Posted the same question to the Discord channel and Steam forums as well:
This might be a touchy subject for all the fans, but does FOG2 get a quite repetitive game for anyone else?
As a history and battle nerd I bought FOG2 with all the DLC bundle and was originally very enthusiastic. Read the manual, played the tutorials. Due to my interest laying mainly in historical (or semi-historical) scenarios started playing the historical campaigns. Thought it would be interesting to play them chronologically and follow the advance of warfare from the beginning, so started with Sargon of Akkad in the bronze age. Originally liked the game very much: turn based, quite realistic, right level of complexity for my ageing brain.
After completing the Mesopotamia campaign and now almost having completed the next in line (historically) Hittite campaign I'm start to feel bored. All the battles feel pretty much the same with only very minor alterations. I'd say much is due to ultra-samey maps, 80+% open terrain, no impassable bottlenecks, no differentiation between attacker and defender. Some hills or forests here and there, both pretty much avoided by both armies. Gameplay consists of mainly spear and irregular infantry fighting in broad lines, supported by skirmishers and some clumsy chariots trying desperately to assault the flanks. Not so many meaningful decisions to make as general. Total lack of siege and urban warfare in the engine also diminishes the experience.
The other source of repetiviness and lack of meaningful decisions is the unit buying system, your army is like 85-90% pre-determined and you can only make slight alterations with the remaining 10-15%. In those historical campaigns I've experienced there is also next to none army development during the campaign, there is hardly any points for buying new units between scenarios.
And how do you feel about the battle objectives in this game? All but one of the scenarios I've played have had the goal to rout certain percentage of enemy units (+one supply wagon escort mission). Does the engine generate scenarios where you have to attack or defend certain coordinates or do anything different than slay and rout certain number of enemies?
My question: does the game get any more interesting and varied if I continue playing? I know the bronze age dlc was the last released and some feel it lacking, is my experience due to that? I also understand FOG2 is originally a digitalized tabletop game, is that why the maps are so boring? Will there be any more interesting army development in other historical campaigns? I really would like to love the game and renew my enthusiasm. Do you consider it possible?
Help me keep my interest in this game alive
Re: Help me keep my interest in this game alive
If I get it right, you've only played Historical Campaigns and/or Epic Battles.
If so, start playing Custom battles, changing each time the Map Types and Scenaio one.
Lots of replayability. Hundereds of hours of play.
The game shines with terrain changes.
Try Quick battles and Fight Now!
You can also try MP.
If so, start playing Custom battles, changing each time the Map Types and Scenaio one.
Lots of replayability. Hundereds of hours of play.
The game shines with terrain changes.
Try Quick battles and Fight Now!
You can also try MP.
Re: Help me keep my interest in this game alive
Every time I come across a youtube video, an article, or a documentary on some ancient/medieval subject I tend to start up the game and play that scenario as a custom battles.
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SimonLancaster
- Major - Jagdpanther

- Posts: 1086
- Joined: Thu Dec 01, 2016 3:42 pm
- Contact:
Re: Help me keep my interest in this game alive
I think the game truly shines in multiplayer. Every battle is different and zillions of armies and opponents to face.
Do you play multiplayer games?
Do you play multiplayer games?
YouTube channel for Field of Glory 2: Ancients and Medieval.
https://www.youtube.com/@simonlancaster1815
https://www.youtube.com/@simonlancaster1815
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Ray552
- Master Sergeant - Bf 109E

- Posts: 461
- Joined: Wed Sep 16, 2020 4:51 pm
- Location: Dallas, Texas, USA
Re: Help me keep my interest in this game alive
Your options (with increasing difficulty and potential blows to one's ego, if you have enough guts to risk it
)
1. Increase the AI difficulty - what level have you been playing at? As you increase the AI difficulty, you will get fewer points to purchase units, and the AI will get more. At the toughest level ("Deity" in FOG2 Ancients, "King" in Medieval), not only does the AI get more points than you, but your "Average" and below units will all drop one quality level ("Average" units become "Below Average", "Below Average" become "Raw", and "Raw" become "Untrained", the same as mobs/peasants.)
As if that isn't hard enough, the AI units will all go up one quality level, so its "Superior" units become "Highly Superior", etc. The AI does not get any special dice rolls, those are all per the standard game engine - I say this because sometimes people complain, "But the AI gets special advantages and dice rolls!" - no, it doesn't, those players just need to anticipate that stuff doesn't always go according to plan, just like war...
2. For Ancients only, download the "Rise of AI Global Mod v3.12" by roguedjack (instructions here: viewtopic.php?t=102040), which has a better AI, but at the cost of slower AI turns because of much increased processing required, compared to the "vanilla" AI.
3. As mentioned above, play Custom Battles (single player), use the "Potluck" option to generate random opponents (who are historically matched in time and geography.) If you remove the "Date" and/or "Geographical" filters, you can pick any list against any list - for example, Egyptian 2686-1551 BC against Anglo-Danish 1017-1041 AD.
4. Custom Campaigns - same as what you have been playing, but you pick the armies.
-----
5. Multiplayer - here's where it can get potentially ego-bruising. You can post mirror matches in the multiplayer lobby, and see who you get as an opponent. It could be anyone from someone who's fairly new, all the way to someone (definitely not including myself) who will beat you 40-0 in twelve turns, leaving you wondering, "What the hell just happened?"
