Need help with New DLC Allied Operations crash problem

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Aske1add
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Thu Jul 31, 2025 5:05 am

Need help with New DLC Allied Operations crash problem

Post by Aske1add »

Sry for my bad English.But this is very important,I need you guys help. :D
When I finished the American landing and entered British landing,the map of the first scenario went nothing.Everything was the same white.But once I skipped the first scenario,the second scenario was correct.So I tried another way,I first played British landing and successfully finished it.But the problem came,I can't entered American landing scenario,the whole game crashed.I went through the file,I found the core unit wasn't generated.This is all I know.
here are the crash report:
LoginId:0effa0a342be8d73c2e9a6a55063ba44
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
PanzerCorps2_Win64_Shipping!Campaign::GetCoreUnits() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Campaign.cpp:269]
PanzerCorps2_Win64_Shipping!Campaign::PlayScenario() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Campaign.cpp:589]
PanzerCorps2_Win64_Shipping!luaD_precall()
PanzerCorps2_Win64_Shipping!luaV_execute()
PanzerCorps2_Win64_Shipping!lua_yieldk()
PanzerCorps2_Win64_Shipping!lua_yieldk()
PanzerCorps2_Win64_Shipping!luaD_rawrunprotected()
PanzerCorps2_Win64_Shipping!lua_resume()
PanzerCorps2_Win64_Shipping!Campaign::ResumeCampaign() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Campaign.cpp:524]
PanzerCorps2_Win64_Shipping!SweetButton::Release() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\Sweets.cpp:132]
PanzerCorps2_Win64_Shipping!SButton::OnMouseButtonUp()
PanzerCorps2_Win64_Shipping!SweetButton::OnMouseButtonUp() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\Sweets.cpp:164]
PanzerCorps2_Win64_Shipping!SButton::FArguments::OnClicked<SWindowTitleBar>()
PanzerCorps2_Win64_Shipping!FSlateApplication::RoutePointerUpEvent()
PanzerCorps2_Win64_Shipping!FSlateApplication::ProcessMouseButtonUpEvent()
PanzerCorps2_Win64_Shipping!FSlateApplication::OnMouseUp()
PanzerCorps2_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage()
PanzerCorps2_Win64_Shipping!FWindowsApplication::DeferMessage()
PanzerCorps2_Win64_Shipping!FWindowsApplication::ProcessMessage()
PanzerCorps2_Win64_Shipping!FWindowsApplication::AppWndProc()
user32
user32
PanzerCorps2_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Tassadar
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1361
Joined: Mon Mar 11, 2019 1:03 pm

Re: Need help with New DLC Allied Operations crash problem

Post by Tassadar »

Adding the reply here also with one possible fix, hopefully it can resolve it. I saw on Steam forums that this might be related to ending the mission with split core force units. Might be worth checking if changing it fixes the bug.
Last edited by Tassadar on Sun May 24, 2026 10:42 am, edited 1 time in total.
Aske1add
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Thu Jul 31, 2025 5:05 am

Re: Need help with New DLC Allied Operations crash problem

Post by Aske1add »

Tassadar wrote: Sun May 24, 2026 8:15 am Adding the reply here also with one possible fix, hopefully it can resolve it. I saw on Steam forums that this might be related to ending the mission with list core force units. Might be worth checking if changing it fixes the bug.
thanks for your reply.I have found the mistake,splitting the troop will cause crash problem
Tassadar
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1361
Joined: Mon Mar 11, 2019 1:03 pm

Re: Need help with New DLC Allied Operations crash problem

Post by Tassadar »

Perfect, that seems to fit with the initial diagnosis. Now the only question remains how big of a coding change is needed to prevent that from happening. I hope the devs will be able to patch it, as it is something that might happen to anyone accidentally and is difficult to entirely avoid otherwise.
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