New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

A forum to discuss custom scenarios, campaigns and modding in general.

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Acer6920
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Acer6920 »

phcas wrote: Sun Mar 29, 2026 6:34 am Hi, I think the units look also good without the symbols. What do you think?
I know the question was directed to Tobi but when the pictures are fine for you then everyone should accept this.
So from my side i give you +1 for the pictures if that is allowed :D
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

Hi, I think the units look also good without the symbols. What do you think?

Thanks, I’m glad you like them 🙂
Of course, an original will always remain an original, that’s clear — but personally, it doesn’t bother me if certain vehicles or aircraft are missing the swastika.
The focus is on the vehicles themselves, and the overall impression still remains authentic.
Anyone can later add or modify the images as they wish.
I will continue working on making the reconstructions and colorizations as accurate as possible, and I’m also looking for alternatives. :mrgreen:
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

Acer6920 wrote: Sun Mar 29, 2026 10:51 am
phcas wrote: Sun Mar 29, 2026 6:34 am Hi, I think the units look also good without the symbols. What do you think?
I know the question was directed to Tobi but when the pictures are fine for you then everyone should accept this.
So from my side i give you +1 for the pictures if that is allowed :D

Thank you.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by RobertCL »

Hi PCAS,
Hi, I think the units look also good without the symbols. What do you think?
I think we should not "be more catholic than the Pope".
Firstly this is only a game.
Then historical accuracy brings game immersion.
I hate what nazism represents but hiding symbols is a form of hypocrisy (political correctness).
Personnaly I would stick to realism meaning real history and not a "fake" one.
But if there is a legal obligation, compliance is mandatory. What are the risks of non-compliance for Pz Corps ?
To my knowledge only France and Germany are behaving in such a way. For instance Medal of Honor Allied Assault (a FPS game) in France did not have any historical symbols, so most of players did purchase the English version of the game...
Keeping symbols in English and Russian version of Pz Corps while hiding them in German and French version of the game seem neither realistic nor even wished.
Last edited by RobertCL on Sun Mar 29, 2026 8:26 pm, edited 2 times in total.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

Hi Phcas, one more question. What size do these portraits need to be so that your frame fits? :?:
Yamashita_Tomoyuki.jpg
Yamashita_Tomoyuki.jpg (84.2 KiB) Viewed 703 times
b0769520-eae6-47c4-bd59-6500677009c3.png
b0769520-eae6-47c4-bd59-6500677009c3.png (457.21 KiB) Viewed 703 times
yt.png
yt.png (438.47 KiB) Viewed 694 times
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by bondjamesbond »

:lol: :wink:


Image
A parade in Milan, Italy, 1938.

https://cloud.mail.ru/photo_colorizer/
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Imeror »

bondjamesbond wrote: Sat Mar 28, 2026 10:56 am
Has censorship and the like already reached AI?

I've stopped doing russian translation for my campaigns precisely because the AI used by Copilot suddenly refused one day to translate anything related to the war in Ukraine in Russian. And since my contents are mostly about modern time, I was mostly stuck :lol: As soon as I wanted to translate something about fighter jets above Ukraine : BAM, the AI locked itself :lol:
I was able to do it from French to English and to German to test a bit, but the AI refused to do it towards Russian.
I have asked a bit (I was surprised that an AI refused to work, I had to restart a session since it totally locked); it was apparently asked by Russia itself to reduce the amount of content speakers from other countries could share with russian people on this topic.

So yes, AIs are set up to obey laws of countries since quite a long time.


I have stopped to use AI anyway, so problem removed for me :lol:
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by phcas »

Tobi72 wrote: Sun Mar 29, 2026 12:15 pm Hi Phcas, one more question. What size do these portraits need to be so that your frame fits?
#FaceExample.png
#FaceExample.png (49.16 KiB) Viewed 578 times
#Face2.png
#Face2.png (451 Bytes) Viewed 578 times
#Face.png
#Face.png (5.61 KiB) Viewed 578 times
Greetings
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

Here is package number 36. Since I wasn't sure if I scaled the portraits correctly, I've also included the color images so you can edit them again if needed.
BigUnit#36.zip
(2.6 MiB) Downloaded 12 times
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by bondjamesbond »

