PzC Toolkit v2.0.5.1 - Classic General v0.10.0 RC5 (01/10/26)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.0 RC5 (01/10/26)
Hi nikivdd,
This seems very promising.
But could you solve the absence of left-right mouse scrolling (like you did for up and down) ?
I tried on another PC using 2560*1440 resolution and I needed the arrows to shift from one place to another. Quite annoying for Berlin scenario for instance.
On my main PC I don't care (5120*1440), but perhaps most of players do not use a widescreen.
Thx in advance.
This seems very promising.
But could you solve the absence of left-right mouse scrolling (like you did for up and down) ?
I tried on another PC using 2560*1440 resolution and I needed the arrows to shift from one place to another. Quite annoying for Berlin scenario for instance.
On my main PC I don't care (5120*1440), but perhaps most of players do not use a widescreen.
Thx in advance.
Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.0 RC5 (01/10/26)
Great job! Is it possible to add/implement PG/AG Real mod v6.7 for PG1-DOS?
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bondjamesbond
- Lieutenant-General - Do 217E

- Posts: 3211
- Joined: Mon Jun 27, 2022 10:10 pm
Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.0 RC5 (01/10/26)
Император Автро-Венгрии Карл I осматривает станковые пулемёты Сен-Этьена, захваченные австро-венгерскими войсками в боях на Итальянском фронте; ~ 1917-1918-й гг.
Yesterday I had a bit of a go at the ‘Kaiser’ mod set in the First World War! Everything seemed fine, but I was puzzled that pillboxes and gun towers could retreat. After all, such structures are dug into the ground and set in concrete, so they can’t retreat on their own – unless, of course, their retreating garrison is shown doing so. And for some reason, the Austro-Hungarian troops can’t move – perhaps they’re some sort of special units, but in my game they didn’t move.)
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https://mynickname.com/id73473


Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.0 RC5 (01/10/26)
For left and right scrolling i waited until i made the new buttons; the next update the map will scroll sideways not at the edge of the game map but at the edge of the screen.Hi nikivdd,
This seems very promising.
But could you solve the absence of left-right mouse scrolling (like you did for up and down) ?
I tried on another PC using 2560*1440 resolution and I needed the arrows to shift from one place to another. Quite annoying for Berlin scenario for instance.
On my main PC I don't care (5120*1440), but perhaps most of players do not use a widescreen.
Thx in advance.
Real 6.4 is already in panzer/custom campaigns but with an error which i will correct in the next update.Great job! Is it possible to add/implement PG/AG Real mod v6.7 for PG1-DOS?
It should be using the campaign’s own panzequp.eqp conversion as its authoritative equipment set which until now it does not.
I do not have the 6.7 you mentioned, perhaps you can point me towards it or send me a zipped file?
These are definitely conversion bugs. I didn't find anything wrong with Kaiser infantry but i did find for 36 infantry movement=0 in KUK. As the above, part of the next update.Yesterday I had a bit of a go at the ‘Kaiser’ mod set in the First World War! Everything seemed fine, but I was puzzled that pillboxes and gun towers could retreat. After all, such structures are dug into the ground and set in concrete, so they can’t retreat on their own – unless, of course, their retreating garrison is shown doing so. And for some reason, the Austro-Hungarian troops can’t move – perhaps they’re some sort of special units, but in my game they didn’t move.)
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bondjamesbond
- Lieutenant-General - Do 217E

- Posts: 3211
- Joined: Mon Jun 27, 2022 10:10 pm
Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.0 RC5 (01/10/26)
The Belgian and French towers and bunkers were retreating – which, in its own absurd way, makes no sense, as they’re stationary and dug in! According to my humble logic, they could have surrendered or been destroyed, but not retreated like a building )))nikivdd wrote: Sat Oct 03, 2026 3:45 pm
These are definitely conversion bugs. I didn't find anything wrong with Kaiser infantry but i did find for 36 infantry movement=0 in KUK. As the above, part of the next update.Yesterday I had a bit of a go at the ‘Kaiser’ mod set in the First World War! Everything seemed fine, but I was puzzled that pillboxes and gun towers could retreat. After all, such structures are dug into the ground and set in concrete, so they can’t retreat on their own – unless, of course, their retreating garrison is shown doing so. And for some reason, the Austro-Hungarian troops can’t move – perhaps they’re some sort of special units, but in my game they didn’t move.)
https://mynickname.com/id73473


Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.0 RC5 (01/10/26)
Yes that was also a bug.bondjamesbond wrote: Sat Oct 03, 2026 3:56 pm
The Belgian and French towers and bunkers were retreating – which, in its own absurd way, makes no sense, as they’re stationary and dug in! According to my humble logic, they could have surrendered or been destroyed, but not retreated like a building )))
Update will include:
Static fortifications
- Class 7 structures with Movement 0 cannot retreat
- pillboxes, bunkers, fortresses and similar gun-tower/static structures remain in place when a retreat result occurs
- they no longer surrender merely because they cannot physically retreat
Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.0 RC5 (01/10/26)
Same problem in Race to Dunkirk (PGII).pillboxes and gun towers could retreat
Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.0 RC5 (01/10/26)
Thanks Robert for letting me know.RobertCL wrote: Sat Oct 03, 2026 5:24 pmSame problem in Race to Dunkirk (PGII).pillboxes and gun towers could retreat
That behavior belongs in the shared combat/retreat logic, so a fix was made which applies consistently to Panzer, Allied, Pacific, Panzer II, Forever modules, generators, custom campaigns, and any other module using the common engine. The next update will be maybe tomorrow or monday, i just need to add a few more custom campaigns.
Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.0 RC5 (01/10/26)
Hi Nikidvdd,
Battle prediction does not work (in PG2).
Heavy bombers cannot bomb on empty VHs, normally they should be able to do it (PG2).
The menu does not show unit stats when deploying units.
British AI player purchases German AD units in Sidi Barrani (PG2)
Kishinev : Romanian R35 and cavalry icons are turned on the left (opposite side compared with German units) (PG2)
Fallschirmjäger cannot land outside an airfield.
Battlegenerator works well.
FYI, tomorrow I have time to test it.The next update will be maybe tomorrow or monday, i just need to add a few more custom campaigns
Battle prediction does not work (in PG2).
Heavy bombers cannot bomb on empty VHs, normally they should be able to do it (PG2).
The menu does not show unit stats when deploying units.
British AI player purchases German AD units in Sidi Barrani (PG2)
Kishinev : Romanian R35 and cavalry icons are turned on the left (opposite side compared with German units) (PG2)
Fallschirmjäger cannot land outside an airfield.
Battlegenerator works well.
Last edited by RobertCL on Sat Oct 03, 2026 9:11 pm, edited 3 times in total.
Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.0 RC5 (01/10/26)
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A (custom) campaign as Germany, UK, USA and USSR allows the player to pick one optional doctrine. Each doctrine has its positives and negatives.
A (custom) campaign as Germany, UK, USA and USSR allows the player to pick one optional doctrine. Each doctrine has its positives and negatives.


