Allied Operations: Italy - Meager Replacements Run

Battle Reports & After Action Reports (AAR's)

Moderator: Panzer Corps 2 Moderators

Post Reply
Tassadar
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1361
Joined: Mon Mar 11, 2019 1:03 pm

Allied Operations: Italy - Meager Replacements Run

Post by Tassadar »

After a bit of a struggle with imgBB, I am finally able to start the ARR for the latest DLC. As it is a longer series, I was thinking hard how to best represent the idea behind the campaign and still risked massively missing the mark once the actual DLC launches. Still, some unpredictability should make this a fun attempt. I won't be doing any very historical adjustments to the core force this time, as it really only does work in series like Elite: Ghost Division. Some inspiration for unit naming will come from history, as tribute to Allied troops who fought in the war.

British side will represent the more infantry-focused, siege element of my army, relying on massive towed artillery and precision tactical bombers in the air. The American element will be more mobile and focused on self-propelled units, punching through weak points or trying to exploit openings, while in the air should rely on more massive-scale, strategic bombing runs. I'll start with the British force, then continue with the American side.

Difficulty - Generalissimus

Traits - Auxiliary Force, Delayed Reinforcements, Inefficient Supply, Liberator, Old Guard, Terrain Expert

The idea for the challenge this time is simple - use Delayed Reinforcements (a fist attempt at this trait) to represent the challenge of transporting men and equipment over the Mediterranean. This is combined with Inefficient Supply to signify the logistical strain of having a combination of British and American cores. As for positive traits selected, I have chosen Liberator to improve prestige and add flavor, Terrain Expert to slightly decrease losses taken while I won't be able to repair mid-mission, Old Guard to have a failsafe in case I mess up, and Auxiliary Force to have some "volunteers" that will support most dangerous assignments and take the hits for the team.

I was thinking of also using Limited Supply, but there is frankly no real point. Delayed Reinforcements already makes my replacement situation lean towards taking as few losses as possible, so the effect would be negligible. It could affect my ability to use Auxiliary Force, that's true, but for that, I plan to try and rely on some captured equipment in addition to regular (when it is available) and see how it works out.


Allied Operations: Italy: Vol.1 - Operation Ladbroke

Hero:

Image
Starting off with not a very powerful hero. I would probably add him to some air unit normally, but for the time being I have none. Thus I grant a small bonus to recon 56th Recce Rgt that I plan to upgrade to armored cars as soon as I have the chance. It will help snipe valuable targets over the first few turns of each mission.

Starting Prestige: 600

Starting Army Composition:

Infantry

214th (North Midland) Field Coy, RE - GB Engineers 43 (Lorry)
Support Coy, 1st Bn, Royal Sussex Rgt - GB HW Inf 43 (Lorry)
2nd Bn, Royal Fusiliers - GB Infantry 43 (Lorry)
2nd Bn, Parachute Rgt - GB Paratroops 43

Recon

56th Recce Rgt - Willys Jeep - Thorough Preparation
No. 1 Air Landing Recce Sq. - Willys Jeep

Anti-Tank

61st (West Highland) AT Rgt, RA - QF 6 pounder (Lorry)

Artillery

64th (7th London) Field Rgt, RA - QF 25 pdr (Lorry)

Highlights

Image
First focus is this small, isolated coastal battery. No challenge thanks to an overwhelming attack by infantry.

Image
It's just too tempting not to isolate this peninsula with my infantry and make life so much easier in the following turns. There's some risk these forces will be attacked from two directions, but I am willing to take it.

Image
Ah, an even better place to encircle the entire Italian defense in the area. This gives me two lines of units that isolate a massive part of the map. Clearly the scenario was designed like this on purpose.

Image
Paratroopers land around Putney. The mission is dangerous, possibly requires their sacrifice, but the possible benefit is far greater than the loss of a few auxiliary units.

Image
If I took the encirclement power traits, this mission would have been a breeze!

Image
Real fighting only happens around Ponte Grande. A few auxiliary infantry units give their lives for the success of the operation.

