one less hard attack
- Prestige rebalancing for several Soviet infantry units
- T-35 slightly buffed and slightly more expensive, thanks to Anderkav
- Soviet Engineers more expensive, 1939 version added, thanks to Anderkav
- T-28E and T-26E versions added, thanks to bondjamesbond
- T-26 and BT series small stat rebalances
- Matilda II with proper 76mm gun added, thanks to Anderkav
- Soviet Lend Lease tanks some availability adjustments Valentine, Emcha
- Soviet recon BA and T-3x to T-40 tanks rebalanced and BA family expanded
- Reordering and rebalancing of Soviet 8ton and heavypull artillery tractors
- S-65 slower and cheaper, STZ-5 slower, both STZ slightly cheaper
- Komintern and Ya-12 in 8ton category and rebalanced
- 203mm B-4 arty defense buffed, added late 1942 version with 1 more ammo
- Some Soviet artillery price and ammunition rebalancing, mostly towed 122 & 152
Thanks for the update; your patience and hard work definitely bring realism to the game! We appreciate and respect that!
https://en.topwar.ru/page,1,2,78632-ner ... ntery.html
https://en.topwar.ru/78730-neravnye-tan ... igrov.html
https://en.topwar.ru/78862-neravnye-tan ... igrov.html
https://en.topwar.ru/79219-neravnye-tan ... pz38t.html
https://picturehistory.livejournal.com/9633881.html
Well, the most unequal battle (in my opinion) took place in 1942, when in Novorossiysk a German tank unit attacked the Krasny Kavkaz cruiser, which was standing on the pier under unloading (who was smart enough!). The battle lasted 5 minutes after which the panzers turned into hardly recognizable piles of metal. Withstand fire 4 180 mm and 4 x 2 100 mm naval guns they were not in the Aryan teeth. True, the starboard searchlight was smashed by ... bastards.
:lol: :lol: :lol:
https://russian7.ru/post/samye-uspeshny ... o-vtoruyu/

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Last edited by bondjamesbond on Thu Oct 08, 2026 11:01 pm, edited 1 time in total.
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Re: Locarnus Addon 2026-10 DE, RU, FR & SPANISH translations

Post by goose_2 »

Locarnus wrote: Sun Aug 01, 2021 2:55 pm I tried and it is totally wonky now
going to start over tom or something this is exhausting
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Re: Locarnus Addon 2026-10 DE, RU, FR & SPANISH translations

Post by Anderkav »

I’ll try to re‑play the first SC missions. And I’ll collect the missing images of the equipment from the PAK mod. This would increase the variety a bit.
Thank you for the update!
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Re: Locarnus Addon 2026-10 DE, RU, FR & SPANISH translations

Post by Locarnus »

goose_2 wrote: Thu Oct 08, 2026 3:01 am I tried and it is totally wonky now
going to start over tom or something this is exhausting
I recommend a complete reinstall from the ground up, based on a fresh Panzer Corps install folder, following each and every step of the install instructions in the first post of this thread?
Such a fresh start should also fix your victory screens and perhaps something else is missing or faulty.

Complete reinstall should take less than 15 minutes depending on download speed.
But every step has to be done correctly and exactly in the listed order.
With each step asking you to overwrite files, if you do not use the mod enabler tool.

Anderkav wrote: Thu Oct 08, 2026 7:42 am I’ll try to re‑play the first SC missions. And I’ll collect the missing images of the equipment from the PAK mod. This would increase the variety a bit.
Thank you for the update!
You are welcome!
Thank you for the inspiration and graphics and looking forward to your feedback.

bondjamesbond wrote: Thu Oct 08, 2026 12:49 am
Thanks for the update; your patience and hard work definitely bring realism to the game! We appreciate and respect that!
You are welcome!
Thank you for all the background information, pictures and links.
Always learning new interesting facts from them.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations

Post by goose_2 »

Locarnus wrote: Tue Oct 06, 2026 8:08 pm
goose_2 wrote: Tue Oct 06, 2026 7:50 pm Oh yeah, another question I noticed something extremely odd that has a real effect on gameplay that you may not be aware of. Thick forest acts like clear terrain as it provides no entrenchment and no close defense for infantry units and other tank units pass threw it like it is nothing. That breaks the game and am not sure what happened there. Do you know about this?
That is only possible if you forgot to install the 2026 base version of the Addon, between BE 2.5.1 and the latest Addon update.

I'm afraid that this results in other issues that can not be fixed during a campaign, like a wrong movement file. The BE 2.5.1 movement file is incompatible with my Addon mod. It totally and unfixably messes up wheeled unit movement.