If you can approach these games as learning experiences, asking questions and requesting advice (most experienced players will be happy to make suggestions), you'll get better each time.
6. Tournament play - either the Slitherine-run automated tournaments (https://www6.slitherine.com/tournaments) or the player-run tournaments (Ancients: viewforum.php?f=494 or Medieval: viewforum.php?f=641.
Hope this helps keep you interested in FOG2.
[Edit]
I forgot to mention - if you own FOG2 Medieval, it has a "Time Warp" option, where you can match a Medieval army against an Ancient army (but not Ancient vs. Ancient).
So if you have ever wondered how an Imperial Roman legion would fare against Swiss pikemen of the late 1400s, here's your chance to find out.
1. Increase the AI difficulty - what level have you been playing at? As you increase the AI difficulty, you will get fewer points to purchase units, and the AI will get more. At the toughest level ("Deity" in FOG2 Ancients, "King" in Medieval), not only does the AI get more points than you, but your "Average" and below units will all drop one quality level ("Average" units become "Below Average", "Below Average" become "Raw", and "Raw" become "Untrained", the same as mobs/peasants.)
As if that isn't hard enough, the AI units will all go up one quality level, so its "Superior" units become "Highly Superior", etc. The AI does not get any special dice rolls, those are all per the standard game engine - I say this because sometimes people complain, "But the AI gets special advantages and dice rolls!" - no, it doesn't, those players just need to anticipate that stuff doesn't always go according to plan, just like war...
2. For Ancients only, download the "Rise of AI Global Mod v3.12" by roguedjack (instructions here: viewtopic.php?t=102040), which has a better AI, but at the cost of slower AI turns because of much increased processing required, compared to the "vanilla" AI.
3. As mentioned above, play Custom Battles (single player), use the "Potluck" option to generate random opponents (who are historically matched in time and geography.) If you remove the "Date" and/or "Geographical" filters, you can pick any list against any list - for example, Egyptian 2686-1551 BC against Anglo-Danish 1017-1041 AD.
4. Custom Campaigns - same as what you have been playing, but you pick the armies.
-----
5. Multiplayer - here's where it can get potentially ego-bruising. You can post mirror matches in the multiplayer lobby, and see who you get as an opponent. It could be anyone from someone who's fairly new, all the way to someone (definitely not including myself) who will beat you 40-0 in twelve turns, leaving you wondering, "What the hell just happened?"
If you can approach these games as learning experiences, asking questions and requesting advice (most experienced players will be happy to make suggestions), you'll get better each time.
6. Tournament play - either the Slitherine-run automated tournaments (https://www6.slitherine.com/tournaments) or the player-run tournaments (Ancients: viewforum.php?f=494 or Medieval: viewforum.php?f=641.
Hope this helps keep you interested in FOG2.
[Edit]
I forgot to mention - if you own FOG2 Medieval, it has a "Time Warp" option, where you can match a Medieval army against an Ancient army (but not Ancient vs. Ancient).
So if you have ever wondered how an Imperial Roman legion would fare against Swiss pikemen of the late 1400s, here's your chance to find out.
Re: Help me keep my interest in this game alive
Try multiplayers... it's a different game!jaolhe wrote: Sun Jul 26, 2026 9:13 am Posted the same question to the Discord channel and Steam forums as well:
This might be a touchy subject for all the fans, but does FOG2 get a quite repetitive game for anyone else?
As a history and battle nerd I bought FOG2 with all the DLC bundle and was originally very enthusiastic. Read the manual, played the tutorials. Due to my interest laying mainly in historical (or semi-historical) scenarios started playing the historical campaigns. Thought it would be interesting to play them chronologically and follow the advance of warfare from the beginning, so started with Sargon of Akkad in the bronze age. Originally liked the game very much: turn based, quite realistic, right level of complexity for my ageing brain.
After completing the Mesopotamia campaign and now almost having completed the next in line (historically) Hittite campaign I'm start to feel bored. All the battles feel pretty much the same with only very minor alterations. I'd say much is due to ultra-samey maps, 80+% open terrain, no impassable bottlenecks, no differentiation between attacker and defender. Some hills or forests here and there, both pretty much avoided by both armies. Gameplay consists of mainly spear and irregular infantry fighting in broad lines, supported by skirmishers and some clumsy chariots trying desperately to assault the flanks. Not so many meaningful decisions to make as general. Total lack of siege and urban warfare in the engine also diminishes the experience.
The other source of repetiviness and lack of meaningful decisions is the unit buying system, your army is like 85-90% pre-determined and you can only make slight alterations with the remaining 10-15%. In those historical campaigns I've experienced there is also next to none army development during the campaign, there is hardly any points for buying new units between scenarios.
And how do you feel about the battle objectives in this game? All but one of the scenarios I've played have had the goal to rout certain percentage of enemy units (+one supply wagon escort mission). Does the engine generate scenarios where you have to attack or defend certain coordinates or do anything different than slay and rout certain number of enemies?
My question: does the game get any more interesting and varied if I continue playing? I know the bronze age dlc was the last released and some feel it lacking, is my experience due to that? I also understand FOG2 is originally a digitalized tabletop game, is that why the maps are so boring? Will there be any more interesting army development in other historical campaigns? I really would like to love the game and renew my enthusiasm. Do you consider it possible?