Image
My heavily damaged core forces spend their time dealing with low-risk targets, like the local bunkers.

Summary

Final Prestige: 4692 (up 4092)

Overall

I feel this was a solid start to the campaign. Usually I am not a fan of missions designed to be beaten in a very linear, specific way, but in the case of Operation Ladbroke this setup works. It's likely since that is only the first scenario and thus extremely satisfying to pull off such a large scale encirclement with just a few units. I'd go as far as to call this a very well designed tutorial. Even by pure accident it can teach new players the importance of cutting off supply in an organic way, supported by the map construction. A solid start that gives me hope for the missions to come.

As for the difficulty with the selected traits, things were not too bad so far. Abundance of auxiliary units and reliance of encirclement suppression meant that I could minimize the damage to my core army, but as seen on screens, even then the losses were quite high. Ironically, the final massive prestige gain only occurred since I did not spend a single point on mid-mission replacements. This represents an unusual dilemma, where replacing losses only at the start of a new scenario will cost less, but potentially might mean that my units take more damage than they would have at full strength. The long-term effect on prestige balance remains unknown for now.
Tassadar
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1361
Joined: Mon Mar 11, 2019 1:03 pm

Re: Allied Operations: Italy - Meager Replacements Run

Post by Tassadar »

Allied Operations: Italy: Vol.1 - British Landing

Hero:

Image
Now that's an actually massively useful hero given my circumstances. Between the choice to select an infantry hero and a tank class hero, I went for infantry. In return, I got an ability that will be quite handy given the Delayed Reinforcements general trait. It is not groundbreakingly powerful, but those single points of replacements given freely each time I don't attack will add up and allow the unit to be much more efficient in longer scenarios.

New Units Commissioned:

501st (Wessex) Field Coy, RE - GB Engineers 43 (Lorry)
7th Bn, Ox and Bucks - GB HW Inf 43 (Lorry)
44th Royal Tank Rgt - M3 Stuart
50th Royal Tank Rgt - Valentine III
40th Royal Tank Rgt - Sherman Mk.I
58th (Suffolk) Medium Rgt, RA - BL 4.5 Inch (Lorry)
52nd (East Lancashire) Light AA Rgt - OS12 - 20 mm Oerlikon (Lorry)

The game basically made the choice for me when it comes to unit selection, but it's actually not too bad. While I prefer more player freedom, the plan was for an infantry heavy British core anyway, thus this selection works well. There's also a fine choice of tanks, extra artillery and a subtle AA cover.

Auxiliary Units Commissioned:

5th CA Infantry 43 (Truck)
26th CA Infantry 43 (Truck)
75mm 75/27 (Truck) - OS12

Canadian forces join the fight to assist! Some infantry, as well as captured Italian 75mm 75/27 artillery. Why bother using my own equipment when I have viable spares?

New Equipment Provided:

56th Reconnaissance Regiment - Humber AC Mk.IV

Jeeps are fine, but a bit too squishy for my liking. I change one to a proper armored car with decent stats.

Starting Prestige: 3351

Starting Army Composition:

Infantry

214th (North Midland) Field Coy, RE - GB Engineers 43 (Lorry)
501st (Wessex) Field Coy, RE - GB Engineers 43 (Lorry)
Support Coy, 1st Bn, Royal Sussex Rgt - GB HW Inf 43 (Lorry)
2nd Bn, Royal Fusiliers - GB Infantry 43 (Lorry) - First Aid
7th Bn, Ox and Bucks - GB Infantry 43 (Lorry)
2nd Bn, Parachute Rgt - GB Paratroops 43 - *

Tank

44th Royal Tank Rgt - M3 Stuart
50th Royal Tank Rgt - Valentine III
40th Royal Tank Rgt - Sherman Mk.I

Recon

56th Recce Rgt - OS11 - Humber AC Mk.IV - * - Thorough Preparation
No. 1 Air Landing Recce Sq. - OS11 - Willys Jeep - *

Anti-Tank

61st (West Highland) AT Rgt, RA - OS11 - QF 6 pounder (Lorry)

Artillery

58th (Suffolk) Medium Rgt, RA - BL 4.5 Inch (Lorry)
64th (7th London) Field Rgt, RA - OS11 - QF 25 pdr (Lorry) - *

Anti-Aircraft

52nd (East Lancashire) Light AA Rgt - OS12 - 20 mm Oerlikon (Lorry)

Highlights

Image
Extra slots after the capture of Pachino airfield are spent on a fighter unit. No. 92 Squadron RAF joins the two auxiliary gifts.