RobertCL wrote: Sun Mar 29, 2026 11:30 am Hi PCAS,
Hi, I think the units look also good without the symbols. What do you think?
I think we should not "be more catholic than the Pope".
Firstly this is only a game.
Then historical accuracy brings game immersion.
I hate what nazism represents but hiding symbols is a form of hypocrisy (political correctness).
Personnaly I would stick to realism meaning real history and not a "fake" one.
But if there is a legal obligation, compliance is mandatory. What are the risks of non-compliance for Pz Corps ?
To my knowledge only France and Germany are behaving in such a way. For instance Medal of Honor Allied Assault (a FPS game) in France did not have any historical symbols, so most of players did purchase the English version of the game...
Keeping symbols in English and Russian version of Pz Corps while hiding them in German and French version of the game seem neither realistic nor even wished.
:D At that point, the Vatican had issued so many documents to allow war criminals to scatter across the globe that even the world’s intelligence agencies—the CIA, the KGB and so on—might well have been envious ))) But here we are again, caught up in the currently fashionable censorship, so strictly Pokémon, bunnies and bees—though it’s not clear what the insect rights activists might have to say about that )))
https://bigpicture.ru/krysinye-tropy-va ... ak-katoli/

And now we have to come up with rose petals and confetti instead of explosions and bombs – and make sure we don’t offend some idiots’ religious sensibilities, national identity, sexual minorities’ rights, and so on )))
Imeror wrote: Sun Mar 29, 2026 6:25 pm
bondjamesbond wrote: Sat Mar 28, 2026 10:56 am
Has censorship and the like already reached AI?

I've stopped doing russian translation for my campaigns precisely because the AI used by Copilot suddenly refused one day to translate anything related to the war in Ukraine in Russian. And since my contents are mostly about modern time, I was mostly stuck :lol: As soon as I wanted to translate something about fighter jets above Ukraine : BAM, the AI locked itself :lol:
I was able to do it from French to English and to German to test a bit, but the AI refused to do it towards Russian.
I have asked a bit (I was surprised that an AI refused to work, I had to restart a session since it totally locked); it was apparently asked by Russia itself to reduce the amount of content speakers from other countries could share with russian people on this topic.

So yes, AIs are set up to obey laws of countries since quite a long time.


I have stopped to use AI anyway, so problem removed for me :lol:
:lol: :lol: :lol:
Don’t put too much faith in rumours or AI ) I hope you’re not planning to replace historical figures with Pokémon, at least )))

Image
Image
Image
A playful beauty riding a bomber: pin-ups featuring American bombers from the Second World War.

I hope feminists all over the world won’t turn on us ))) Although we need to choose images that won’t offend or upset anyone ))) I suggest making the photos transparent ))))
https://yandex.uz/images/search?lr=1033 ... %20мировой.

Image
As I understand it, the crew of that bomber were really good ))
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Imeror »

I would prefer to let the subject go so that we can return to the discussions related to the mod, but there are 2/3 points on which I must react.


RobertCL wrote: Sun Mar 29, 2026 11:30 am To my knowledge only France and Germany are behaving in such a way. For instance Medal of Honor Allied Assault (a FPS game) in France did not have any historical symbols, so most of players did purchase the English version of the game...
The French version of Medal of Honor is a special case, as we were indirectly affected by German law. Localizing a US (or Japanese) game for Europe required more work back then than it does today, since it involved converting from NTSC to PAL format and addressing other time-consuming technical issues (not to mention the languages, of course). To save time and money, publishers (EA Games in this case) aligned all European versions with the same model (except for the languages ​​in the largest markets). And since, unfortunately, a version complying with French law (which has no law prohibiting the use of the swastika) couldn't be sold in Germany, a version scrupulously adhering to German law was chosen for all major European releases.

Many games of the time followed this model, but fortunately only when the changes were minor. I invite you to watch the German version of Command and Conquer Generals for a laugh, in which the game's soldiers are replaced by robots and cyborgs. In such extreme cases, an exclusively German version was produced and the rest of Europe were able to enjoy the usual US Rangers vs Chinese Red Guards of the original game :lol:

Frankly, even though I agree that it's a shame and that I would have preferred an original version, removing the swastika is only a minor aesthetic mistake.


Edit : I badly read and believed you talked about the original MOH on the PS1 (which had the same censorship issue).
You could remove the part about NTSC to PAL since it is a computer game, but it is basically the same reason.



bondjamesbond wrote: Mon Mar 30, 2026 12:08 pm And now we have to come up with rose petals and confetti instead of explosions and bombs – and make sure we don’t offend some idiots’ religious sensibilities, national identity, sexual minorities’ rights, and so on )))
Let's not exaggerate; it's not that the Germans are particularly sensitive.

