In-game Bug Report System (feedback)

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Pocus
Ageod
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Re: In-game Bug Report System (feedback)

Post by Pocus »

It's now fixed for 1.06.5, sorry for the issue.
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jeanlannes
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Re: In-game Bug Report System (feedback)

Post by jeanlannes »

Alans and Zichia both start as orthodox factions but have only muslim religious buildings available for construction.
Pocus
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Re: In-game Bug Report System (feedback)

Post by Pocus »

This is now fixed internally, it will be in the next patch, if not at the end of next week, then the week after. Sorry for the issue.
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Re: In-game Bug Report System (feedback)

Post by jeanlannes »

I started a new extended grand campaign with Zagwe. This time Lalibela is the capital and I've a small palace there. I move to the second turn and the palace has moved magically from Lalibela to Aksum and that is the capital now.
Pocus
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Re: In-game Bug Report System (feedback)

Post by Pocus »

I'll check that then.
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Pocus
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Re: In-game Bug Report System (feedback)

Post by Pocus »

4 reports handled lately (from July). The last one was about the reappearance of Venice even though its four regions are under control. There is indeed a pop-up about the abrupt end of the war (and the retrocession of territories) because the original belligerents made peace. As a result, Venice and France, who were merely allies of those nations, also stopped fighting. This works out well for Venice, but I don't consider it a bug.
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ILRzz
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Re: In-game Bug Report System (feedback)

Post by ILRzz »

I can't find a way to send in-game bug reports in a multiplayer game but the combat dice rolls seem to be out of whack. Currently all the rolls seem to be a sequence that starts from the attacker's die, and then continue as a descending sequence that then loops over to 10 if the next value would be under the unit's minimum roll. Here's a screenshot that shows how four consecutive battles have a similar descending dice roll sequence, starting from the attacker's first roll:

Image
Pocus
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Re: In-game Bug Report System (feedback)

Post by Pocus »

Yes you are right, I reproduce it in SP. I'm on it for the new patch! Thanks
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SirMichael
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Re: In-game Bug Report System (feedback)

Post by SirMichael »

Field of Glory Kingdoms 1.06.07
Game name "ALL available"
Grand Campaign

Hello team, I wish to report the following bug.

(The Domain of Ostmark (Central Germany) consisting of 7 regions will not form despite having complete ownership of all of the regions.)

Not a big deal for this game but I wanted you to know.

SirMichael
Surt
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Re: In-game Bug Report System (feedback)

Post by Surt »

SirMichael wrote: Thu Oct 09, 2025 7:02 pm Field of Glory Kingdoms 1.06.07
Game name "ALL available"
Grand Campaign

Hello team, I wish to report the following bug.

(The Domain of Ostmark (Central Germany) consisting of 7 regions will not form despite having complete ownership of all of the regions.)

Not a big deal for this game but I wanted you to know.

SirMichael
Does anyone contest your control of any of the regions, do you own them or just control them?
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
Surt
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Re: In-game Bug Report System (feedback)

Post by Surt »

SirMichael wrote: Thu Oct 09, 2025 7:02 pm Field of Glory Kingdoms 1.06.07
Game name "ALL available"
Grand Campaign

Hello team, I wish to report the following bug.

(The Domain of Ostmark (Central Germany) consisting of 7 regions will not form despite having complete ownership of all of the regions.)

Not a big deal for this game but I wanted you to know.

SirMichael
Does anyone contest your control of any of the regions, do you own them or just control them?
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
SirMichael
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Re: In-game Bug Report System (feedback)

Post by SirMichael »

I have owned all 7 regions for 100 turns or more...just never bothered to inform you until now
Bagyib79
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Re: In-game Bug Report System (feedback)

Post by Bagyib79 »

Could you please advise what can cause the a crash after hitting next turn? Happens prety much every second or third turn and need to retstarty the game. Screenshot
Crash 2026-04-10.png
Crash 2026-04-10.png (40.19 KiB) Viewed 1018 times
attached.
pipfromslitherine
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Re: In-game Bug Report System (feedback)

Post by pipfromslitherine »

Can you please post the contents of the error.log file in Documents/My Games/EmpiresKingdoms immediately after your next crash. Thanks!

Alternatively you can post the contents of what should be dated logs in the same folder, that match your crash(es).

Cheers

Pip
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Bagyib79
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Re: In-game Bug Report System (feedback)

Post by Bagyib79 »

