YAMATO Campaign for Phcas & AKRebels "PAK" mod
Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
There will be a small improvement in Yamato '41. The briefings will continue to appear only in German and English; however, the victory conditions, hints, and similar details have now also been translated into French and Russian. I think this should make things a bit easier.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Ок Thank you, I really appreciate it!Tobi72 wrote: Thu Jun 04, 2026 9:07 pm There will be a small improvement in Yamato '41. The briefings will continue to appear only in German and English; however, the victory conditions, hints, and similar details have now also been translated into French and Russian. I think this should make things a bit easier.fj.png

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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
The **Yamato ’41** campaign is now close to final completion. Mission 8 is finished and tested, so only two missions remain. I hope to finish and release the campaign by the weekend.
Players can once again expect a good amount of variety. For example, there will be one mission designed as a pure air operation, so players should make sure to build up a capable air force from the very beginning. There will also be some new content, including new bunkers from my **Horizon in Flames** campaign, as well as destructible buildings such as factories, depots, barracks, forts, and other targets.
The experience level of units is limited to **350 experience points**. This means that further progression will remain possible in future Yamato campaigns. However, the Chinese units in this campaign will also start with higher experience values, usually between **300 and 350 points**. So anyone starting this campaign without an existing core army from the previous Yamato campaigns should perhaps be prepared for a slightly tougher challenge.
Finally, all that remains for me to say is that I hope this campaign can successfully continue where its predecessors left off, and that players will enjoy it just as much as I enjoyed creating it.
Players can once again expect a good amount of variety. For example, there will be one mission designed as a pure air operation, so players should make sure to build up a capable air force from the very beginning. There will also be some new content, including new bunkers from my **Horizon in Flames** campaign, as well as destructible buildings such as factories, depots, barracks, forts, and other targets.
The experience level of units is limited to **350 experience points**. This means that further progression will remain possible in future Yamato campaigns. However, the Chinese units in this campaign will also start with higher experience values, usually between **300 and 350 points**. So anyone starting this campaign without an existing core army from the previous Yamato campaigns should perhaps be prepared for a slightly tougher challenge.
Finally, all that remains for me to say is that I hope this campaign can successfully continue where its predecessors left off, and that players will enjoy it just as much as I enjoyed creating it.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Tobi72 wrote: Tue Jun 09, 2026 8:07 am BK.pngThe **Yamato ’41** campaign is now close to final completion. Mission 8 is finished and tested, so only two missions remain. I hope to finish and release the campaign by the weekend.
Players can once again expect a good amount of variety. For example, there will be one mission designed as a pure air operation, so players should make sure to build up a capable air force from the very beginning. There will also be some new content, including new bunkers from my **Horizon in Flames** campaign, as well as destructible buildings such as factories, depots, barracks, forts, and other targets.
The experience level of units is limited to **350 experience points**. This means that further progression will remain possible in future Yamato campaigns. However, the Chinese units in this campaign will also start with higher experience values, usually between **300 and 350 points**. So anyone starting this campaign without an existing core army from the previous Yamato campaigns should perhaps be prepared for a slightly tougher challenge.
Finally, all that remains for me to say is that I hope this campaign can successfully continue where its predecessors left off, and that players will enjoy it just as much as I enjoyed creating it.LO.pngPN.png
That’s brilliant news! To be honest, I’ve played all those old Yamamoto games from back when they weren’t consolidated into a single core game! But let’s see—maybe I’ll manage to play Yamamoto 1941 without having to start with the updated older versions first.
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Japanese and Soviet war trophies
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Well, I can reassure you: I have tested this campaign as a standalone campaign as well, without using a core army from the previous Yamato campaigns.
I made several adjustments and added many opportunities for the player to gain extra prestige through smaller objectives, such as capturing depots and similar targets. Here and there, the player can also capture an additional core unit. So it should be possible for everyone to win and progress through the campaign — perhaps not on the first attempt, but certainly with some experience and a second try.
At the same time, I also had to think about players who have already played this series from the beginning and are now entering this campaign with elite units full of heroes. I did not want them to simply march through the campaign as if they were on parade. I hope I have found a good middle ground. And for players with a real hero army, there is still the option to make the campaign a little more difficult for themselves through the game settings.