Unfortunately this requires a full restart of GC 45 East, including a reimport of the end of GC 44 East core, after the install is fixed.

Perhaps a full reinstall of Panzer Corps from the ground up would be worth it. Would also fix those victory screens.
And then in that order:
1) Panzer Corps patch 1.32, the bugfixed version of this patch from the link in the first post of this thread.
2) Battlefield Europe 2.5.1
3) Battlefield Europe 2.5.1 Locarnus 2026 base <- This one is missing from your install if thick forest acts like clear terrain
4) Battlefield Europe 2.5.1 Locarnus 2026-10 <- I hope to release this update tomorrow

:arrow: I try to release 2026-10 tomorrow, including those Ar 234 changes and so on.
Yay I tried again and it worked I am pretty sure
will try to prepare again and record this weekend
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Re: Locarnus Addon 2026-10 DE, RU, FR & SPANISH translations

Post by bondjamesbond »

Locarnus wrote: Thu Oct 08, 2026 3:57 pm

bondjamesbond wrote: Thu Oct 08, 2026 12:49 am
Thanks for the update; your patience and hard work definitely bring realism to the game! We appreciate and respect that!
You are welcome!
Thank you for all the background information, pictures and links.
Always learning new interesting facts from them.
My mission here is modest, I only give information, and how to use it correctly is up to you!But I hope the maps and tasks will become even more interesting, of course, as much as the game engine itself will allow us)

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Locarnus
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Re: Locarnus Addon 2026-10 DE, RU, FR & SPANISH translations

Post by Locarnus »

Anderkav wrote: Thu Oct 08, 2026 7:42 am I’ll try to re‑play the first SC missions. And I’ll collect the missing images of the equipment from the PAK mod. This would increase the variety a bit.
Thank you for the update!
Already found two more issues since the update.
The animation and sounds for the Japanese infantry is still not working.
And the T-26 based flame thrower tank variants are missing the fortkiller trait. Which would help quite a bit for the Winter War scenario.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-10 DE, RU, FR & SPANISH translations

Post by Anderkav »

I've reached Barbarossa, I need to modernize already. To be honest, in Finland they give some crazy amount of infantry from above)
The F-22 seems to lack a direct-fire mode (and a USV). In the future, the Germans used it exactly the same way. and that would be a slight difference from heavier artillery.
In Finland, Finnish pt guns were often blunted and were in transport mode rather than firing.
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Re: Locarnus Addon 2026-10 DE, RU, FR & SPANISH translations

Post by Locarnus »

Anderkav wrote: Thu Oct 08, 2026 9:43 pm I've reached Barbarossa, I need to modernize already. To be honest, in Finland they give some crazy amount of infantry from above)
The F-22 seems to lack a direct-fire mode (and a USV). In the future, the Germans used it exactly the same way. and that would be a slight difference from heavier artillery.
In Finland, Finnish pt guns were often blunted and were in transport mode rather than firing.
First Barbarossa scenario might need some rebalancing, due to the AA nerfs for Battlefield Europe?
That one is rough for balancing. A small stat change and can result in AI not attacking a unit and so on.
All feedback appreciated!

Yep, many reinforcements during Finland. Some could be sold in order to afford big AA for Barbarossa.

I really like upgrading one of the basic Infantry units to a 120mm Mortar, which can then switch to arty mode. Only range 2, but also movement 2, with good damage & ammo supply.
Hm, seems that I nerfed the captured and reproduced version for the Germans, but I forgot to do the same for the Soviet one. Which still has the 11 rate of fire and 9 ammo. I need to fix that in the next update.

As far as I know the F-22 and USV were not much used in direct fire mode?
Due to doctrine and ergonomics not being suited for that. Eg horizontal and vertical gun aiming needed two people, one on each side as far as I remember.
If I remember correctly, when the Germans captured those and named them FK 296(r) for the unmodified F-22, they had to specially train crew for direct fire. Then quickly modified the captured F-22 under the name FK 36(r), among other aspects to support single person gun laying for direct fire. And then the second major modification under the name Pak 36(r), when they rechambered the gun and made it much more of an anti-tank weapon than an artillery.

While the Soviet Union just switched to producing the superior multi-purpose ZiS-3 in massive quantities.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2026-10 DE, RU, FR & SPANISH translations

Post by bondjamesbond »

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When will the most talented players be issued NKVD armored trains? )
https://voenhronika.ru/publ/vtoraja_mir ... 2-1-0-7655
https://wio.ru/rr/ww2sov.htm



Where is even a single railway gun for participation in the Finnish War?
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