Image
Commando raid on the road near Cassibile allows me to secure an extra airfield and distract the Italians.

Image
German fighter planes appear and are immediately a much more significant threat than the Italian forces. Luckily they are still under full strength and thus more manageable.

Image
Recon cars take some significant damage, but overall the mission goes well so far. I am especially happy about my extra infantry, which helps clear minefields much faster.

Image
Moving along the coast, Sherman tanks and some support aim to relieve the command forces further north. Some Italian armor on the way is not significant enough to pose a real challenge.

Image
Cassibile under siege. While its defenses are decent, ultimately no reinforcements in the area mean that I can take my time and approach the village from a few directions, completely cutting it off.

Image
Ispica suffer the same fate. Italian defenders are scattered around the area and not cooperating with each other well. I can pick my fights and minimize losses.

Image
I don't mind additional air support, this could come in handy in future scenarios. Especially having another fighter early will allow it to gain some experience, as they are notoriously slow to level.

Image
Who would have thought there are some decent hidden caches around the map? I won't go over each and every one of them, but it is nice to see this element is here to stay.

Image
Valuable advancement for my infantry hero. The Rapid Fire 1.5x trait is certainly a very powerful one to have!

Image
Of course I will offer the enemy general dinner, that's the most British thing I have ever heard of. Hopefully we captured some decent bottles of Cerasuolo di Vittoria to go with the meal!

Summary

Final Prestige: 8308 (up 4957)

Overall

Mission two proved to be a balanced experience, expanding the core force size and upping the stakes appropriately compared to the pervious scenario. That said, it was not free of a few controversial decisions, at least in my mind. First of all, I strongly prefer to buy my own units, especially at the start of the mission. I'd much rather add custom core forces than have them pre-assigned at the start. There is of course nothing stopping me from dismissing them and getting different ones, but it does feel like it railroads the player into a specific army composition. This goes double for getting the two planes upon the capture of an airfield later down the line. Not a horrible choice, but I'd prefer to get that many units on my own terms entirely and maybe only occasionally get such gifts and only when I am clearly aware of them coming. The second issue I noticed is the fact that the enemy general meant to be captured is not clearly flagged in the UI. The player needs to guess what unit is the general hiding in, and while not too difficult to do, it represents a shift in the game's design so far. An argument can be made for this being more realistic, awarding attention to detail and respecting the freedom to fail. I feel that just naming the unit clearly after the general would have been better, simply since the game so far treated the objectives in a straightforward way. Departing from this approach in DLC might be slightly confusing at first. That said, I'll give this idea the benefit of doubt, see if it is used more often and has the chance to convince me.
Tassadar
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1361
Joined: Mon Mar 11, 2019 1:03 pm

Re: Allied Operations: Italy - Meager Replacements Run

Post by Tassadar »

Allied Operations: Italy: Vol.1 - Assault on the Eastern Shores

Hero:

None granted in this scenario.

New Units Commissioned:

No. 92 Squadron RAF - Spitfire Mk.IX
No. 111 Squadron RAF - Spitfire Mk.VB
No. 680 Squadron RAF - Mosquito Mk.IV
75th (Highland) Heavy Rgt, RA - BL 7.2 inch (Lorry)
97th (The London Scottish) Heavy AA Rgt, RA - QF 3.7 inch (Lorry)

Planes are carried over from the earlier scenario. Additional new units involve heavy artillery and have AA guns. This should greatly increase the firepower of my core force, making the men more capable of fighting high level threats.

