
I understand the general idea, but I can’t see your images!
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Tomas45 wrote: ↑Fri May 01, 2026 8:04 pm "Hey, I've done my homework and planned what I’ll be working on. Maybe over the weekend, but definitely next week, I’ll share a link to the vehicles I’m adding. I’ll also include a description of what’s what."
https://imgur.com/a/kAmAB32
Krasukha-4Improved fortificationsAnti-tank minefields and low-profile anti-personnel minesTrenchesT-90M with anti-drone protectionT-80BVM and T-72B3, also with anti-drone protectionMoskva-1Nebo-M RadarIlyushin Il-78 aerial refueling tanker


"Hey buddy, I haven't tried working on movement and firing sounds yet, so I’m not sure how to go about it. That's a detail for later. First, I need to get the units looking realistic and properly coded—once the graphics are solid, the sound shouldn't be a problem. If anyone has experience with sound design or knows where they are scripted/mapped, I'd really appreciate the info so I can take this to the next level. Thanks!"bondjamesbond wrote: ↑Sat May 02, 2026 12:17 amYour units look incredibly realistic! That’s definitely great to see; I hope all the visual effects and the sound of gunfire combined with movement work just as well!!!Tomas45 wrote: ↑Fri May 01, 2026 8:04 pm "Hey, I've done my homework and planned what I’ll be working on. Maybe over the weekend, but definitely next week, I’ll share a link to the vehicles I’m adding. I’ll also include a description of what’s what."
https://imgur.com/a/kAmAB32
Krasukha-4Improved fortificationsAnti-tank minefields and low-profile anti-personnel minesTrenchesT-90M with anti-drone protectionT-80BVM and T-72B3, also with anti-drone protectionMoskva-1Nebo-M RadarIlyushin Il-78 aerial refueling tanker


Hi friend yes I used it through ai I thought it was good so you know I don't know English. Now I'll use google translator. If you want I'll send you a demo of what units I have and today the other three units will be ready. There will be a fortress but I'll change it later because I swapped the fortress for another sand fortification, T90M2 and Krasuka 4 if you wait about an hour I'll send you a demo.Imeror wrote: ↑Sat May 02, 2026 5:48 pm
I like to create scenarios with special objectives, so I wouldn't say no to a few special units that have no other purpose than completing fun objectives. Escorting a supply convoy to a besieged city requires a few special units of that kind, for example![]()
A small suggestion: since I see you're using AI to write your text (it's obvious from the quotation marks, the "headline", etc...), I suggest you instruct it to do a direct translation rather than constructing the text based on general instructions. Otherwise, AIs tend to extrapolate a lot and say things you don't necessarily mean.




As far as I recall, the game mechanics themselves mean that any aircraft near an airfield is automatically resupplied with ammunition and fuel—unless, of course, the developer has restricted this functionality, as the esteemed Akkula so clearly did in his 1982 Falklands War ) As for in-flight refuelling, I reckon you’d need scripts or special hexes that allow for mid-air refuelling! As for depots, I reckon the same principles of scripts and special hexes apply there, so that equipment can be replenished automatically. The main thing is that we don’t get bogged down in management. Strikes on, say, a convoy of petrol tankers or supply lorries will provide a visual effect and add some flair to the storyline.Tomas45 wrote: ↑Sun May 03, 2026 5:09 am Hi friends, I have a question. When you play a scenario, do you use something to transport fuel? For example, the USA has a KC-135, if you have it unlocked you can refuel planes. But I want to know if it has unlimited fuel or if you put a supply depot near the airport or do you have to pump into the tank so you can refuel planes, not just fuel for yourself. Because I don't know if you have infinite fuel in the supply depot equipment or if I also create a ground vehicle to transport fuel, how best to do it. Thank you


