Vae Victis - Romans vs. Etruscans: Ongoing

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ilpars
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by ilpars »

Only hex Roman army can retreat is Cosae.

Rulebook:
A retreat is made away from the Hostile Army, into an Adjacent hex that is not occupied by any other Army and not within the ZoC of any Hostile Army. If unable to do so, the retreating Army’s Status is reduced to Eliminated.
Etruscan faction is now at 4 momentum which is maximum.
DIVM
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by DIVM »

Etruscans were superior in this battle, but Romans will increase their sacrifices.

Retreat roll: 6 -> no effect.
ilpars
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by ilpars »

Weakened Roman army retreated to Cosae without any additional damage. Will Etrusk army advance after battle?
After that decision it is over to Romans for their 4th OP.
teodor6100
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by teodor6100 »

Yes, we advance, no reinforcements for Rome.
ilpars
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by ilpars »

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ilpars
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by ilpars »

Year 2 Roman 4th Op: Army Operation.
Supply phase: Gallic army is in Supply. 1st Roman army is not in supply and drop to Disarrayed status.
Gallic army move NW. Rolled 2. Move 1 hex and end movement.
DIVM
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by DIVM »

Roman 1st Army has suffered much this year. The troops have been promised a feast, and the augurssacrifices foretold of a victory. With that, the army reorganized and moved:
North - roll 6, plus -1 modifiers (-2 army status, +1 road); total of 5. Moves and keep moving.
North East (Aurinia) - roll 7, -1 mod; total of 6. Moves and keeps moving.
South East (hex north of Vulci) - roll 5, mod -1; total of 4. Moves.

We stop there and camp. Extra wine for the men.
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