Auxiliary Units Commissioned:

28th GB Infantry 43 (Lorry)
31st GB Infantry 43 (Lorry)
29th Daimler Dingo
27th QF 25 pdr (Lorry)

As the Canadians take a break in this mission, I assign auxiliary British units to help bolster the ranks.

New Equipment Provided:

44th Royal Tank Rgt - M5 Stuart
50th Royal Tank Rgt - Valentine IV

Small improvements to my tanks force. Nothing major, but at least these new vehicles should stand up to heavy infantry better.

Starting Prestige: 5825

Starting Army Composition:

Infantry

214th (North Midland) Field Coy, RE - GB Engineers 43 (Lorry) - *
501st (Wessex) Field Coy, RE - GB Engineers 43 (Lorry)
Support Coy, 1st Bn, Royal Sussex Rgt - GB HW Inf 43 (Lorry)
2nd Bn, Royal Fusiliers - GB Infantry 43 (Lorry) - First Aid, Rapid Fire 1.5x - *
7th Bn, Ox and Bucks - GB Infantry 43 (Lorry)

Tank

44th Royal Tank Rgt - M5 Stuart
50th Royal Tank Rgt - Valentine IV
40th Royal Tank Rgt - Sherman Mk.I - *

Recon

56th Recce Rgt - OS11 - Humber AC Mk.IV - * - Thorough Preparation
No. 1 Air Landing Recce Sq. - OS11 - Willys Jeep - *

Anti-Tank

61st (West Highland) AT Rgt, RA - OS11 - QF 6 pounder (Lorry)

Artillery

58th (Suffolk) Medium Rgt, RA - BL 4.5 Inch (Lorry)
64th (7th London) Field Rgt, RA - OS11 - QF 25 pdr (Lorry) - *
75th (Highland) Heavy Rgt, RA - BL 7.2 inch (Lorry)

Anti-Aircraft

52nd (East Lancashire) Light AA Rgt - OS12 - 20 mm Oerlikon (Lorry)
97th (The London Scottish) Heavy AA Rgt, RA - QF 3.7 inch (Lorry)

Fighter

No. 92 Squadron RAF - Spitfire Mk.IX
No. 111 Squadron RAF - Spitfire Mk.VB

Tactical Bomber

No. 680 Squadron RAF - Mosquito Mk.IV - Shock Tactics

Reserve:

2nd Bn, Parachute Rgt - GB Paratroops 43 - *

Highlights

Image
I don't feel the need for this exchange. Since core forces will get merged later anyway, I feel that I will get my share of American stuff. I'm keeping things as they are, especially since I checked this offer by agreeing and reloading and it does not increase my core slot capacity.

Image
Approaching Syracuse would have been easier if I managed to encircle the location, but there's a massive fort guarding it as recon revealed. Trying to block the port with the ships might be too risky, but thinking back, I probably missed an obvious blockade by setting up the zone of control further away using the fact I had three destroyers at my disposal.

Image
This new bonus is a tricky one. Extra soft attack is great with Rapid Fire 1.5x, but I feel like extra initiative has better potential to be combined with other powerful heroes later in a longer campaign.

Image
Onwards to Floridia and Solarino! A small battle group is perfectly capable of securing these targets.

Image
An extra hero for a special objective? Don't mind if i do! Even more so if the traits for the hero can be selected!

Image
I end up with an Evasive plus First Strike combination for a powerful paratrooper hero. Both traits should greatly increase survivability of a unit meant to be dropped behind enemy lines.

Image
At least this time I do not miss using my ships to cut of enemy forces! Lesson learned.

Image
Same situation around Augusta. Getting such a large area surrounded really makes the whole fight trivial at this point.

Summary

Final Prestige: 12585 (up 6760)

Overall

Relatively straightforward mission with the timer for the special objective not that challenging despite whit it may seem at first glance. A convoy really can't run to fast and too far just on foot, so pursuing it does not present a major challenge. I did have some doubts initially, but after checking that the unit has no organic transport, I immediately felt more at ease. Too bad I wasn't so attentive when working with my naval forces, as there was surely a better way to deal with defenses around Syracuse! At least I will know better next time.

