Erik's campaigns, mods and multiplayer scenarios

Moderators: The Artistocrats, Order of Battle Moderators

Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9654
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: 2v2 Meuse River 1940 1.1

Post by Erik2 »

Brenmusik wrote: Mon Jun 15, 2026 9:34 am
Erik2 wrote: Sun Jun 14, 2026 12:12 pm 2v2 Meuse River 1940 1.1


Added German tip 'lead with your infantry through the woods...)
.. a little late :wink: the French are on the way to Berlin :roll:
This was more of a note to self...
redStick
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 100
Joined: Mon Sep 25, 2023 12:30 am

Re: Erik's campaigns, mods and multiplayer scenarios

Post by redStick »

Hello Erik.
Currently, the core allowable for importation into the “Germany East 1942” campaign is the “Germany West 1940” core. It should be the “Germany East 1941” core.
wrong core 2026-06-16 090812.jpg
wrong core 2026-06-16 090812.jpg (621.62 KiB) Viewed 7843 times
I want to use the captured KV-1 that I gained in “Germany East 1941”.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9654
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Erik's campaigns, mods and multiplayer scenarios

Post by Erik2 »

redStick

Both 'Gemany West 1940' and 'Germany East 1941' should be available to import cores into Germany East 1942.
cores.jpg
cores.jpg (32.84 KiB) Viewed 7781 times
KarisFraMauro
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 507
Joined: Sat Jun 08, 2019 10:49 pm

Re: Erik's campaigns, mods and multiplayer scenarios

Post by KarisFraMauro »

stevefprice wrote: Sun Jun 14, 2026 8:54 am
The man in the High Castle :D

The book clearly :) Not the TV series.
Ugh, I have so many feelings about the tv series and none of them good. It hurts all the more because of how you actually had a pretty talented cast being utterly squandered. Filmed in my part of the world too, which is never a good sign... Anyway speaking of Parreigo's The Russian Campaign, once I wrap up the game I have going with Jaydent there ought to be space to try some of the newer things floating around. Jay a little busy this week I guess so no turns happening at the moment.
redStick
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 100
Joined: Mon Sep 25, 2023 12:30 am

Re: Erik's campaigns, mods and multiplayer scenarios

Post by redStick »

Erik2 wrote: Fri Jun 19, 2026 7:56 am redStick

Both 'Gemany West 1940' and 'Germany East 1941' should be available to import cores into Germany East 1942.

cores.jpg
Yet only the "Germany West 1940" core is available for selection, which is the situation shown by the screenshot in my last post.
supposedly two cores 2026-06-20 124221.jpg
supposedly two cores 2026-06-20 124221.jpg (121.44 KiB) Viewed 7691 times
In this post's screenshot, the top core is my "Germany East 1941" core. It does not appear during core importation in the "Germany East 1942" campaign.
The bottom core is my "Germany West 1940" core, which does appear as an selectable during importation.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9654
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

2v2 Crete Heraklio/Maleme/Retimo

Post by Erik2 »

2v2 Crete Heraklio/Maleme/Retimo

Increased German resource point income.
wrongplanet
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Sat Jul 11, 2026 7:15 am

Re: Erik's campaigns, mods and multiplayer scenarios

Post by wrongplanet »

Sorry for the question, but I suppose that these "2v2" and "2v3" scenarios are multiplayer games without AI combatants and not 1 player versus AI opponents?
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9654
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Erik's campaigns, mods and multiplayer scenarios

Post by Erik2 »

wrongplanet wrote: Sat Jul 11, 2026 10:54 am Sorry for the question, but I suppose that these "2v2" and "2v3" scenarios are multiplayer games without AI combatants and not 1 player versus AI opponents?
That is correct. I'm really into multiplayer currently.
wrongplanet
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Sat Jul 11, 2026 7:15 am

Re: Erik's campaigns, mods and multiplayer scenarios

Post by wrongplanet »

Erik2 wrote: Sat Jul 11, 2026 2:07 pm That is correct. I'm really into multiplayer currently.
Thanks for your effort Erik, then I'll keep enjoying your older '1 vs AI' campaigns.
dragos
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 268
Joined: Sat Dec 24, 2011 3:31 pm
Contact:

Re: Erik's campaigns, mods and multiplayer scenarios

Post by dragos »

Hi Erik,

In your Germany 1939-40 West campaign, I played Narvik scenario and it seems bugged. According to instructions, once you get hold of the mobilization center, each sunk destroyer should spawn a new unit there, but I got all my destroyers sunk and yet no land unit spawned, even if I controlled the objective.

Obviously, without these extra units, it is impossible to block the swarm of units that comes from the north and a victory is impossible.

Another problem, some scenarios in 1940 West Campaign (like Den Haag) have the Kriegsmarine core activated even if you don't have any ships, and it shows the Kriegsmarine commanders you cannot assign to any unit. They unnecessary clutter the UI and it soon gets annoying.
Last edited by dragos on Sat Jul 18, 2026 6:45 pm, edited 1 time in total.
dragos
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 268
Joined: Sat Dec 24, 2011 3:31 pm
Contact:

Re: Erik's campaigns, mods and multiplayer scenarios

Post by dragos »

More feedback on the 1939-1940 West German grand campaigns: there are some balance issues. The income is high enough to always use elite replacement for everything, so in the second half of the campaign you have multiple 5-star units. Also the secondary objective rewards aren't very satisfying. In the first part of the campaign everything gives commanders, while in the last part it starts giving specialization points, but by then you have completed the entire specialization tree so they are useless. Better reduce the turn income and make the secondary objective give resource points.
bondjamesbond
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3054
Joined: Mon Jun 27, 2022 10:10 pm

Re: Erik's campaigns, mods and multiplayer scenarios

Post by bondjamesbond »

Hi !
Image
https://1991-new-world-order.fandom.com ... _Chickasaw

And as for Mod Korea, it’s gone quiet because there still aren’t any proper helicopter or jet aircraft models, are there!? I tried generating or replacing the Me 262 ‘Schwalbe’ with a Sikorsky N-19 Chickasaw helicopter, but the AI is only producing wild mutants so far.)

Image

https://problembo.com/ru/services/ai-photo-editor
https://en.topwar.ru/281215-korejskaja- ... letov.html

Image
Mig-15
Image
Mig-17
Attachments
image-gpt-f3d334-862-[problembo.com].jpg
image-gpt-f3d334-862-[problembo.com].jpg (107.56 KiB) Viewed 308 times
Me_262.png
Me_262.png (59.93 KiB) Viewed 312 times
He177.png
He177.png (172.87 KiB) Viewed 312 times
https://mynickname.com/id73473
Image
Post Reply

Return to “Order of Battle : World War II - Scenario Design”