Have had a report of a problem with the 9 tile LOS mod in a medieval game.
My opponent said he could see the whole of my army when my LC were moved, even though none of them were within 9 tiles. Clearly this has happened because he told me correctly about the movements of my army while it was out of visibility range, it seems to have been a momentary fault, I am playing several games with the mod in Ancients and Medieval and have not seen this happen. However even if it happens just once it could have a significant impact on a game.
Alternative LoS (instead of base game's 20)?
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Karvon
- Major-General - Elite Tiger I

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Re: Alternative LoS (instead of base game's 20)?
That is an issue with the original release, fixed in V2 which was posted about 2 weeks ago.tyronec wrote: ↑Tue Apr 28, 2026 7:21 am Have had a report of a problem with the 9 tile LOS mod in a medieval game.
My opponent said he could see the whole of my army when my LC were moved, even though none of them were within 9 tiles. Clearly this has happened because he told me correctly about the movements of my army while it was out of visibility range, it seems to have been a momentary fault, I am playing several games with the mod in Ancients and Medieval and have not seen this happen. However even if it happens just once it could have a significant impact on a game.
The problems are on the initial turn of the game the LOS isn't limited and troops normally hidden in woods and marsh are also visible. I think after the first turn, it works
I have been using V2 in my games for HOML and it's working fine.
Regards
Karvon
Chaos Tourney and Little Wars Organizer, TDC IX Dark Ages Coordinator. WTC US Team Hell on Wheels Captain.
Re: Alternative LoS (instead of base game's 20)?
I have just checked it and we are on V2 on the multiplayer screen.That is an issue with the original release, fixed in V2 which was posted about 2 weeks ago.
The problems are on the initial turn of the game the LOS isn't limited and troops normally hidden in woods and marsh are also visible. I think after the first turn, it works
I have been using V2 in my games for HOML and it's working fine.
Regards
Karvon
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Karvon
- Major-General - Elite Tiger I

- Posts: 2575
- Joined: Fri Jan 27, 2012 12:36 pm
- Location: Osaka, Japan
Re: Alternative LoS (instead of base game's 20)?
Hmm, that is strange. I've not had any reports of issues with V2 so far in CT nor in any of my HOLM games.
Karvon
Karvon
Chaos Tourney and Little Wars Organizer, TDC IX Dark Ages Coordinator. WTC US Team Hell on Wheels Captain.
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kronenblatt
- General - Carrier

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Re: Alternative LoS (instead of base game's 20)?
Only happened in Medieval games?
How many Medieval games are there in CT? The majority being Timewarp or regular?
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
Re: Alternative LoS (instead of base game's 20)?
Yes, only happened once in my 4 games and no reports from any others playing the HOML.Only happened in Medieval games?
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Karvon
- Major-General - Elite Tiger I

- Posts: 2575
- Joined: Fri Jan 27, 2012 12:36 pm
- Location: Osaka, Japan
Re: Alternative LoS (instead of base game's 20)?
Five of my games in CT have been time warp.
I have not sat down and counted how many in total are in each category. I'll take a look tomorrow.
So far, I have not received any negative feedback since we updated to V2.
Karvon
I have not sat down and counted how many in total are in each category. I'll take a look tomorrow.
So far, I have not received any negative feedback since we updated to V2.
Karvon
Chaos Tourney and Little Wars Organizer, TDC IX Dark Ages Coordinator. WTC US Team Hell on Wheels Captain.