20260413_145506
VER:1000800 BUILD:1000700
PLATFORM: WINDOWS
RELEASE VERSION
WinVer:10.0.26100.8115
Physical memory: 32496 MB
Virtual memory: 134217727 MB
0: NVIDIA GeForce RTX 4070 Laptop GPU
CPU String: GenuineIntel
Stepping ID = 1
Model = 7
Family = 6
Extended model = 11
CLFLUSH cache line size = 64
APIC Physical ID = 33
CPU Brand String: Intel(R) Core(TM) i9-14900HX
Cache Size = 2048K
WARNING: Tag has invalid char(s) at line 606
File: DATA/TEXT/Text57_postDLC1.txt
WARNING: Tag has invalid char(s) at line 607
File: DATA/TEXT/Text57_postDLC1.txt
Found DirectX Version Number: 4.09.00.0904
PLATFORM: WINDOWS
RELEASE VERSION
Creating Device.....
MonkeyInitStart
MonkeyInitStart Is Windowed
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
WARNING: Failed to load shader file: CORE/SHADERS/lit_instance.txt
WARNING: Failed to load shader file: CORE/SHADERS/normal_instance.txt
TS: Start
Using paths:
MAPSCRIPTS: Data/Scripts
ATTRIBUTES: Data
TEMPLATES: Data
UNITASSETS: Data/Assets/Units
STRUCTUREASSETS: Data/Assets/Structures
MARKERASSETS: Data/UI/3D
MAPTEXTURES: Data/Maps
BAMS: Data/Maps
BANNERS: Data/Assets/Banners
WARNING: Failed to load shader file: CORE/SHADERS/SCREENRGBA_NORMAL.TXT
TS: UILoaded
Loaded terrain shader(s): 12 ms
Sound driver not initialised
INITIAL LOAD 1163
TS: BattleObj
TS: Managers
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Received stats and achievements from Steam
LOAD TIME: 0
LOAD TIME: 0
Using paths:
MAPSCRIPTS: Data/Scripts
ATTRIBUTES: Data
TEMPLATES: Data
UNITASSETS: Data/Assets/Units
STRUCTUREASSETS: Data/Assets/Structures
MARKERASSETS: Data/UI/3D
MAPTEXTURES: Data/Maps
BAMS: Data/Maps
BANNERS: Data/Assets/Banners
WARNING: Failed to load shader file: C:/DEV/Archon_particletool/CORE/SHADERS/PARTICLEMESH.TXT
WARNING: Failed to load shader file: C:/DEV/Archon_particletool/CORE/SHADERS/PARTICLEMESH.TXT
WARNING: Failed to load shader file: C:/DEV/Archon_particletool/CORE/SHADERS/PARTICLEMESH.TXT
WARNING: Failed to load shader file: C:/DEV/Archon_particletool/CORE/SHADERS/PARTICLEMESH.TXT
WARNING: Failed to load shader file: C:/DEV/Archon_particletool/CORE/SHADERS/PARTICLEMESH.TXT
WARNING: Failed to load shader file: C:/DEV/Archon_particletool/CORE/SHADERS/PARTICLEMESH.TXT
CreateTiles areas: 5005 ms, non-areas: 313 ms, total: 5318
Using script stack MALLOC: 65536
LOAD TIME: 25656
######## EXCEPTION: 0xC0000005 at address: 0xD0280C57
Starting Debugger
SEARCHING: C:\Program Files (x86)\Steam\steamapps\common\Field of Glory Kingdoms;C:\Program Files (x86)\Steam\steamapps\common\Field of Glory Kingdoms;C:\WINDOWS
C:\Program Files (x86)\Steam\steamapps\common\Field of Glory Kingdoms;C:\Program Files (x86)\Steam\steamapps\common\Field of Glory Kingdoms;C:\WINDOWS
SGA: RtlCaptureContext
RtlCaptureContext
SGA: RtlRaiseException
RtlRaiseException
SGA: RaiseException
RaiseException
SGA: OutputDebugStringA
OutputDebugStringA
SGA: KernelErrorHandler
KernelErrorHandler
C:\Dev\Kernel\kernelerror.cpp(260) : +0 bytes (KernelErrorHandler) 0
SGA: CCScript::CallFunction
CCScript::CallFunction
C:\Dev\Archon\Util\C_Script.cpp(712) : +25 bytes (CCScript::CallFunction) 0
Debugger Cleanup
Pocus
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Re: In-game Bug Report System (feedback)

Post by Pocus »

Bagyib79 wrote: Fri Apr 10, 2026 12:42 am Could you please advise what can cause the a crash after hitting next turn? Happens prety much every second or third turn and need to retstarty the game. ScreenshotCrash 2026-04-10.png attached.
Thanks, we will look into this. Can you confirm whether, for a given turn (i.e. after pressing the end turn button), the issue is reproducible or not? If it is, we can use your save to investigate directly on our side.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Bagyib79
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Re: In-game Bug Report System (feedback)

Post by Bagyib79 »

Hi, thanks for the response. It happens pretty much every 2-3 turns.
Surt
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Re: In-game Bug Report System (feedback)

Post by Surt »

Bagyib79 wrote: Mon Apr 13, 2026 5:03 am 20260413_145506
VER:1000800 BUILD:1000700
PLATFORM: WINDOWS
RELEASE VERSION
WinVer:10.0.26100.8115
Physical memory: 32496 MB
Virtual memory: 134217727 MB <-------------- possible bug
0: NVIDIA GeForce RTX 4070 Laptop GPU
CPU String: GenuineIntel
Stepping ID = 1
Model = 7
Family = 6
Extended model = 11
CLFLUSH cache line size = 64
APIC Physical ID = 33
CPU Brand String: Intel(R) Core(TM) i9-14900HX
Cache Size = 2048K
Try to reduce it to 2-4 times installed memory.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
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