We will see.
I made several adjustments and added many opportunities for the player to gain extra prestige through smaller objectives, such as capturing depots and similar targets. Here and there, the player can also capture an additional core unit. So it should be possible for everyone to win and progress through the campaign — perhaps not on the first attempt, but certainly with some experience and a second try.
At the same time, I also had to think about players who have already played this series from the beginning and are now entering this campaign with elite units full of heroes. I did not want them to simply march through the campaign as if they were on parade. I hope I have found a good middle ground. And for players with a real hero army, there is still the option to make the campaign a little more difficult for themselves through the game settings.
We will see.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Tobi72 wrote: Tue Jun 09, 2026 9:39 am Well, I can reassure you: I have tested this campaign as a standalone campaign as well, without using a core army from the previous Yamato campaigns.
I made several adjustments and added many opportunities for the player to gain extra prestige through smaller objectives, such as capturing depots and similar targets. Here and there, the player can also capture an additional core unit. So it should be possible for everyone to win and progress through the campaign — perhaps not on the first attempt, but certainly with some experience and a second try.
At the same time, I also had to think about players who have already played this series from the beginning and are now entering this campaign with elite units full of heroes. I did not want them to simply march through the campaign as if they were on parade. I hope I have found a good middle ground. And for players with a real hero army, there is still the option to make the campaign a little more difficult for themselves through the game settings.
We will see.
Extra challenges and trophies are always great! And a bit of extra prestige never goes amiss!
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
The final mission is currently being tested. I think I should be able to release Yamato ’41 tomorrow or on Saturday, depending on how much time I have.
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Some thoughts from me:
For the final mission of Yamato ’41, I needed a plausible transition from the Chinese mainland to the new theatre of war in the Pacific. After the hard fighting around Changsha, the Japanese forces are not simply withdrawn as victorious troops, but are forced to conduct an orderly retreat under increasing Chinese pressure. Some experienced units are then pulled out of the front, as Imperial General Headquarters needs them for upcoming operations in the south.
This is why the final mission takes the player to the Philippines for the first time. It is deliberately designed as a transition mission: it brings the China campaign of Yamato ’41 to a close, while at the same time opening the door for a possible later continuation with Yamato ’42. I hope this transition feels convincing for the players and does not come across as an abrupt break, but rather as the beginning of a new chapter.
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Some thoughts from me:
For the final mission of Yamato ’41, I needed a plausible transition from the Chinese mainland to the new theatre of war in the Pacific. After the hard fighting around Changsha, the Japanese forces are not simply withdrawn as victorious troops, but are forced to conduct an orderly retreat under increasing Chinese pressure. Some experienced units are then pulled out of the front, as Imperial General Headquarters needs them for upcoming operations in the south.
This is why the final mission takes the player to the Philippines for the first time. It is deliberately designed as a transition mission: it brings the China campaign of Yamato ’41 to a close, while at the same time opening the door for a possible later continuation with Yamato ’42. I hope this transition feels convincing for the players and does not come across as an abrupt break, but rather as the beginning of a new chapter.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Tobi72 wrote: Thu Jun 11, 2026 6:37 pm L.pngThe final mission is currently being tested. I think I should be able to release Yamato ’41 tomorrow or on Saturday, depending on how much time I have.
---------------------------------------------------------------------------------------------------------------------
Some thoughts from me:
For the final mission of Yamato ’41, I needed a plausible transition from the Chinese mainland to the new theatre of war in the Pacific. After the hard fighting around Changsha, the Japanese forces are not simply withdrawn as victorious troops, but are forced to conduct an orderly retreat under increasing Chinese pressure. Some experienced units are then pulled out of the front, as Imperial General Headquarters needs them for upcoming operations in the south.
This is why the final mission takes the player to the Philippines for the first time. It is deliberately designed as a transition mission: it brings the China campaign of Yamato ’41 to a close, while at the same time opening the door for a possible later continuation with Yamato ’42. I hope this transition feels convincing for the players and does not come across as an abrupt break, but rather as the beginning of a new chapter.

