Warhammer 40,000: Battlesector - 1.7.1 & 1.7.0 - Patch Notes
Warhammer 40,000: Battlesector - 1.7.1 & 1.7.0 - Patch Notes
We have just released a new update for the game. You can read the full patch notes (1.71 & 1.7.0) here: https://steamcommunity.com/app/1295500/ ... 748900674/
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TheonlyBaguette
- Private First Class - Opel Blitz

- Posts: 1
- Joined: Sun May 24, 2026 1:15 pm
Re: Warhammer 40,000: Battlesector - 1.7.1 & 1.7.0 - Patch Notes
Failed to launch the game after updating to version 1.7.1. The game crashes on the title, and it can only be accessed after rolling back to an older version,1.6.4.

Re: Warhammer 40,000: Battlesector - 1.7.1 & 1.7.0 - Patch Notes
PS5.
Started a good crusade with the Blue Boys. Had to give up 6 missions later, since my army started spawning underground. Next update please!
Started a good crusade with the Blue Boys. Had to give up 6 missions later, since my army started spawning underground. Next update please!
Re: Warhammer 40,000: Battlesector - 1.7.1 & 1.7.0 - Patch Notes
And just to show how much I trust I have in you - both Chaos and Ultramarines DLC's were purchased first day of the launch, full price and all 
Re: Warhammer 40,000: Battlesector - 1.7.1 & 1.7.0 - Patch Notes
Same here. Game wont get passed the title screen. 
Re: Warhammer 40,000: Battlesector - 1.7.1 & 1.7.0 - Patch Notes
Uhhh, is someone going to fix this little problem so that I can play this game?
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chrisansom
- Private First Class - Opel Blitz

- Posts: 1
- Joined: Thu Jun 04, 2026 12:12 pm
Re: Warhammer 40,000: Battlesector - 1.7.1 & 1.7.0 - Patch Notes
The Ultramarines DLC has been fantastic and I've really enjoyed Crusade mode playing as them. I just had a few feature requests which id love to see in a future update (if possible!).
1. If Crusade units could get bonus XP based on army diversity. E.g. post battle when units are awarded XP, if the XP amount was boosted by (number of different units types in the force ÷ total number of units in the force). The current system heavily incentives using armies with only a few unit types to farm as much XP for those units as possible.
2. A campaign toggle to turn persistent boss malus' on or not. I like the boss bonus' as one off challenges for their fights, but every single enemy army having two boss bonus' active by planet 3 wasn't always fun.
3. If playing objectives could give units a bit of XP somehow? Otherwise, the best approach is to just exterminate the enemy army every time to get maximum XP. Maybe another XP boost based on (the AI points total / 75).
4. If support abilities could yield some XP. I appreciate this could maybe be exploited, but I really noticed the difference in level progression when I used the Ultramarine captain as a support character v.s. as an offensive tool.
5. If there was a way to spend (HQ) tech points to boost XP. Some campaigns I was left with an excess of HQ points to spend, and also found it was much better to prioritise requisition income since that could be used for XP level up re-rolls. My dream option would be a button for each unit in the HQ screen which gives 50% bonus XP for that unit type in the next mission, and costs twice as many HQ points each time you click it.
I realise with all of my above requests, you'd maybe need to increase the XP level thresholds. Thanks for making such a great game already!
1. If Crusade units could get bonus XP based on army diversity. E.g. post battle when units are awarded XP, if the XP amount was boosted by (number of different units types in the force ÷ total number of units in the force). The current system heavily incentives using armies with only a few unit types to farm as much XP for those units as possible.
2. A campaign toggle to turn persistent boss malus' on or not. I like the boss bonus' as one off challenges for their fights, but every single enemy army having two boss bonus' active by planet 3 wasn't always fun.
3. If playing objectives could give units a bit of XP somehow? Otherwise, the best approach is to just exterminate the enemy army every time to get maximum XP. Maybe another XP boost based on (the AI points total / 75).
4. If support abilities could yield some XP. I appreciate this could maybe be exploited, but I really noticed the difference in level progression when I used the Ultramarine captain as a support character v.s. as an offensive tool.
5. If there was a way to spend (HQ) tech points to boost XP. Some campaigns I was left with an excess of HQ points to spend, and also found it was much better to prioritise requisition income since that could be used for XP level up re-rolls. My dream option would be a button for each unit in the HQ screen which gives 50% bonus XP for that unit type in the next mission, and costs twice as many HQ points each time you click it.
I realise with all of my above requests, you'd maybe need to increase the XP level thresholds. Thanks for making such a great game already!


