This was more of a note to self...
Erik's campaigns, mods and multiplayer scenarios
Moderators: The Artistocrats, Order of Battle Moderators
Re: Erik's campaigns, mods and multiplayer scenarios
Hello Erik.
Currently, the core allowable for importation into the “Germany East 1942” campaign is the “Germany West 1940” core. It should be the “Germany East 1941” core. I want to use the captured KV-1 that I gained in “Germany East 1941”.
Currently, the core allowable for importation into the “Germany East 1942” campaign is the “Germany West 1940” core. It should be the “Germany East 1941” core. I want to use the captured KV-1 that I gained in “Germany East 1941”.
Re: Erik's campaigns, mods and multiplayer scenarios
redStick
Both 'Gemany West 1940' and 'Germany East 1941' should be available to import cores into Germany East 1942.
Both 'Gemany West 1940' and 'Germany East 1941' should be available to import cores into Germany East 1942.
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KarisFraMauro
- Master Sergeant - U-boat

- Posts: 507
- Joined: Sat Jun 08, 2019 10:49 pm
Re: Erik's campaigns, mods and multiplayer scenarios
Ugh, I have so many feelings about the tv series and none of them good. It hurts all the more because of how you actually had a pretty talented cast being utterly squandered. Filmed in my part of the world too, which is never a good sign... Anyway speaking of Parreigo's The Russian Campaign, once I wrap up the game I have going with Jaydent there ought to be space to try some of the newer things floating around. Jay a little busy this week I guess so no turns happening at the moment.stevefprice wrote: Sun Jun 14, 2026 8:54 am
The man in the High Castle![]()
The book clearlyNot the TV series.
Re: Erik's campaigns, mods and multiplayer scenarios
Yet only the "Germany West 1940" core is available for selection, which is the situation shown by the screenshot in my last post. In this post's screenshot, the top core is my "Germany East 1941" core. It does not appear during core importation in the "Germany East 1942" campaign.Erik2 wrote: Fri Jun 19, 2026 7:56 am redStick
Both 'Gemany West 1940' and 'Germany East 1941' should be available to import cores into Germany East 1942.
cores.jpg
The bottom core is my "Germany West 1940" core, which does appear as an selectable during importation.
2v2 Crete Heraklio/Maleme/Retimo
2v2 Crete Heraklio/Maleme/Retimo
Increased German resource point income.
Increased German resource point income.
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wrongplanet
- Private First Class - Opel Blitz

- Posts: 2
- Joined: Sat Jul 11, 2026 7:15 am
Re: Erik's campaigns, mods and multiplayer scenarios
Sorry for the question, but I suppose that these "2v2" and "2v3" scenarios are multiplayer games without AI combatants and not 1 player versus AI opponents?
Re: Erik's campaigns, mods and multiplayer scenarios
That is correct. I'm really into multiplayer currently.wrongplanet wrote: Sat Jul 11, 2026 10:54 am Sorry for the question, but I suppose that these "2v2" and "2v3" scenarios are multiplayer games without AI combatants and not 1 player versus AI opponents?
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wrongplanet
- Private First Class - Opel Blitz

- Posts: 2
- Joined: Sat Jul 11, 2026 7:15 am
Re: Erik's campaigns, mods and multiplayer scenarios
Thanks for your effort Erik, then I'll keep enjoying your older '1 vs AI' campaigns.
Re: Erik's campaigns, mods and multiplayer scenarios
Hi Erik,
In your Germany 1939-40 West campaign, I played Narvik scenario and it seems bugged. According to instructions, once you get hold of the mobilization center, each sunk destroyer should spawn a new unit there, but I got all my destroyers sunk and yet no land unit spawned, even if I controlled the objective.
Obviously, without these extra units, it is impossible to block the swarm of units that comes from the north and a victory is impossible.
Another problem, some scenarios in 1940 West Campaign (like Den Haag) have the Kriegsmarine core activated even if you don't have any ships, and it shows the Kriegsmarine commanders you cannot assign to any unit. They unnecessary clutter the UI and it soon gets annoying.
In your Germany 1939-40 West campaign, I played Narvik scenario and it seems bugged. According to instructions, once you get hold of the mobilization center, each sunk destroyer should spawn a new unit there, but I got all my destroyers sunk and yet no land unit spawned, even if I controlled the objective.
Obviously, without these extra units, it is impossible to block the swarm of units that comes from the north and a victory is impossible.
Another problem, some scenarios in 1940 West Campaign (like Den Haag) have the Kriegsmarine core activated even if you don't have any ships, and it shows the Kriegsmarine commanders you cannot assign to any unit. They unnecessary clutter the UI and it soon gets annoying.
Last edited by dragos on Sat Jul 18, 2026 6:45 pm, edited 1 time in total.
Re: Erik's campaigns, mods and multiplayer scenarios
More feedback on the 1939-1940 West German grand campaigns: there are some balance issues. The income is high enough to always use elite replacement for everything, so in the second half of the campaign you have multiple 5-star units. Also the secondary objective rewards aren't very satisfying. In the first part of the campaign everything gives commanders, while in the last part it starts giving specialization points, but by then you have completed the entire specialization tree so they are useless. Better reduce the turn income and make the secondary objective give resource points.
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bondjamesbond
- Lieutenant-General - Do 217E

- Posts: 3054
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Re: Erik's campaigns, mods and multiplayer scenarios
Hi !

https://1991-new-world-order.fandom.com ... _Chickasaw
And as for Mod Korea, it’s gone quiet because there still aren’t any proper helicopter or jet aircraft models, are there!? I tried generating or replacing the Me 262 ‘Schwalbe’ with a Sikorsky N-19 Chickasaw helicopter, but the AI is only producing wild mutants so far.)

https://problembo.com/ru/services/ai-photo-editor
https://en.topwar.ru/281215-korejskaja- ... letov.html

Mig-15

Mig-17
https://1991-new-world-order.fandom.com ... _Chickasaw
And as for Mod Korea, it’s gone quiet because there still aren’t any proper helicopter or jet aircraft models, are there!? I tried generating or replacing the Me 262 ‘Schwalbe’ with a Sikorsky N-19 Chickasaw helicopter, but the AI is only producing wild mutants so far.)

https://problembo.com/ru/services/ai-photo-editor
https://en.topwar.ru/281215-korejskaja- ... letov.html

Mig-15

Mig-17
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https://mynickname.com/id73473