With three fights done using the current set of general traits, I can say with confidence that Delayed Reinforcements is not as backbreaking as I thought it will be. For sure there are elements that help with that, such at tanks at this stage of the war being able to defend against infantry on open ground with no, or close to no losses. This only starts to show in the last 25% of the mission time, when losses begin to pile up and the effect of my other negative trait, Inefficient Supply, also starts to slow down my advance. However, the best counter to these negative effects is by far Auxiliary Force. Having disposable allied forces that can take on the most dangerous missions lessens the pressure on my main units and greatly reduces risk. I can freely fill in any gaps I notice and this trait also is boosted in Allied Operations: Italy, as newly bought forces already start with some experience. If this trend continues, it might prove to be one of the more powerful selections I could have went for. At this point I believe Green Army from my Fall of Poland campaign to be much more irritating than the current negative characteristics. I probably was a bit too cautious in the past about trying out Delayed Reinforcements.
Tassadar
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1361
Joined: Mon Mar 11, 2019 1:03 pm

Re: Allied Operations: Italy - Meager Replacements Run

Post by Tassadar »

Allied Operations: Italy: Vol.1 - Operation Fustian

Hero:

Image
Welcome a new member of the 40th Royal Tank Rgt. Now I just need to get my hands on some Sherman Firefly tanks!

New Units Commissioned:

None

New Equipment Provided:

None

Auxiliary Units Commissioned:

28th GB Paratroops 43
29th GB Paratroops 43
31st GB Paratroops 43
32nd Spitfire Mk.IX
33rd Spitfire Mk.IX
34th Hurricane Mk.IID

Extra paratroopers to use the four air transports available. With some additional planes this should be more than enough to support my army.

Starting Prestige: 10867

Starting Army Composition:

Infantry

214th (North Midland) Field Coy, RE - GB Engineers 43 (Lorry) - *
501st (Wessex) Field Coy, RE - GB Engineers 43 (Lorry) - *
Support Coy, 1st Bn, Royal Sussex Rgt - GB HW Inf 43 (Lorry) - *
2nd Bn, Royal Fusiliers - GB Infantry 43 (Lorry) - First Aid, Rapid Fire 1.5x - *
7th Bn, Ox and Bucks - GB Infantry 43 (Lorry)
2nd Bn, Parachute Rgt - GB Paratroops 43 - *

Tank

44th Royal Tank Rgt - M5 Stuart - Steamroller
50th Royal Tank Rgt - Valentine IV - Steamroller
40th Royal Tank Rgt - Sherman Mk.I - * - AT Support, Steamroller

Recon

56th Recce Rgt - OS11 - Humber AC Mk.IV - ** - Thorough Preparation

Anti-Tank

61st (West Highland) AT Rgt, RA - OS11 - QF 6 pounder (Lorry)

Artillery

58th (Suffolk) Medium Rgt, RA - BL 4.5 Inch (Lorry) - *
64th (7th London) Field Rgt, RA - OS11 - QF 25 pdr (Lorry) - *
75th (Highland) Heavy Rgt, RA - BL 7.2 inch (Lorry)

Anti-Aircraft

52nd (East Lancashire) Light AA Rgt - OS12 - 20 mm Oerlikon (Lorry)
97th (The London Scottish) Heavy AA Rgt, RA - QF 3.7 inch (Lorry)

Fighter

No. 92 Squadron RAF - Spitfire Mk.IX
No. 111 Squadron RAF - Spitfire Mk.VB

Tactical Bomber

No. 680 Squadron RAF - Mosquito Mk.IV - Shock Tactics

Reserve:

No. 1 Air Landing Recce Sq. - OS11 - Willys Jeep - *

Highlights

Image
This greatly reminds me of the Warsaw scenario from Axis Operations 1939 and the search for planes. Must be worth the trouble!

Image
Four paratrooper units can cooperate with each other and help get an important airfield.

Image
Oh my, this is quite serious. The Italian AT vehicles aside, Tiger tanks are certainly much better than anything I have available. I need to be careful about how to approach them.

Image
Possible gift, but I think there's something better awaiting me if I try to search further.

