Erik's campaigns, mods and multiplayer scenarios

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stevefprice
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by stevefprice »

Brenmusik wrote: Thu Apr 02, 2026 8:38 am
The sight of a 10 strength Frenchie with a German commander – had he no shame?
Leading the charge onto Utah, around turn 50 was a little upsetting (you know who you are).
:mrgreen: :mrgreen:

In the immortal, and translated, words of Manuel:

"Quoi? Je ne sais rien!! Je suis de Paris!!"

I do declare it has to have been my finest moment in OoB :lol:

Off for a pastis and gauloise in my shiny tank.
Brenmusik
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by Brenmusik »

Touche, a well aimed riposte :) I'll get him in 2.4 :roll:
stevefprice
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by stevefprice »

@KarisFraMauro -

China vs Japan, battle of the transport ships :D

Context for everyone else, as the Chinese nationalist (blue) player I have used my transports to bottle up the Japanes Transports. The game is can the Japanese sink mine faster than I can replace them whilst I sink theirs.
China vs Japan - Battle of the transports..jpg
China vs Japan - Battle of the transports..jpg (391.62 KiB) Viewed 4905 times
Brenmusik
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by Brenmusik »

Nothing wrong in gaming the system .. is there?
As the other Japanese player, I'm thinking of adding my airpower to the struggle. Trouble is, it's on the other side of the map. It could be all over by the time they arrive :(
nero156
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by nero156 »

ha its good to know how many Rp do You have! :lol: :lol: :lol:
stevefprice
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by stevefprice »

nero156 wrote: Tue Apr 07, 2026 11:43 am ha its good to know how many Rp do You have! :lol: :lol: :lol:
:lol: I'd worry if I was ever in danger of needing to spend it all :D
stevefprice
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by stevefprice »

Brenmusik wrote: Tue Apr 07, 2026 11:37 am Nothing wrong in gaming the system .. is there?
If it's good enough for Captain Kirk then it's good enough for me :mrgreen:

Possibly one the younglings might not get :wink:
KarisFraMauro
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by KarisFraMauro »

I know my Kobayashi Maru, heh... I'd say China has the edge in that scene simply because it gets continuous reinforcements of infantry while Japan only got one splurge, as far as I remember anyway.
Erik2
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2v2 Barbarossa Nord 1941

Post by Erik2 »

2v2 Barbarossa Nord 1941
https://jottacloud.com/s/457ff08f731082 ... 058bf2d7a4

This is an update of all previous Finland 1941 scenarios.
It covers the German invasion of the (Soviet occupied) Baltic countries, the Finnish move towards Leningrad to regain territory lost in the Winter War and the German sideshow against Murmansk.
One German, one Finnish and two Soviet players.

I have created a few challenges if anyone would like to help testing the scenario.

Erik
KarisFraMauro
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by KarisFraMauro »

I may get around to giving that a try once I wrap up a few more of my current games. Me and Bren having quite the time demonstrating that it absolutely is possible for the allies to win in 2.0 of Overlord, heh.
Brenmusik
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by Brenmusik »

I am trying, honest and it is fun .. even without AA guns :(
KarisFraMauro
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by KarisFraMauro »

I think we've got a grip on surviving, which represents an improvement over my past experiences with the allies on that map :) Advancing however shall be an entirely different beast, not least in light of how determined our foes are. I've got six Overlord games going and this is the only one I'm really enthusiastic about. Terrain is key, and it really sets the map apart from some of Eriks other maps where everything is a slog. It is possible to rush about on certain roads, but... Is it wise? Perhaps not. At least the option is there anyway. Having to figure out the best positioning is a real delight for the old brain cells.
Erik2
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2v2 Vesting Holland 1940 4.0

Post by Erik2 »

2v2 Vesting Holland 1940 4.0

https://jottacloud.com/s/457c3fb91ee5b3 ... 087e30ba24

Moved unit size from battalions to regiments.
Playbalance changes, mainly weakening the French.

Erik
Erik2
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2v2 Burma 1942-45 1.2

Post by Erik2 »

2v2 Burma 1942-45 1.2

https://jottacloud.com/s/457c9e9d069643 ... 0b9ef14c95

Redone the air handling, better playbalance and generally more air units.
I will create a few challenges for testing this version. Please feel free to join.
Erik
Erik2
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2v2 Barbarossa Nord 1941 v1.1

Post by Erik2 »

2v2 Barbarossa Nord 1941 v1.1
https://jottacloud.com/s/457d3d722d17d8 ... bdb5ab4138

All Luftwaffe units are now deployed on airfields at start.
Erik
Erik2
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2v2 Tarawa 1943 1.2

Post by Erik2 »

2v2 Tarawa 1943 1.2
https://jottacloud.com/s/457beb3bf73499 ... 3bcefb4357

This battle is often referred to as 'Bloody Tarawa'.
The target for the invasion was actually the small Betio Island. Tarawa is the name of the atoll.

2 US and 2 Japanese players.
I will create a couple of challenges. Please join in if you'd like to help testing the scenario.
Erik
Erik2
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2v2 Operation Overlord 1944 2.2

Post by Erik2 »

2v2 Operation Overlord 1944 2.2
https://jottacloud.com/s/457dcd017ebd29 ... 7a8e1bfe9d

Added one AT unit to each Allied Corps.
KarisFraMauro
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by KarisFraMauro »

Joined a couple more of the test games :) One general thing I'd encourage for everyone setting things up is to turn on quick unit experience though. Experience is of course primarily a feature for single player campaigns, but provided you select the quick option it can play a fun role even in multiplayer.

Additionally I'm glad to hear of the addition of more AT. Camouflaged I hope, although not super important. My current Overlord games seem to be on a bit of a hiatus for the moment but for the UK one at least I have managed to put my single AT to valuable use. Positioned properly they really do make the difference for blunting an Axis counterattack, especially in light of the prominence of armour.
steelwarrior
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by steelwarrior »

Do your custom campaigns of for example Germany east allow for core units to be taken from one campaign to the other?
Erik2
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by Erik2 »

steelwarrior wrote: Mon Apr 20, 2026 7:42 am Do your custom campaigns of for example Germany east allow for core units to be taken from one campaign to the other?
I think they do, but these campaigns are really old and I haven't done any work on them in a long time.
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