My first steps in PC2 campaign creation!

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Tobi72
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Re: My first steps in PC2 campaign creation!

Post by Tobi72 »

scorehouse wrote: Wed Aug 19, 2026 12:18 pm are you going to make it available on Steam?
Hi, sorry for the late reply. I am on Steam, but I’ve only bought games there, so no—it’s easier for me here.
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Re: My first steps in PC2 campaign creation!

Post by DeathMutant »

Hi, Tobi. I just discovered this and will download and try it today!

I have published many PzC2 scenarios to the Steam Workshop but I have not published a campaign yet. If you like, I can configure and publish your (this) campaign for you -- with credit to the original author, of course!
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Re: My first steps in PC2 campaign creation!

Post by Tobi72 »

DeathMutant wrote: Thu Aug 27, 2026 7:20 pm Hi, Tobi. I just discovered this and will download and try it today!

I have published many PzC2 scenarios to the Steam Workshop but I have not published a campaign yet. If you like, I can configure and publish your (this) campaign for you -- with credit to the original author, of course!
Hi, and thank you very much for the offer!

Yes, I’d be happy for you to configure and publish the campaign on the Steam Workshop, with credit to me as the original author.

I just hope people won’t tear it apart too badly. 😄 As I mentioned before, this is my first attempt at creating a Panzer Corps 2 campaign, so I deliberately kept the structure fairly simple. It was mainly meant as a learning project for me, but of course I’d be very happy if other players enjoy it as well.
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Re: My first steps in PC2 campaign creation!

Post by DeathMutant »

I re-published Tobias' Pacific campaign to the Steam Workshop and you can download it from here: NC02 Pazifik

Note that this is a proper Steam Workshop mod so you will need to Subscribe (to the mod) and Enable it (in the Mod Manager) before the campaign will be available (in-game) as NC02 Pazifik under the category Tobias Campaigns.

ps. I created a new category, "Tobias Campaigns," with the hopes that Tobi72 will create even more content for us to enjoy! :D
scorehouse
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Re: My first steps in PC2 campaign creation!

Post by scorehouse »

good job
Tobi72
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Re: My first steps in PC2 campaign creation!

Post by Tobi72 »

DeathMutant wrote: Mon Aug 31, 2026 3:34 pm I re-published Tobias' Pacific campaign to the Steam Workshop and you can download it from here: NC02 Pazifik

Note that this is a proper Steam Workshop mod so you will need to Subscribe (to the mod) and Enable it (in the Mod Manager) before the campaign will be available (in-game) as NC02 Pazifik under the category Tobias Campaigns.

ps. I created a new category, "Tobias Campaigns," with the hopes that Tobi72 will create even more content for us to enjoy! :D
Thank you very much. I really appreciate the work you have put into preparing and publishing the campaign properly for the Steam Workshop.

And now you have even created a whole “Tobias Campaigns” category for me — no pressure at all, right? 😂

But I actually already have an idea. I just don’t have the time to work on it yet. 😄
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Re: My first steps in PC2 campaign creation!

Post by Tobi72 »

Storm over the Pacific – A New Panzer Corps 2 Campaign
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I’m currently working on a historically inspired campaign featuring 10 connected missions, set between December 1941 and May 1942.

You command Japanese forces against Britain and the Commonwealth, including Indian and Australian formations. The campaign takes you from the landings in Malaya through the battle for Singapore and into Burma, combining offensive operations with defensive missions.

The project is still in development, so maps, mission details and balancing may change. It will take a while before the campaign is ready for release-If such a campaign already exists for PC2, it would be nice if someone could let me know—thanks. :lol:
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Re: My first steps in PC2 campaign creation!

Post by DeathMutant »

I believe that Slitherine temporarily(?) abandoned their Pacific campaign (for Panzer Corps 2) due to gameplay design issues and complications with naval warfare. I liked naval warfare and amphibious landings in "Order of Battle" (a very similar game to PzC2) and wish they could emulate and, ideally, improve upon those mechanics.
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Re: My first steps in PC2 campaign creation!

Post by Tobi72 »

DeathMutant wrote: Thu Sep 10, 2026 10:13 pm I believe that Slitherine temporarily(?) abandoned their Pacific campaign (for Panzer Corps 2) due to gameplay design issues and complications with naval warfare. I liked naval warfare and amphibious landings in "Order of Battle" (a very similar game to PzC2) and wish they could emulate and, ideally, improve upon those mechanics.
I can certainly try to create something that comes reasonably close to enjoyable naval combat. For my planned campaign, the Battle of Endau on January 26–27, 1942 would probably be the most suitable historical event to include.

However, I’m still very much a beginner when it comes to Panzer Corps 2, so I don’t want to raise expectations too much. Especially since I’ve already read several times that PzC2 isn’t particularly well suited to naval warfare.
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Re: My first steps in PC2 campaign creation!

Post by Tobi72 »

The first mission is almost finished.
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Oh man, but no hero portraits in the game—it looks bad, I think.
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DeathMutant
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Re: My first steps in PC2 campaign creation!

Post by DeathMutant »

@Tobias: Ping me if you are looking for testers and/or wanted help with scripting.
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Re: My first steps in PC2 campaign creation!

Post by Tobi72 »

DeathMutant wrote: Fri Sep 11, 2026 4:56 pm @Tobias: Ping me if you are looking for testers and/or wanted help with scripting.
Yeah, I’m going to finish up missions 2 and 3 and then get back to you. I just finished the first script and managed to get the enemy reinforcements to arrive on a specific turn—damn, things like that are so easy in PC1. On top of that, I don’t speak English and have to translate the editor—okay, you memorize a lot of it over time anyway, but still... damn. Inserting hero portraits—WTF.
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I have already made many for PC1.
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Tobi72
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Re: My first steps in PC2 campaign creation!

