AI Rework Release + S.N.A.R.E. Campaign free content

ICBM: Escalation is a grand RTS game that plunges players into the high-stakes world of global warfare, where every decision could tip the balance between survival and annihilation. Command vast armies, develop cutting-edge technology, and wield the most devastating weapons ever created to ensure your faction’s supremacy. Whether by conventional forces or through nuclear firepower, you’ll need to conquer or obliterate your enemies to secure dominance in a volatile global arena.
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MarcoT.
Slitherine
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Joined: Fri Dec 03, 2021 8:11 am

AI Rework Release + S.N.A.R.E. Campaign free content

Post by MarcoT. »

AI Rework
The team fully reworked the game’s AI. This is a fundamental overhaul, heavily driven by community feedback and incorporating many player-suggested tactics and improvements.

The new AI is more strategic, adaptive, and less predictable in its behavior. Depending on the selected difficulty, it creates constant pressure and makes the world feel truly “alive”, with territories frequently changing hands through ongoing regional conflicts.

It now handles diplomacy, conventional warfare, and nuclear escalation in a far more balanced and coherent way. Conflicts can evolve naturally over time - from early conventional engagements, through limited nuclear use, and ultimately into high-stakes, full-scale nuclear endgame scenarios.

In addition to these gameplay improvements, the update also delivers significant performance optimizations, resulting in a smoother and more consistent overall experience.

If you want to know more regarding the AI Rework process, please check previous Diaries.

S.N.A.R.E. Campaign free content and discounts
Additionally, we are releasing the S.N.A.R.E. campaign for free. A series of five missions set across the decades (1960, 1980, 2000, 2020 and 2040), focused on heavy nuclear warfare.

To celebrate, the entire ICBM series is available at a discount for a limited time. Don't miss the chance to enter this nuclear world or complete your collection.

Changelog 1.1.2
  • Fixed an occasional game freeze
  • Fixed a potential crash
  • Fixed the problem with incorrect city handling when loading MP games with destroyed territories
  • Fixed the problem with the AI not using all available nuclear bombs
  • Fixed the problem with incorrect rate-of-fire for AA gunsites and similar units
  • Fixed incorrect missile property caching that had the effect of MIRV missiles not splitting into individual warheads
  • Added the possibility to independently configure Production and Science speed multipliers for the game regardless of the game type + Added S.N.A.R.E. campaign
  • Changed the Torpedo characteristics
  • Specialized Airbases now host different set of aircraft
  • Added more logging when checking for Internet/Steam availability
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