Great idea, Toby! Those inexplicable jumps from one theater of war to another can be baffling at times, especially when they’re in different parts of the world ))) Anyway, I’m looking forward to your chapter, since it’s been a while since I’ve been to Asia with the descendants of those fierce and aggressive samurai )

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I wonder who this Chinese cyclist is (a spy, just a vegetable vendor, or a suicide bomber)!?
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Originally, I had the option of ending Yamato ’41 with a withdrawal mission from Changsha. Historically, that would have been quite fitting, because the Japanese really did have to withdraw back to their starting lines before the attack due to overstretched supply lines and strong Chinese pressure.
But to be honest, I had imagined the end of the campaign a little differently. I did not want to place the same locations on another map again and lead the player through already familiar areas once more. That is why I decided to handle the ending in a slightly different way: as a transition from China to the new theatre of war in the Philippines. This way, Yamato ’41 not only ends with the conclusion of the China campaign, but also already opens the door for a possible later continuation.
But to be honest, I had imagined the end of the campaign a little differently. I did not want to place the same locations on another map again and lead the player through already familiar areas once more. That is why I decided to handle the ending in a slightly different way: as a transition from China to the new theatre of war in the Philippines. This way, Yamato ’41 not only ends with the conclusion of the China campaign, but also already opens the door for a possible later continuation.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Yamato ’41 Campaign Available for Download
viewtopic.php?p=1037075#p1037075
After unpacking, place the folder Yamato_41 into:
C:\Users\name\Documents\My Games\Panzer Corps\mods
viewtopic.php?p=1037075#p1037075
After unpacking, place the folder Yamato_41 into:
C:\Users\name\Documents\My Games\Panzer Corps\mods
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Tobi72 wrote: Fri Jun 12, 2026 7:13 am Yamato ’41 Campaign Available for Download
viewtopic.php?p=1037075#p1037075
After unpacking, place the folder Yamato_41 into:
C:\Users\name\Documents\My Games\Panzer Corps\mods


Thanks, Toby!!! I've already started playing and even finished the first map. Check out the screenshots and replay for more details.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Very nice, I'll check out the replay in a moment. One tip: don't forget to build a solid air force.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Tobi72 wrote: Fri Jun 12, 2026 2:55 pm Very nice, I'll check out the replay in a moment. One tip: don't forget to build a solid air force.



