Chatting with AI, apparently, adding an exclusion for routing units is fairly simple. Suggested code has been provided and I'll test that option once I've finished testing V5. I've set routers to a los of 1.
Karvon
Alternative LoS (instead of base game's 20)?
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Karvon
- Major-General - Elite Tiger I

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Re: Alternative LoS (instead of base game's 20)?
Chaos Tourney and Little Wars Organizer, TDC IX Dark Ages Coordinator. WTC US Team Hell on Wheels Captain.
Re: Alternative LoS (instead of base game's 20)?
There is definitely something off with Undo in Medieval MP but it doesn't happen all of the time.As I recall, units are being stopped when spotting new units. I'm not sure about the undo, though; I'll watch for that.
OK; I just did a quick SP test and units are functioning as in the regular game; they stop when first spotting a unit and undo is disabled.
Karvon
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Karvon
- Major-General - Elite Tiger I

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Re: Alternative LoS (instead of base game's 20)?
I haven't tested V5 of Medieval yet; I'll be doing that this week hopefully.
I'm currently running 6 Ancients games and no issues have popped up so far in first 2-3 turns.
Karvon
I'm currently running 6 Ancients games and no issues have popped up so far in first 2-3 turns.
Karvon
Chaos Tourney and Little Wars Organizer, TDC IX Dark Ages Coordinator. WTC US Team Hell on Wheels Captain.
Re: Alternative LoS (instead of base game's 20)?
Yeah, no problems.
I'm here for tests games in Medieval if needed.
Good idea to put the LoS routers at 1. But what if they rallied ? The LoS come back to 9 automatically ?
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Karvon
- Major-General - Elite Tiger I

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Re: Alternative LoS (instead of base game's 20)?
Yes, once rallied they have the standard LOS restored as well.
After testing various options, I'm planning on a LOS of 2 for routers. Lowering the variable further produced irregular LOS zones.
Karvon
Chaos Tourney and Little Wars Organizer, TDC IX Dark Ages Coordinator. WTC US Team Hell on Wheels Captain.
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Karvon
- Major-General - Elite Tiger I

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Re: Alternative LoS (instead of base game's 20)?
OK, I've done a number of SP tests of Medieval/TimeWarp, and things seem to be working fine, so I'm posting a few test games for MP test next. Download the zip below, if you'd like to try it out.
Here's a link to the zip which includes both versions. Place copies in both campaign and multiplayer folders.
https://drive.google.com/file/d/14j_BQO ... drive_link
Regards,
Karvon
Here's a link to the zip which includes both versions. Place copies in both campaign and multiplayer folders.
https://drive.google.com/file/d/14j_BQO ... drive_link
Regards,
Karvon
Chaos Tourney and Little Wars Organizer, TDC IX Dark Ages Coordinator. WTC US Team Hell on Wheels Captain.
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Karvon
- Major-General - Elite Tiger I

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- Joined: Fri Jan 27, 2012 12:36 pm
- Location: Osaka, Japan
Re: Alternative LoS (instead of base game's 20)?
Testing of V5 base has finished, and I've posted copies to Richard for inclusion to the in-game content download option.
I have done some testing on a variant that sets routers' LOS to 0. There are a few exceptions, which I have not been able to eliminate. Units in contact with the routers will remain visible. Units visible on the turn the routers break will remain visible through the end of the turn. I tried some other range options, such as 1 or 2, but got less consistent results. The LOS tool does not always accurately display the correct LOS of routed units, so don't rely on that.
Here are the links; extract and copy the files to the campaigns folder for SP and to the multiplayer folder for MP use.
Ancients
https://drive.google.com/file/d/17TxwZR ... drive_link
Medieval
https://drive.google.com/file/d/1AvCtOO ... drive_link
Please feel free to leave any feedback you have on the mods.
Regards,
Karvon
I have done some testing on a variant that sets routers' LOS to 0. There are a few exceptions, which I have not been able to eliminate. Units in contact with the routers will remain visible. Units visible on the turn the routers break will remain visible through the end of the turn. I tried some other range options, such as 1 or 2, but got less consistent results. The LOS tool does not always accurately display the correct LOS of routed units, so don't rely on that.
Here are the links; extract and copy the files to the campaigns folder for SP and to the multiplayer folder for MP use.
Ancients
https://drive.google.com/file/d/17TxwZR ... drive_link
Medieval
https://drive.google.com/file/d/1AvCtOO ... drive_link
Please feel free to leave any feedback you have on the mods.
Regards,
Karvon
Chaos Tourney and Little Wars Organizer, TDC IX Dark Ages Coordinator. WTC US Team Hell on Wheels Captain.
Re: Alternative LoS (instead of base game's 20)?
I'm on it !
Just an idea : we don't test the mod on miror matchs. Is it possible that the miror thing generate the bug ?
In regular, both players are on "player role" but in miror, there is a player role and a AI role for each match, no ?
Just an idea : we don't test the mod on miror matchs. Is it possible that the miror thing generate the bug ?
In regular, both players are on "player role" but in miror, there is a player role and a AI role for each match, no ?
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Karvon
- Major-General - Elite Tiger I

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Re: Alternative LoS (instead of base game's 20)?
No, a mirror match simply runs two games using the same map and base lists with the players playing each side; there's no ai involved in such games.
I haven't tested mirror matches, but rather doubt they are any different in terms of the LOS routines.
Karvon
Chaos Tourney and Little Wars Organizer, TDC IX Dark Ages Coordinator. WTC US Team Hell on Wheels Captain.