At the end of the war, Germany was a field of ruins. They had terrorized Europe for a few years and committed numerous war crimes, and the country paid an enormous price for it. The Western Allies carried out massive bombing campaigns that devastated industrial cities, while the Soviets were taking revenge for the hell they had experienced in their own cities a few years earlier.
After the physical destruction : the political and moral reckoning. The Trials publicly exposed the crimes of the Nazi leadership and established responsibility for the war and the massacres. In many areas, the inhabitants living near concentration and extermination camps were brought there by Allied forces so they would fully grasp what had been done in their name. This confrontation with the reality of the regime and the scale of the devastation contributed to a long process of guilt and shame into the population. The political leaders who shaped postwar Germany were determined to ensure that such horrors would never happen again.
One of their priorities was to prevent any possibility of Nazism being glorified or its symbols being used to inspire admiration. Thus, the only contexts in which Germans were to see swastikas were primarily in educational materials, so they could learn about past events while remaining within a framework that conveyed the horror of what had occurred. No glorification of panzers rolling towards victory : just pain and horrors.

So no, the swastika issue isn’t simply censorship because Germans were particularly sensitive. Seen from today, 80 years later, it may feel distant or excessive, but when these decisions were made, the implications were still painfully clear to everyone.

In our strategy‑game context, I think everyone understands the historical issues, so I am entirely in favor of representing the swastika; but it would be a big mistake to take the subject lightly by assuming that Germans are just fans of censorship.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by bondjamesbond »

Imeror wrote: Mon Mar 30, 2026 2:04 pm I would prefer to let the subject go so that we can return to the discussions related to the mod, but there are 2/3 points on which I must react.


RobertCL wrote: Sun Mar 29, 2026 11:30 am To my knowledge only France and Germany are behaving in such a way. For instance Medal of Honor Allied Assault (a FPS game) in France did not have any historical symbols, so most of players did purchase the English version of the game...
The French version of Medal of Honor is a special case, as we were indirectly affected by German law. Localizing a US (or Japanese) game for Europe required more work back then than it does today, since it involved converting from NTSC to PAL format and addressing other time-consuming technical issues (not to mention the languages, of course). To save time and money, publishers (EA Games in this case) aligned all European versions with the same model (except for the languages ​​in the largest markets). And since, unfortunately, a version complying with French law (which has no law prohibiting the use of the swastika) couldn't be sold in Germany, a version scrupulously adhering to German law was chosen for all major European releases.

Many games of the time followed this model, but fortunately only when the changes were minor. I invite you to watch the German version of Command and Conquer Generals for a laugh, in which the game's soldiers are replaced by robots and cyborgs. In such extreme cases, an exclusively German version was produced and the rest of Europe were able to enjoy the usual US Rangers vs Chinese Red Guards of the original game :lol:

Frankly, even though I agree that it's a shame and that I would have preferred an original version, removing the swastika is only a minor aesthetic mistake.


Edit : I badly read and believed you talked about the original MOH on the PS1 (which had the same censorship issue).
You could remove the part about NTSC to PAL since it is a computer game, but it is basically the same reason.



bondjamesbond wrote: Mon Mar 30, 2026 12:08 pm And now we have to come up with rose petals and confetti instead of explosions and bombs – and make sure we don’t offend some idiots’ religious sensibilities, national identity, sexual minorities’ rights, and so on )))
Let's not exaggerate; it's not that the Germans are particularly sensitive.

At the end of the war, Germany was a field of ruins. They had terrorized Europe for a few years and committed numerous war crimes, and the country paid an enormous price for it. The Western Allies carried out massive bombing campaigns that devastated industrial cities, while the Soviets were taking revenge for the hell they had experienced in their own cities a few years earlier.
After the physical destruction : the political and moral reckoning. The Trials publicly exposed the crimes of the Nazi leadership and established responsibility for the war and the massacres. In many areas, the inhabitants living near concentration and extermination camps were brought there by Allied forces so they would fully grasp what had been done in their name. This confrontation with the reality of the regime and the scale of the devastation contributed to a long process of guilt and shame into the population. The political leaders who shaped postwar Germany were determined to ensure that such horrors would never happen again.
One of their priorities was to prevent any possibility of Nazism being glorified or its symbols being used to inspire admiration. Thus, the only contexts in which Germans were to see swastikas were primarily in educational materials, so they could learn about past events while remaining within a framework that conveyed the horror of what had occurred. No glorification of panzers rolling towards victory : just pain and horrors.