Post by Tobi72 »

By now, I’ve reached Mission 3 – Kampar, and the scenario is already ready for in-game testing.
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The fighting around Kampar in late December 1941 and early January 1942 was among the tougher engagements of the Malayan Campaign. British and British-Indian forces, including Gurkhas, defended prepared positions on and around several ridgelines north of Kampar against the advancing Japanese. Besides frontal attacks, the danger of the defensive line being outflanked also played an important role.

That is exactly what inspired the mission design: strong British positions in the Kampar area, Gurkha units, artillery support, several possible avenues of attack, and the option to bypass key defensive positions through the flanks instead of attacking everything head-on. I also included a few historical touches in the unit names and air support.

Of course, it is not meant to be completely historically exact – it is still a playable PC2 mission, not a military history dissertation. 😄

To be continued…
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Re: My first steps in PC2 campaign creation!

Post by raider45 »

Looks good.
Go on. 8) :D
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Re: My first steps in PC2 campaign creation!

Post by Tobi72 »

Thanks, I will! :idea:
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Re: My first steps in PC2 campaign creation!

Post by Tobi72 »

Mission 6 is currently being tested. If everything goes well, the campaign should be ready to set off on its journey by the end of next week. I will publish it here on the forum, and
DeathMutant will publish it on his Steam Workshop.
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I’ll try to set up the campaign so that the player’s core army can be carried over into the next campaign, in case I decide to create a second one — or perhaps even more. We’ll see where it goes.

And who knows, maybe by then the developers will have taken pity on their fans and finally finished Pacific Corps. :idea:
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Re: My first steps in PC2 campaign creation!

Post by Tobi72 »

I am currently working on the last two missions. I wanted to post a historical overview of the campaign and the campaign tree here. I also can’t rule out mistakes on my part when putting the campaign together. I’m still taking my first steps with Panzer Corps 2, so there is quite a bit I am learning as I go. :roll:
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01 – Kota Bharu

8 December 1941 – Malaya

The campaign begins with the Japanese landings at Kota Bharu on the north-eastern coast of Malaya. Japanese troops came ashore during the night against British-Indian resistance, opening the land campaign that would eventually lead south toward Singapore.

02 – Jitra

11–13 December 1941

The British 11th Indian Division attempted to establish a defensive line around Jitra. The Japanese 5th Division broke through the incomplete positions, forcing another major Allied withdrawal southward.

03 – Kampar

30 December 1941 – 2 January 1942

At Kampar, British and Indian troops used strong defensive terrain to temporarily halt the Japanese advance. Despite successfully holding their positions for several days, the Allies eventually withdrew to avoid being outflanked.

04 – Slim River

7 January 1942

Japanese tanks launched a rapid breakthrough along the main road at Slim River and penetrated deep into the positions of the 11th Indian Division. The defeat opened the route toward Kuala Lumpur and became one of the clearest examples of Japanese armored exploitation during the Malayan campaign.

05 – Muar

14–22 January 1942

Australian and Indian troops fought a series of hard battles around Muar, Gemas and the road toward Parit Sulong. Despite inflicting considerable losses on the Japanese, the Allied forces were eventually forced back toward southern Johore.

06 – Singapore

8–15 February 1942

After reaching the Johore Strait, Japanese forces crossed onto Singapore Island on 8 February. Following a week of fighting and increasing shortages of supplies and water, the British command surrendered Singapore on 15 February 1942.

The Burma Campaign
07 – Pegu

3–7 March 1942

After the fighting at the Bilin and Sittang rivers, exhausted British and Indian forces attempted to delay the Japanese advance around Pegu while the withdrawal from Rangoon continued. Fighting included British M3 Stuart tanks of the 7th Armoured Brigade before the Allies withdrew north toward Prome.

08 – Shwedaung

29 March 1942

During the retreat through central Burma, Japanese troops established a roadblock at Shwedaung behind part of the British striking force. British infantry and tanks of the 7th Armoured Brigade were forced to fight their way through while trying to prevent their retreat route from being cut.

09 – Fire from the Sky

Partly fictional scenario – spring 1942

This mission replaces the originally planned Prome scenario. It is deliberately designed as a special air operation rather than another conventional ground battle.

The player controls only Japanese aircraft. Within a limited number of turns, British hangars, supply depots and other designated installations must be destroyed from the air. The mission is partly fictional but is placed against the historical background of growing Japanese air superiority over Burma; Japanese air strength in the theater was substantially reinforced during March 1942.

10 – Kalewa

May 1942 – The Retreat to India

The originally planned Shwegyin mission has also been changed. Instead of another conventional battle, the final scenario depicts the desperate British retreat toward India.

As Burma Corps withdrew north and west, troops of the 17th Indian Division moved toward Shwegyin on the Chindwin River and crossed to the Kalewa side during 8–9 May 1942. The exhausted Allied forces then continued west toward the Indian frontier while Japanese forces attempted to close the escape routes.
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The last two missions have therefore deliberately been redesigned:

Mission 9: Prome → Fire from the Sky
A partly fictional, aircraft-only special mission focused on destroying British airfield and supply installations.

Mission 10: Shwegyin → Kalewa
The campaign finale now represents the final stages of the British withdrawal across the Chindwin and toward India. Shwegyin remains historically relevant as the crossing area, but Kalewa becomes the focus and title of the final mission.
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A special thanks also goes to DeathMutant, who has kindly offered to take care of the LUA scripting. His testing, feedback and suggestions have been extremely helpful throughout the development of the campaign and have already helped improve several aspects of the scenarios.
Tobi72
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Re: My first steps in PC2 campaign creation!

Post by Tobi72 »

"Storm Over the Pacific" campaign ready for download.
viewtopic.php?p=1080278#p1080278
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