Image
A solid defense against the Tigers. I doubt they will try to attack in this situation, but the rain might limit visibility and mask my AT support fire. I'll try to set up a trap.

Image
It seems greed does not pay!

Image
Time to deal with some infantry with the power of encirclement. Having paratroopers in this mission really helps with the challenges encountered so far.

Image
It paid off after all! Not that I plan to use the StuH 42, but it results in an experienced unit and extra core slots. I immediately convert it to a BL 5.5 Inch artillery piece.

Image
While a capture is tempting here, I prefer the valuable experience. Such is the sad tale of Tiger tanks, which stumble into infantry in close terrain.

Image
Another promotion for the customizable hero. I go for soft attack, as it's a better choice for my intended use for the unit.

Image
Yet another paratrooper deployment, this time very costly and risky, but it does quickly soften up dangerous German tanks. It is a sacrifice that helps with the advance, as the timer is running low and I cannot afford to be picky.

Image
Johnny hills almost secure, and Primosole bridge is now also in sight. I should be able to capture all objectives on time, but with not that many turns to spare.

Summary

Final Prestige: 21494 (up 10630)

Overall

The larger the maps are and the longer the missions go on, the bigger the impact of my negative traits. Entire advance slowed down to snail's pace after crossing Malati bridge, both to fuel problems and damage sustained along the way. Luckily paratrooper sacrifice and air support made a difference. Once enemy armor was dealt with, the remaining few defenders did not have enough support to resist for long. I also did not attempt to seize the bridges immediately, but patiently waited for my ground troops to arrive, which meant I still had a few healthy infantry units at that stage of the battle. Overall, it was a very enjoyable scenario, with a nod to the Axis Operations unit search, a well planned map and a balanced challenge. What more to say, I really seem to notice an improvement by the same team compared to Frontlines: Cyrenaica. Even the upgradable hero system, while certainly powerful, is more limited and balanced, not wrapping the entire gameplay around itself. It is great to see the devs learned from earlier feedback.
Tassadar
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1361
Joined: Mon Mar 11, 2019 1:03 pm

Re: Allied Operations: Italy - Meager Replacements Run

Post by Tassadar »

Allied Operations: Italy: Vol.1 - Securing the Plain of Catania

Hero:

Image
Hero for 61st (West Highland) AT Rgt, RA. I hope this will allow my AT guns get experience faster, as they usually struggle with accumulating it at the same pace as other units.

Image
Now here's a hero I have a very special use for. Since I took the +2 initiative on 2nd Bn, Royal Fusiliers, this suddenly can turn the unit's bonus into a No Retaliation ability versus other infantry. Sometimes it is not about what the highest initiative is with this hero, but what the threshold is against most common targets.

New Units Commissioned:

74th Medium Rgt, RA - BL 5.5 Inch (Lorry)
No. 682 Squadron RAF - OS12 - Spitfire PR

Due to some extra core slots, I am finally able to invest in a recon plane (some to think of it, with Auxiliary Force I should have been getting these as extra support much earlier!). The BL 5.5 Inch is simply the converted StuH 42 from the earlier mission. It leaves me with a few more core slots, which I use to overstrengthen the heavy BL 7.2 inch unit and add some Bren Carriers.

New Equipment Provided:

Support Coy, 1st Bn, Royal Sussex Rgt - GB HW Inf 43 (Bren Carrier) - transport upgraded
214th (North Midland) Field Coy, RE - GB Engineers 43 (Bren Carrier) - transport upgraded
501st (Wessex) Field Coy, RE - GB Engineers 43 (Bren Carrier) - transport upgraded
61st (West Highland) AT Rgt, RA - QF 6 pounder (Bren Carrier) - transport upgraded

Time to get better mobility for at least some of my units. Engineers, heavy infantry and towed AT have priority here.

Auxiliary Units Commissioned:

28th CA Infantry 43 (Bren Carrier)
14th Tiger I
15th SdKfz 232 8Rad
16th StuH 42
27th Breda 20/65 M35 (Truck)
29th Spitfire Mk.IX
31st Spitfire Mk.IX
32nd Wellington Mk.X

Canadians are back, this time crewing serious captured equipment!