So no, the swastika issue isn’t simply censorship because Germans were particularly sensitive. Seen from today, 80 years later, it may feel distant or excessive, but when these decisions were made, the implications were still painfully clear to everyone.

In our strategy‑game context, I think everyone understands the historical issues, so I am entirely in favor of representing the swastika; but it would be a big mistake to take the subject lightly by assuming that Germans are just fans of censorship.
Yeah, I’ve read that in some countries they deliberately remove the swastika or the hammer and sickle, but that’s just daft, because apart from losing authenticity, the game loses all its other aspects. I used to be a big fan of the Commando series. But when I bought one of the games, I was horrified to see that even the Japanese circle had been removed from the wings. Everything’s fine in moderation! But I found a mod that restores the historical accuracy, and I’m playing with it now! The same thing happened with the ‘No Words in Russian’ map – that mission was cut from all versions of Call of Duty, including the Russian version, so I had to play the pirated version )))
https://stopgame.ru/blogs/topic/109870/ ... os_chast_1

Right, let’s get back to the mod—we’ll deal with the ghosts of communism, Nazism and so on later. For me, it’s only this aspect of the story that helps me feel the authentic historical atmosphere and spirit of that era; otherwise, the game shifts from being a historical experience to a battle against some incomprehensible little dummies ))) Well, I must admit that I take great pleasure in mowing down the SS troops, who are veiled here in SE, more than any other pixels )))

Image
Last edited by bondjamesbond on Mon Mar 30, 2026 8:19 pm, edited 1 time in total.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

Here is package #37. Tomorrow I will try to deliver two more packages, then I will take a break for at least the entire month of April, as already announced.
Phcas, I sent you a message in case you're browsing incognito.
BigUnit#37.zip
(2.64 MiB) Downloaded 11 times
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by bondjamesbond »

Tobi72 wrote: Mon Mar 30, 2026 5:57 pm Here is package #37. Tomorrow I will try to deliver two more packages, then I will take a break for at least the entire month of April, as already announced.
Phcas, I sent you a message in case you're browsing incognito.

BigUnit#37.zip
:lol:

Toby, have you decided to take a break from swastikas and the other horrors of war!? I hope that when you come back tanned and relaxed, we’ll see those hex traps back on the map again.
Image
The terrifying traps of the Vietnamese guerrillas. Vietnam, 1960s.
https://fishki.net/51836-zhutkie-lovush ... -foto.html
https://en.topwar.ru/63028-probely-vetn ... ancev.html
https://union.4bb.ru/viewtopic.php?id=971&p=30#p127689
Last edited by bondjamesbond on Tue Mar 31, 2026 9:58 am, edited 2 times in total.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

I think I'll continue coloring the BigUnits images after the break so we can finish this work. Here's package number 38.
BigUnit#38.zip
(2.8 MiB) Downloaded 7 times
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by bondjamesbond »

Tobi72 wrote: Tue Mar 31, 2026 8:22 am I think I'll continue coloring the BigUnits images after the break so we can finish this work. Here's package number 38.BigUnit#38.zip
Image
Image
I hope that the long-awaited 3.50 update will be released in April, featuring all the work you’ve managed to find and process.
https://fishki.net/3090364-streljajuwie ... vojny.html

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

Hi Phcas, there might be a small error here. The Na-To
Type5 Na-To.png
Type5 Na-To.png (192.54 KiB) Viewed 239 times
and the Ho-Ri have the same graphic.
Screenshot 2026-03-31 142248.png
Screenshot 2026-03-31 142248.png (11.1 KiB) Viewed 252 times
I constructed a Ho-Ri Type 5 here in front of a factory site; its development was largely experimental. Only prototypes or wooden models were completed until 1945. But it's interesting.
Ho_Ri_Type_5.png
Ho_Ri_Type_5.png (148.75 KiB) Viewed 240 times
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

Here is package number 39. That's all for now. See you soon.
BigUnit#39.zip
(1.85 MiB) Downloaded 7 times
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by bondjamesbond »

Tobi72 wrote: Tue Mar 31, 2026 12:28 pm Hi Phcas, there might be a small error here. The Na-To Type5 Na-To.pngand the Ho-Ri have the same graphic.Screenshot 2026-03-31 142248.png

I constructed a Ho-Ri Type 5 here in front of a factory site; its development was largely experimental. Only prototypes or wooden models were completed until 1945. But it's interesting.Ho_Ri_Type_5.png
Image
I like it )

Image
https://takihomepage.web.fc2.com/

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Бои в коммуне Мюлуз (Франция), 1944 г.
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