I like the commendation system, but they could focus on getting units (foreign / prototypes).
A big problem at the heart of PC2 is game balance. It's tricky for lots of reasons, but one of them is that the game needs to be challenging for players who have built up lethal heroes combinations, while also still be suitable for those who have been unlucky with hero picks. The end result is something that is still too easy if you've got a well trained core force with a good selection of heroes, while at the same time, still too hard for someone who has allowed too many units to die and/or been unlucky with heroes.
The engagement would come from the fact that the main hero is you and that you are steering their career / traits.
Want to develop an army that focuses on mobility above all else? An army where artillery does the heavy lifting? An army that is unbeatable in defence? It would all be your choice.
You could make it so that you need to earn xp to level up. Getting all of the bonus objectives would then mean that you got promoted sooner.
Ideas for Panzer Corps 2
Moderator: Panzer Corps 2 Moderators
-
Methusalar
- Private First Class - Opel Blitz

- Posts: 2
- Joined: Wed May 01, 2024 9:10 am
-
DefiantXYX
- 2nd Lieutenant - Panzer IVF/2

- Posts: 698
- Joined: Fri Aug 27, 2021 8:29 am
Re: Ideas for Panzer Corps 2
I know there are some players who like that kind of stuff, I dont.Methusalar wrote: Mon Jul 13, 2026 5:50 pm I like the commendation system, but they could focus on getting units (foreign / prototypes).
Starting in Mid 1942 you wont need these stuff. Germany got the best stuff, foreign units only weaken your core. You could get prototypes yeah, but a Tiger II in 1943 is gamebreaking. Other stuff is nice to have, but not so important. For me only in the early years of war these kind of units make sense, like the Verdaja.
Yes and I have finally come to the conclusion, that the player himself has the balance the game. You have so many options, traits, sliders...you cant balance that for everyone, but you can do it yourself. If you really want to.A big problem at the heart of PC2 is game balance.
If you play the amazing mods like Grand Campaign or especially AO Redone you will face a high level of difficulty, so you need all the OP stuff. But the story of the game gets destroyed. You win every battle, just to fight againt even more and even stronger high end units.
Not really. You dont need an army with unbeatable defence. You almost never defend in this game. If you heavily rely on artillery, you wont manage the scenarios in the late years of war, because you dont have the turns. You need tanks, more tanks, and speed.Want to develop an army that focuses on mobility above all else? An army where artillery does the heavy lifting? An army that is unbeatable in defence? It would all be your choice.
The game allows you to do stuff like that, but thats imo nothing that has to do with heroes.
Re: Ideas for Panzer Corps 2
I had this thought after playing Allied Operations: Italy vol.1 some time ago, and as pointed to me in the AAR, missing one of the special heroes by pure chance and a bit of absent-mindedness. I was thus wondering, perhaps linked campaigns should give the player an option to get some of the awards from the previous part as the player moves to the next, provided they pay an exceptionally steep amount of prestige (let's say, at the very least 10,000 per hero). This could not only serve as a way to make prestige matter a tiny bit more, but add a failsafe for such circumstances. Of course not all such awards can be coded to check for status - it probably only could work for heroes and maybe some special units.
-
DefiantXYX
- 2nd Lieutenant - Panzer IVF/2

- Posts: 698
- Joined: Fri Aug 27, 2021 8:29 am
Re: Ideas for Panzer Corps 2
Not sure, maybe its intended, to provide some motivation for another play through.
I missed Galland in my first AO run and some other stuff. That alone was motivation enough for me, to do i again
Imo the problem is how the secondary objetive are designed. Take city x with unit y, because... because we want it that way. Take the cities x, y und z as secondary objective...well, most of the time either its impossible to not take secondary cities, or you must end the scenario 5 turns ealry. Which makes no sense in any case. In older games, there were differnt turn counter, if you ended ealry, you got a reward, or the chance to play a scenario or a tree, you could not if you always need all the turns.
AO Italy vol. 1 is full of these stuff. Do this, do that, go there, use these units... personally I want to decide myself what I am doing and how I am doing it. That means there should be some hidden und suprising stuff.
I missed Galland in my first AO run and some other stuff. That alone was motivation enough for me, to do i again
Imo the problem is how the secondary objetive are designed. Take city x with unit y, because... because we want it that way. Take the cities x, y und z as secondary objective...well, most of the time either its impossible to not take secondary cities, or you must end the scenario 5 turns ealry. Which makes no sense in any case. In older games, there were differnt turn counter, if you ended ealry, you got a reward, or the chance to play a scenario or a tree, you could not if you always need all the turns.
AO Italy vol. 1 is full of these stuff. Do this, do that, go there, use these units... personally I want to decide myself what I am doing and how I am doing it. That means there should be some hidden und suprising stuff.
