Alternative LoS (instead of base game's 20)?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
tyronec
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Re: Alternative LoS (instead of base game's 20)?

Post by tyronec »

Have had a report of a problem with the 9 tile LOS mod in a medieval game.
My opponent said he could see the whole of my army when my LC were moved, even though none of them were within 9 tiles. Clearly this has happened because he told me correctly about the movements of my army while it was out of visibility range, it seems to have been a momentary fault, I am playing several games with the mod in Ancients and Medieval and have not seen this happen. However even if it happens just once it could have a significant impact on a game.
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Re: Alternative LoS (instead of base game's 20)?

Post by Karvon »

tyronec wrote: Tue Apr 28, 2026 7:21 am Have had a report of a problem with the 9 tile LOS mod in a medieval game.
My opponent said he could see the whole of my army when my LC were moved, even though none of them were within 9 tiles. Clearly this has happened because he told me correctly about the movements of my army while it was out of visibility range, it seems to have been a momentary fault, I am playing several games with the mod in Ancients and Medieval and have not seen this happen. However even if it happens just once it could have a significant impact on a game.
That is an issue with the original release, fixed in V2 which was posted about 2 weeks ago.

The problems are on the initial turn of the game the LOS isn't limited and troops normally hidden in woods and marsh are also visible. I think after the first turn, it works

I have been using V2 in my games for HOML and it's working fine.

Regards

Karvon
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Re: Alternative LoS (instead of base game's 20)?

Post by tyronec »

That is an issue with the original release, fixed in V2 which was posted about 2 weeks ago.

The problems are on the initial turn of the game the LOS isn't limited and troops normally hidden in woods and marsh are also visible. I think after the first turn, it works

I have been using V2 in my games for HOML and it's working fine.

Regards

Karvon
I have just checked it and we are on V2 on the multiplayer screen.
Karvon
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Re: Alternative LoS (instead of base game's 20)?

Post by Karvon »

Hmm, that is strange. I've not had any reports of issues with V2 so far in CT nor in any of my HOLM games.

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Re: Alternative LoS (instead of base game's 20)?

Post by kronenblatt »

tyronec wrote: Tue Apr 28, 2026 7:21 am Have had a report of a problem with the 9 tile LOS mod in a medieval game.
Only happened in Medieval games?
Karvon wrote: Tue Apr 28, 2026 11:19 am Hmm, that is strange. I've not had any reports of issues with V2 so far in CT nor in any of my HOLM games.
How many Medieval games are there in CT? The majority being Timewarp or regular?
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Re: Alternative LoS (instead of base game's 20)?

Post by tyronec »

Only happened in Medieval games?
Yes, only happened once in my 4 games and no reports from any others playing the HOML.
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Re: Alternative LoS (instead of base game's 20)?

Post by Karvon »

Five of my games in CT have been time warp.

I have not sat down and counted how many in total are in each category. I'll take a look tomorrow.

So far, I have not received any negative feedback since we updated to V2.

Karvon
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