Starting Prestige: 18256

Starting Army Composition:

Infantry

214th (North Midland) Field Coy, RE - GB Engineers 43 (Bren Carrier) - *
501st (Wessex) Field Coy, RE - GB Engineers 43 (Bren Carrier) - *
Support Coy, 1st Bn, Royal Sussex Rgt - GB HW Inf 43 (Bren Carrier) - *
2nd Bn, Royal Fusiliers - GB Infantry 43 (Lorry) - Hit And Run, First Aid, Rapid Fire 1.5x - *
7th Bn, Ox and Bucks - GB Infantry 43 (Lorry) - *
2nd Bn, Parachute Rgt - GB Paratroops 43 - *

Tank

44th Royal Tank Rgt - M5 Stuart - * - Steamroller
50th Royal Tank Rgt - Valentine IV - * - Steamroller
40th Royal Tank Rgt - Sherman Mk.I - * - AT Support, Steamroller

Recon

56th Recce Rgt - OS11 - Humber AC Mk.IV - ** - Thorough Preparation
No. 1 Air Landing Recce Sq. - OS11 - Willys Jeep - *

Anti-Tank

61st (West Highland) AT Rgt, RA - QF 6 pounder (Bren Carrier) - Aiming Assistance

Artillery

58th (Suffolk) Medium Rgt, RA - BL 4.5 Inch (Lorry) - *
64th (7th London) Field Rgt, RA - OS11 - QF 25 pdr (Lorry) - *
74th Medium Rgt, RA - BL 5.5 Inch (Lorry) - *
75th (Highland) Heavy Rgt, RA - OS11 - BL 7.2 inch (Lorry) - *

Anti-Aircraft

52nd (East Lancashire) Light AA Rgt - OS12 - 20 mm Oerlikon (Lorry)
97th (The London Scottish) Heavy AA Rgt, RA - QF 3.7 inch (Lorry)

Fighter

No. 92 Squadron RAF - Spitfire Mk.IX - *
No. 111 Squadron RAF - Spitfire Mk.VB - *

Tactical Bomber

No. 680 Squadron RAF - Mosquito Mk.IV - * - Shock Tactics
No. 682 Squadron RAF - OS12 - Spitfire PR

Highlights

Image
As tempting as this may be, I am not sure if I want to spend points on prototypes with limited parts. I think I prefer to keep them in case some opportunity appears later. The game really should clarify if in Allied Operations as long as you get all possible Commendation Points, you are able to get all the awards or not. This would prevent such dilemmas.

Image
Canadian soldiers may be polite, but they are still professionals and giving them Tiger tanks will certainly make the enemy fear the maple leaf!

Image
So far so good, part of my army meets up with the Canadian auxiliaries in the center of the map with just limited resistance encountered on the way.

Image
With the help of heavy artillery, a portion of my force crosses Primosole bridge towards the north and overcomes the heavy fortifications there.

Image
Lemon bridge falls as its defenses get surrounded.

Image
After a long and difficult trek, the Canadian forces with some support finally reach Leonforte and Assosro. I did not rush them to attack immediately since I would not be able to replace losses. Instead, I waited until I was able to get some more units in the area and secure air dominance.

Image
Great! This fresh 20 strength unit will be ideal to replenish the losses sustained by the Canadians.

Image
Hills around Regalbuto are crowded and the fighting is intense. I deliberately use my auxiliary Tigers as bait to save one of my core infantry units. Losing a temporary tank, even if an excellent one is nothing compared to the loss of experienced soldiers.

Image
Agira is also secured by the Canadians. They really did a great job here!

Image
Finally, mission accomplished! The final battle was brutal and I really did not have many turns to spare.

Summary

Final Prestige: 29340 (up 11804)

Overall

This mission confirmed all my observations so far, both about the traits I selected for my army, as well as the overall impressions about the campaign's design. Maps feel more nuanced and interesting than in Frontlines: Cyrenaica, with the historical objectives providing much needed context behind the events. They play out with a higher degree of freedom with few or no elements railroading the player into specific decisions. Hopefully I will be able to say the same about the American path and the later merge of both core forces.

