Only restart the scenario. But first copy the new Yelnya files and overwrite the old files. Load a savegame from the previous mission (Mogilev) and continue from there. At Yelnya first test with the cheats endscn0 (triumph) and endscn1 (victory) if the campaign moves forward to Bryansk.stormbringer3 wrote: ↑Wed Sep 10, 2025 7:47 pm Thanks for the quick response. If I download the above file can I play for a Triumph and have the game move to the next scenario instead of a German surrender? I thinking that restarting the entire scenario will be necessary but not the whole Campaign?
Soviet Grand Campaign (DLC 42 v1.1)(03/07/25)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Soviet Grand Campaign (DLC 42 v1.1)(03/07/25)
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stormbringer3
- Sergeant First Class - Elite Panzer IIIL

- Posts: 446
- Joined: Thu Oct 27, 2011 7:00 pm
- Location: Staunton, Va.
Re: Soviet Grand Campaign (DLC 42 v1.1)(03/07/25)
Thank you very much. I tried the endscn0 and that worked to advance the game to Bryansk.
Re: Soviet Grand Campaign (DLC 42 v1.1)(03/07/25)
I've gone back to do a full replay of this campaign (in my opinion the best work of this modder). A tiny bit of feedback on the Winter Storm scenario: allowing the Germans to have spawn points for fresh units is (1) a bit odd and ahistorical; (b) considering the persistent snow turns and hence limited visibility, it's easy for the player to miss some unit as he rushes south - the Triumph requirement being to eliminate all units rather than capture objectives. The turn limit is fine if either the Germans can't respawn new units or if the victory condition is to take the last city all the way to the South, but not both.
I think the easiest solution would be just to change the victory condition to capture all flags/major objectives and allow the Germans to spawn units if they so wish. But I greatly dislike PzC spawning/spamming new cheap units - Avon Head also suffers from the ridiculous situation of the Finns spawning lots and lots of silly Vickers tanks, incentivising the player to pull the old ploy of parking a unit next to the spawn town until the support (infantry/artillery) comes close.
Anyway, just one small point on an otherwise fantastic campaign that I hope one day will continue to 1943 and beyond.
I think the easiest solution would be just to change the victory condition to capture all flags/major objectives and allow the Germans to spawn units if they so wish. But I greatly dislike PzC spawning/spamming new cheap units - Avon Head also suffers from the ridiculous situation of the Finns spawning lots and lots of silly Vickers tanks, incentivising the player to pull the old ploy of parking a unit next to the spawn town until the support (infantry/artillery) comes close.
Anyway, just one small point on an otherwise fantastic campaign that I hope one day will continue to 1943 and beyond.
Re: Soviet Grand Campaign (DLC 42 v1.1)(03/07/25)
Ditto Koltso. The Germans spawning units when they are encircled strains disbelief.

