Enemy units seem to know the position of units that are clearly beyond visibility, and always have been, that have moved but did not attack.
I'm only at the second (British) scenario (first turn), and I have encountered several cases already. Camouflage is respected. No mods used or anything. Maybe it's a bug, or I overlooked something (unlikely), but if not, please do not do this.
AI cheats? Panzer Corps 2: Allied Operations - Italy: Vol.1
Moderator: Panzer Corps 2 Moderators
Re: AI cheats? Panzer Corps 2: Allied Operations - Italy: Vol.1
Of course, it's always possible that by sheer chance, the AI made an unexpected move to exactly the right location.
Re: AI cheats? Panzer Corps 2: Allied Operations - Italy: Vol.1
I would doubt that AI cheats.
In fact it does not have to be exactly the right move. If AI move would pass your zone of control, without actually going to the hex where your unit is, the move will be interrupted and AI unit will land next to yours without triggering the ambush.
In fact it does not have to be exactly the right move. If AI move would pass your zone of control, without actually going to the hex where your unit is, the move will be interrupted and AI unit will land next to yours without triggering the ambush.
Re: AI cheats? Panzer Corps 2: Allied Operations - Italy: Vol.1
There are days when I have my doubts. Key suspect for me are planes, which ever since combat predictions were added for the enemy possible attacks, seem to have keen insight of where my units are located and can fly deep into the fog of war to bomb vulnerable targets. In Allied Operations - Italy: Vol.1 I have not seen this behavior aside from maybe a few cases that I'd consider possible misinterpretations on my side, but it does not change the fact the AI sometimes seems to have psychic powers. Might be just bias towards such obscure cases and pure coincidence however, this was never really anything I could reliably replicate.
Re: AI cheats? Panzer Corps 2: Allied Operations - Italy: Vol.1
I just had an artillery (split) unit among enemy mines (nothing else remotely near) that got attacked by a plane (covered by AA, so attack was aborted). Tried same position again, but moved it, or the companion split part (or the covering AA) and the AI changed its mind. It attacked the companion part where it moved (which should have been invisible there, always only mines in the vicinity).
Tried some other, unrelated moves, and the AI went through with te original (aborted) attack. Strange, it could be one of the longtime bugs in the codebase. It seems to be partial 'knowledge', dependent on seeing moves out of spotting range. Mines have no spotting of course.
Tried some other, unrelated moves, and the AI went through with te original (aborted) attack. Strange, it could be one of the longtime bugs in the codebase. It seems to be partial 'knowledge', dependent on seeing moves out of spotting range. Mines have no spotting of course.
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DefiantXYX
- 2nd Lieutenant - Panzer IVF/2

- Posts: 681
- Joined: Fri Aug 27, 2021 8:29 am
Re: AI cheats? Panzer Corps 2: Allied Operations - Italy: Vol.1
What I can say from over 1000 hours, if you have a 21cm gun and the enemy has one plane left, it will find it 
Escpecially on larger maps, when you fight the enemy in waves, the AI always finds your forwarding units asap. I dont know it its using planes to scout if nothing is in range, but it always feels strange.
Escpecially on larger maps, when you fight the enemy in waves, the AI always finds your forwarding units asap. I dont know it its using planes to scout if nothing is in range, but it always feels strange.
Re: AI cheats? Panzer Corps 2: Allied Operations - Italy: Vol.1
@DefiantXYX With planes, evidence is very convincing, because planes can go to > 100 different hexes so when it targets your artillery, it is no coincidence. That said, the strangely swirling paths to and from airfields always make me wonder which hexes were observed by the AI and which were not.
I think Slitherine prefers a 'pure' AI, but the old codebase (which apparently is hard to fix) may not agree.
I think Slitherine prefers a 'pure' AI, but the old codebase (which apparently is hard to fix) may not agree.