My battles always turn out to be bloody and brutal ) I won the second map, but lost the third partisan map because I ran out of turns and there were a lot of Chinese partisans—looks like I’ll need to change my tactics and strategy. Paratroopers can’t land from the air, but they move really well over the cliffs. More details, as always, in the screenshots and replay.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
I’m not sure why you bought paratroopers; in the two missions where they’re needed, you get them as auxiliary units for that specific mission. You do get one as an additional core unit in one mission, but you can swap that unit out later however you like. You should get a healthy mix of
fighters and bombers.
fighters and bombers.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
I wanted to fearlessly jump down on my enemies' heads from the sky, just like the Soviet airborne troops in Afghanistan ))) I didn't know the parachute function wouldn't work there ) I'm going to tweak my troop composition a bit now )))Tobi72 wrote: Sat Jun 13, 2026 12:06 pm I’m not sure why you bought paratroopers; in the two missions where they’re needed, you get them as auxiliary units for that specific mission. You do get one as an additional core unit in one mission, but you can swap that unit out later however you like. You should get a healthy mix of
fighters and bombers.
Tell me, friend, apart from parachutists, who else can move well in the mountains? Or did the Japanese not have any mountain troops?
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Of course, you can use paratroopers as a suitable substitute if they perform well in mountainous terrain in the game. After all, many battles in this campaign take place in the mountains.In 1941, Japan did not have its own “Gebirgsjäger” troops like the German Wehrmacht, meaning there was no clearly separate specialist branch with its own tradition, uniforms, and organization comparable to the German mountain troops. Instead, the Imperial Japanese Army used regular infantry divisions, which were adapted depending on the area of deployment — for mountain warfare, jungle fighting, winter conditions, or marches through difficult terrain.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
I was literally just a couple of moves short of wiping out all the partisans. Since I was working with limited forces, the Chinese—thanks in large part to the randomness of the match—showed incredible resilience and tenacity right until the end. Still, I found myself wondering again: did the Japanese have mountain rangers? ) Right now, paratroopers are fulfilling that role for me—penetrating the rear to destroy enemy mortars. ) Yeah, I can’t find any information specifically about the Japanese mountain infantry either. ) As for the Japanese army being versatile in its own way and able to adapt to any terrain and landscape, I’m aware of that.Tobi72 wrote: Sat Jun 13, 2026 12:50 pm Of course, you can use paratroopers as a suitable substitute if they perform well in mountainous terrain in the game. After all, many battles in this campaign take place in the mountains.In 1941, Japan did not have its own “Gebirgsjäger” troops like the German Wehrmacht, meaning there was no clearly separate specialist branch with its own tradition, uniforms, and organization comparable to the German mountain troops. Instead, the Imperial Japanese Army used regular infantry divisions, which were adapted depending on the area of deployment — for mountain warfare, jungle fighting, winter conditions, or marches through difficult terrain.
https://www.ridus.ru/tyazhelyj-shturm-f ... 38032.html
Japanese Forces ski troops
japanese army ski troops in Karafuto Prefecture on the Japanese territory on Sakhalin near the soviet border (1944)
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I don't remember who the late mod author DMP Pazifik Korps 4.3 used for these mountain-related purposes
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
It can certainly be said that, during the early years of the war, the Japanese reacted very quickly to special situations and difficult circumstances. They often adapted their troops to the specific task at hand, formed assault detachments, used light and mobile infantry, and trained their soldiers specifically to overcome obstacles such as jungle terrain, mountains, bunker lines, or strongly entrenched enemy positions. This ability to adapt quickly, combined with combat experience, surprise, and a high operational tempo, helps explain part of the rapid Japanese advances during the early years of the war.Japanese troops were often very experienced, as many formations had already been fighting in China for years. Many soldiers and officers were therefore not “fresh from the parade ground”, but had gained hard front-line experience.
In addition, Japan placed great emphasis on speed, surprise, flanking maneuvers, and determined attacks. Instead of endlessly attacking every position head-on, Japanese forces often tried to find weak points, move through difficult terrain, threaten rear areas, or psychologically unsettle the enemy.
In addition, Japan placed great emphasis on speed, surprise, flanking maneuvers, and determined attacks. Instead of endlessly attacking every position head-on, Japanese forces often tried to find weak points, move through difficult terrain, threaten rear areas, or psychologically unsettle the enemy.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Tobi72 wrote: Sat Jun 13, 2026 4:50 pm It can certainly be said that, during the early years of the war, the Japanese reacted very quickly to special situations and difficult circumstances. They often adapted their troops to the specific task at hand, formed assault detachments, used light and mobile infantry, and trained their soldiers specifically to overcome obstacles such as jungle terrain, mountains, bunker lines, or strongly entrenched enemy positions. This ability to adapt quickly, combined with combat experience, surprise, and a high operational tempo, helps explain part of the rapid Japanese advances during the early years of the war.Japanese troops were often very experienced, as many formations had already been fighting in China for years. Many soldiers and officers were therefore not “fresh from the parade ground”, but had gained hard front-line experience.
In addition, Japan placed great emphasis on speed, surprise, flanking maneuvers, and determined attacks. Instead of endlessly attacking every position head-on, Japanese forces often tried to find weak points, move through difficult terrain, threaten rear areas, or psychologically unsettle the enemy.


Just to prove you right, I actually managed to complete that guerrilla mission ) The Airborne Forces acted as mountain infantry, backed up by my artillery ) As usual, the most interesting parts are in the screenshots and the replay ) And I was moving so fast that they didn’t even have time to give me a captured tank ))) And now the mountains and a bunch of Chinese troops are waiting for us again )))
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod





It's one battle after another for me in the mountains ))) The enemy has massive airborne units and artillery, minefields, pillboxes, and bunkers ))) The Chinese have some really sneaky fire support—their mortars sometimes throw a wrench in my attacks )))
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