As for the overall difficulty and impressions about the specifics of this scenario, it confirmed yet again how difficult long battles can get and how risky operating damaged units with fuel and ammo issues can become. Luckily, it also proven that adding Hit and Run on 2nd Bn, Royal Fusiliers worked exactly as intended, allowing me to clear many tough encounters with lower losses than I would normally have to suffer. To top it all of, the flavor of giving auxiliary forces heavy German equipment was really enjoyable and I feel this approach will keep things fresh over the course of this DLC.
Tassadar
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1361
Joined: Mon Mar 11, 2019 1:03 pm

Re: Allied Operations: Italy - Meager Replacements Run

Post by Tassadar »

Allied Operations: Italy: Vol.1 - American Landing

Hero:

Image
Solid choice to start with, as this hero will quickly boost experience gained by one of my units. Assigned to 58th Armored Field Artillery Bn.

Image
Second good option, I will assign this hero to heavy infantry in HW Coy, 1st Bn, 26th Infantry Rgt US. Thinking it as not only a heavy weapon, but also mortar team.

New Equipment Provided:

753rd Tank Battalion - M4A3
66th Armored Regiment - M5A1
82nd Armored Recce Bn - OS11 - M8 Greyhound
58th Armored Field Artillery Bn - OS11 - 75 mm HMC M8
433rd AAA Automatic Weapons Bn - OS11 - M15A1 MGMC

Since American forces are expected to be the more mobile element of my army, I decide to upgrade the tanks and switched towed artillery and AA to self-propelled variants.

Auxiliary Units Commissioned:

None for now due to limited prestige.

Starting Prestige: 246

Starting Army Composition:

Infantry

1st Ranger Bn "Darby's Rangers" - Rangers
1st Engineer Combat Battalion - US Engineers 43 (Studebaker Truck)
HW Coy, 1st Bn, 26th Infantry Rgt US - HW Inf 43 (M3 Halftrack) - Artillery Support
1st Bn, 16th Infantry Rgt - US Infantry 43 (M3 Halftrack)

Tank

753rd Tank Battalion - M4A3
66th Armored Regiment - M5A1

Recon

82nd Armored Recce Bn - OS11 - M8 Greyhound

Artillery

58th Armored Field Artillery Bn - OS11 - 75 mm HMC M8 - Aiming Assistance
62nd Armored Field Artillery Bn - M7

Anti-Aircraft

433rd AAA Automatic Weapons Bn - OS11 - M15A1 MGMC

Highlights

Image
Defenses of Licata are quite poor. Even some bunkers are not manned at all. Thus, my limited force in the area is able to deal with the task easily.

Image
Central beaches are in enemy aircraft range, so the combat there immediately becomes intense. Luckily I am given some auxiliary fighters to help.

Image
Near Scoglitti, I have fewer troops than I'd ideally want. This requires a slower, more careful advance.

Image
Minefields cleared. With many combat of engineers at my disposal this was not a difficult task.

Image
Comiso airport is my next target and getting to it takes some time.

Image
Luckily, capturing it is well worth the effort. Two bomber units will greatly help to speed up the remaining part of the battle.

Image
Ragusa is next to fall, despite the Italian's best attempts at mounting a defense.

Image
Gela secured with the help of a naval blockade. Isolated enemy infantry cannot pose a serious challenge.

Summary

Final Prestige: 5923 (up 5677)

Overall

It will be an interesting change of pace to play as the Americans with a amore mobile force, being less reliant on artillery and more on air support. I still need to add a few more units to achieve the intended composition, but hopefully it is something possible with extra core slots next scenario. The first mission of the American path was more difficult than the British, both due to the tighter timer, at least in my opinion, as well as slightly sub-optimal initial landing placement of individual groups. If I were to play this next time, I'd un-deploy my units and reorganize them to better fit the terrain and expected obstacles.
Post Reply

Return to “Panzer Corps 2 AARs”