Panzer Corps Toolkit v2.0.5.1 (22/08/26)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators

bondjamesbond
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3137
Joined: Mon Jun 27, 2022 10:10 pm

Re: Panzer Corps Toolkit v2.0.5.1 (22/08/26)

Post by bondjamesbond »

nikivdd wrote: Sat Aug 29, 2026 5:53 pm
.
An alpha test of combat between the human player and the AI opponent.

Some gameplay mechanics are deliberately different from those in Panzer General and the more recent Panzer Corps.

Units with transport can mount, move, dismount, and still attack if eligible. Artillery can provide supporting fire based on its firing range, so it no longer needs to be adjacent to the unit it is supporting.

The game runs as a native 64-bit Windows application.
.
Suggestions and feedback welcome.
https://www.old-games.com/download/5459/panzer-general
https://www.myabandonware.com/game/allied-general-3g5
https://www.myabandonware.com/game/panzer-general-2as

I have two questions: how will your game differ from *Panzer General Forever*, and how can I create those animation circles that still fill me with a pleasant sense of nostalgia for my youth?
https://panzergeneraldownload.com/panze ... rever.html
https://steamcommunity.com/groups/PGTWar

Image
https://vgtimes.ru/games/panzer-general ... gameheader
https://psxplanet.ru/Panzer-General
Attachments
dos_panzer-general_1858.gif
dos_panzer-general_1858.gif (84.19 KiB) Viewed 114 times
dos_panzer-general_1857.gif
dos_panzer-general_1857.gif (173.32 KiB) Viewed 114 times
dos_panzer-general_1856.gif
dos_panzer-general_1856.gif (113.41 KiB) Viewed 114 times
https://mynickname.com/id73473
Image
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 5110
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: Panzer Corps Toolkit v2.0.5.1 (22/08/26)

Post by nikivdd »

I have two questions: how will your game differ from *Panzer General Forever*, and how can I create those animation circles that still fill me with a pleasant sense of nostalgia for my youth?
This project is at the very early stage, one difference is the transport of units who can mount, move, dismount and attack; another difference is that artillery and AA give covering fire as far as their range allows, friendly unit adjacency is not necessary.
I decided not to implement the circular animations, there are over 600 shp files with their animation frames.
bondjamesbond
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3137
Joined: Mon Jun 27, 2022 10:10 pm

Re: Panzer Corps Toolkit v2.0.5.1 (22/08/26)

Post by bondjamesbond »

nikivdd wrote: Sat Aug 29, 2026 9:17 pm
I have two questions: how will your game differ from *Panzer General Forever*, and how can I create those animation circles that still fill me with a pleasant sense of nostalgia for my youth?
This project is at the very early stage, one difference is the transport of units who can mount, move, dismount and attack; another difference is that artillery and AA give covering fire as far as their range allows, friendly unit adjacency is not necessary.
I decided not to implement the circular animations, there are over 600 shp files with their animation frames.
Image
Image
https://www.mobygames.com/game/1021/pan ... ge-413255/
Thank you for your replies – it’s a shame there won’t be any animation circles )
https://www.mobygames.com/game/1021/pan ... reenshots/
Last edited by bondjamesbond on Sun Aug 30, 2026 4:01 am, edited 1 time in total.
https://mynickname.com/id73473
Image
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 5110
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium

Re: Panzer Corps Toolkit v2.0.5.1 (22/08/26)

Post by nikivdd »

Thanks for your input. I hope to implement a lot of features. But first i need to have the basics ready. My first aim is to have the original campaign running, the second is a Scenario generator. Currently i am still busy to implement the update and purchase mechanism followed by the creation of the deployement phase. The game will be free to play but a copy of DOS Panzer General must be on your device.
bondjamesbond
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3137
Joined: Mon Jun 27, 2022 10:10 pm

Re: Panzer Corps Toolkit v2.0.5.1 (22/08/26)

Post by bondjamesbond »

nikivdd wrote: Sat Aug 29, 2026 9:47 pm Thanks for your input. I hope to implement a lot of features. But first i need to have the basics ready. My first aim is to have the original campaign running, the second is a Scenario generator. Currently i am still busy to implement the update and purchase mechanism followed by the creation of the deployement phase. The game will be free to play but a copy of DOS Panzer General must be on your device.
We’d like to express our respect and gratitude to you for continuing to delight us with your creativity and experiments!
https://psxplanet.ru/Panzer-General
But why specifically the DOS version? After all, there was a version for Windows 1995 too!
https://vkplay.ru/play/game/panzer_gene ... indows_95/
https://www.homeoftheunderdogs.net/game.php?id=4758
https://www.allvideoclassicgames.com/co ... mes?page=4
https://archive.org/details/00627-panze ... 1/mode/2up
https://mega.nz/file/C1MCgSgS#Q9y0bOda1 ... 9fwoWNVVF0
Last edited by bondjamesbond on Sun Aug 30, 2026 3:16 am, edited 2 times in total.
https://mynickname.com/id73473
Image
cw58
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 502
Joined: Thu Sep 24, 2015 9:44 pm

Re: Panzer Corps Toolkit v2.0.5.1 (22/08/26)

Post by cw58 »

bondjamesbond wrote: Sun Aug 30, 2026 2:43 am
We’d like to express our respect and gratitude to you for continuing to delight us with your creativity and experiments!
I'd like to second this! :D
Post Reply

Return to “Panzer Corps : Scenario Design”