Vae Victis - Romans vs. Etruscans: Ongoing

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kronenblatt
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Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

The Vae Victis (‘Woe to the Conquered’) campaign covers the wars between the Romans and the Etruscans in central Italy in the late fourth century BC, unfolding over a series of seven Years.

Players represent these two major factions, playing co-operatively in teams within each major faction (2-3 players in each team). The idea with more than one player in each team is that we can relieve each other when real life calls and still ensure that the campaign progresses. Furthermore, players can, if desired, focus on what they enjoy the most: the strategic considerations on the map or on the actual in-game battles. (This could vary over time as agreed within teams, depending on real life commitments.)

Five non-major factions (Gauls, Samnites, Greeks, Umbrians, and Sabines) are also potentially available, as part of successful diplomacy, in the form of allies to the armies of the major factions in battles or even as outright armies of their own, then controlled by the major factions.

The main objective is to control the enemy faction's capital, the campaign ending immediately in victory for a major faction if the opposing major faction loses control of its capital.

Battles will be fought in Field of Glory II: Ancients, using a separate module (to allow for all allies) with applicable army lists from Paul59's marvellous TT Mod (permission granted by Paul already, many thanks!). (The module is already created and can, once the campaign launches, be downloaded in-game: very quick and easy.)
  • Etruscans (Etruscan 330-280 BC)
  • Romans (Roman 340-281 BC)
  • Gauls (Gallic Lowland Tribes 390-301 BC)
  • Samnites (Samnite 355-272 BC)
  • Greeks (Greek (Western) 380-281 BC)
  • Umbrians (Umbrian 490-260 BC)
  • Sabines (Italian Hill Tribes 490-275 BC)
Etruscans
  • Maeglyr
  • kronenblatt
  • rockmanbob123
Romans
  • DIVM
  • ilpars
  • ...
If you think this looks interesting, please read the rules (see next post). If you're still interested after that and can commit to a slow-pace campaign that will 'drag on' for months or longer, please PM me. Welcome!
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
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Rules v0.98 as of March 16, 2026

Post by kronenblatt »

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kronenblatt
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Map and Board - No City Control

Post by kronenblatt »

VaeVictis_MAP_NOCONTROL.jpg
VaeVictis_MAP_NOCONTROL.jpg (1.43 MiB) Viewed 1975 times
kronenblatt's campaign and tournament thread hub:

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kronenblatt
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Map and Board

Post by kronenblatt »

VaeVictis_MAP.jpg
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kronenblatt's campaign and tournament thread hub:

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Vae Victis - Romans vs. Etruscans: Forming teams!

Post by kronenblatt »

Etruscans
  • Maeglyr
  • kronenblatt
Romans
  • DIVM
  • ilpars
Major Faction not yet decided
  • rockmanbob123
  • ...
If you think this looks interesting, please read the rules ([LINK]). If you're still interested after that and as the sixth player can commit to a slow-pace campaign that will 'drag on' for months or longer, please PM me. Welcome!
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
kronenblatt
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Vae Victis - Romans vs. Etruscans: Forming teams!

Post by kronenblatt »

Etruscans
  • Maeglyr
  • kronenblatt
  • rockmanbob123
Romans
  • DIVM
  • ilpars
  • ...
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
kronenblatt
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Vae Victis - Deploying Armies

Post by kronenblatt »

The Romans deployed their two Armies in Tarquinii and Clusium, the Etruscans in Arretium and Volaterrae.
kronenblatt's campaign and tournament thread hub:

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Vae Victis - Operation 1: Roman

Post by kronenblatt »

The Romans selected Army Operation, and moved two hexes northwards from Clusium but their Army in Tarquinii failed in its first move attempt.
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Vae Victis - Operation 1: Etruscan

Post by kronenblatt »

The Etruscans selected Army Operation as well, and their Army I moved south one hex from Arretium, entering the ZoC of Roman Army II. The Etruscan Army II managed to move along the road from Volaterrae to Populonia before failing to move further.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

VaeVictis_Current.jpg
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

So question to the Romans is: does the Roman Army II attack the Etruscan Army I?
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DIVM
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by DIVM »

The Augurs report birds flying right, and the sheep entrails and liver clear.
Soldiers start falling into formation. Battle it is!
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

Great!

BATTLE NEAR ARRETIUM
Roman Army II (Roman with no allies, 1550 FP) versus Etruscan Army I (Etruscan with no allies, 1550 FP). Mediterranean Hilly.

(Rolled for Map Type… 2 => Terrain in Attacker’s hex => Hilly)
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DIVM
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by DIVM »

Who creates the challenge? Is it the attacker or the defender?
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by kronenblatt »

I’d say the DEFENDER and then with himself as SIDE B. This in order for the other player to be Side A and thus to immediately get it after having accepted the challenge so can deploy. Plus consistent with that ATTACKER should be SIDE A to be the one to move first.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing

Post by Maeglyr »

Game set for the first battle of the campaign, password : firstblood !

May the Gods be with us !

PS : by default, I made a unranked game. We can see in the future if you want rank the games (I'm agree).
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