Late game resources

Politics, religion, war. They are nothing without a legacy that can stand the test of time. Lead any nation, and turn it into a mighty kingdom in one of the most compelling grand strategy games ever created.

Moderator: FOGK Moderators

Post Reply
Surt
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5145
Joined: Thu May 21, 2020 9:50 pm

Late game resources

Post by Surt »

From a multiplayer game at turn 439
TypicallyMissing1.JPG
TypicallyMissing1.JPG (101.53 KiB) Viewed 1134 times
Missing2.JPG
Missing2.JPG (9.08 KiB) Viewed 1134 times
missing3.JPG
missing3.JPG (103.92 KiB) Viewed 1134 times
So late game too much:
Exotic fruits(gives some other bonus ...)
Legumes
- used by some low level building and then not later.
Wood
- player overbuild in Europe
- missing in the Africa and Other arid places.)
Flax
- apparently players doesn't build so many Levy camps as anticipated.
Gems
- few are needed and not that many are produced
- maybe Jewellers could use it or some noble building.
Wine
- used by low level churches, those all get replaced
- maybe also use by some high level public building?
Fruits
- not much used in Europe, castile seems to have 20 in surplus, but plenty used by Arabs.
Frankincense, Spice, Indigo, Ivory, Silk
- seems there is a missing need in many places.
- some comes from trade route, which should only make emporiums of what is needed?
Tin, Zink
- ehh usage?
Hemp
- not that many rope makers

Missing:
Grain
- this must be a bug as its always Country market missing afaik.
Salt
- this none Bombard DLC doesn't have the 3 salt producers, slat march?
Iron
- a lot of stuff uses iron, loads, this is after building a load of Iron Emporiums and all(?) mines, and a large number of surface iron.
- Possibility to build more mines in each iron ore region.
Ceramics
- nearly all regions have Leech gatherer and many have Necropolis
- ceramics should produce at least 2
Bricks
- many players chose not to build it.
Luxury
- the engraver is not a popular build, I got one, don't know about the other players.
Wood
- missing in arid, nearly fully build out in coastal areas in Africa
Tools
- Building a lot, which causes even more iron to be needed.
Nuts
- despite trying to get a lot more natural from fallow and building some seed storages its not enough
- either natural or seed storage should make 2.
Cotton
- in Europe, maybe it doesn't grow there?
Pottery
- some missing.
Leather
- low production in Africa due to missing furs.
Fur
- Not often a think in Africa/Arabia.

Did I miss anything?
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
Post Reply

Return to “Field of Glory: Kingdoms”