March of the Eagles : additional campaigns and content

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bondjamesbond
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Re: March of the Eagles : additional campaigns and content

Post by bondjamesbond »

Imeror wrote: Fri Feb 20, 2026 2:44 pm
bondjamesbond wrote: Fri Feb 20, 2026 12:23 pm
I don't quite understand the author's idea. I have a bunch of enemies, but my cavalry contingent from the core cannot participate in this map at all. What did the author want to show us? And for some reason, the death of the main character does not immediately lead to defeat!

I see, so I will investigate.


My initial intentions : Polybius describes a skirmish preceding the battle of Agrigente. The Numidian cavalry (I also used medium cavalry in the game, as the Numidians have no anti-cavalry attack) was sent to harass the Roman camp in order to force the Roman cavalry into battle before the main armies were in position. The Roman cavalry decided to make a sortie, but the Numidians immediately retreated. The Romans pursued them, believing they were fleeing. However, the Numidians were actually trying to lure the Roman cavalry into a trap: Carthaginian troops were lying in ambush and attacked the Romans just as they thought they were winning the skirmish.
Since the Roman cavalry suffered very heavy losses, I decided to add a consul to bring back to camp alive to give an achievable objective to a skirmish that the player is supposed to lose. Once the consul's unit reaches the first objective, the ambush is triggered, and a second objective appears where the consul must be brought back to camp.


About the deployment of core units :In fact, you can deploy two units near the second roman camp to accompany the consul's cavalry.


About the death of the consul : It is the point I have to investigate. If he dies, you are supposed to lose at the end of the next turn (not immediately, since victory condition is trigerred at the end of both the player AND computer turns ; and since the computer play first in this scenario, the defeat screen should arrive only at the end of the player turn).
An investigation is required :lol:

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Finally, I completed this challenging mission. The consul is safe, and we continue our journey.
Attachments
(20.02.2026) Skirmish under Taurus hill, Turn 11.rar
(19.71 KiB) Downloaded 13 times
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bondjamesbond
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Re: March of the Eagles : additional campaigns and content

Post by bondjamesbond »

Another incomprehensible mission ) I destroyed all the enemies, but for some reason I wasn't awarded the victory ) What did I do wrong that I didn't even deserve a normal victory?

Image Image Image Image


Who should I surrender to if all the advancing enemies are dead? To the spirits of Carthage! :lol: :lol: :lol: :lol:
Attachments
(20.02.2026) The Battle of Agrigentum, Turn 15.rar
(25.52 KiB) Downloaded 10 times
https://mynickname.com/id73473
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Imeror
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Re: March of the Eagles : additional campaigns and content

Post by Imeror »

bondjamesbond wrote: Fri Feb 20, 2026 4:24 pm Another incomprehensible mission ) I destroyed all the enemies, but for some reason I wasn't awarded the victory ) What did I do wrong that I didn't even deserve a normal victory?

Who should I surrender to if all the advancing enemies are dead? To the spirits of Carthage! :lol: :lol: :lol: :lol:
Pyrrhic victory; the garrison within the walls is ready to pick off the survivors.


More seriously, there are four essential victory conditions that the game checks:
- the survival of the consuls (as usual);
- both Roman camps are still controlled by the player;
- fewer than 10 Carthaginian units marked as "core" (the garrison is marked as auxiliary and does not count) are still alive on the battlefield;
- any consul must be on the Carthaginian camp.

I didn't encounter any problems during my test, but I know it's impossible for you to translate everything. So, I bet that the final victory condition (bringing a consul to the Carthaginian camp) wasn't met in your game.
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
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Re: March of the Eagles : additional campaigns and content

Post by bondjamesbond »

Imeror wrote: Fri Feb 20, 2026 8:55 pm
bondjamesbond wrote: Fri Feb 20, 2026 4:24 pm Another incomprehensible mission ) I destroyed all the enemies, but for some reason I wasn't awarded the victory ) What did I do wrong that I didn't even deserve a normal victory?

Who should I surrender to if all the advancing enemies are dead? To the spirits of Carthage! :lol: :lol: :lol: :lol:
Pyrrhic victory; the garrison within the walls is ready to pick off the survivors.


More seriously, there are four essential victory conditions that the game checks:
- the survival of the consuls (as usual);
- both Roman camps are still controlled by the player;
- fewer than 10 Carthaginian units marked as "core" (the garrison is marked as auxiliary and does not count) are still alive on the battlefield;
- any consul must be on the Carthaginian camp.

I didn't encounter any problems during my test, but I know it's impossible for you to translate everything. So, I bet that the final victory condition (bringing a consul to the Carthaginian camp) wasn't met in your game.
Image Image Image Image

Image Image


You were right, as soon as the consul reached the Carthaginian field camp, the game ended with my convincing victory. We are moving on, and I am about to storm this city, which we have been besieging for more than one map.


So, I finished this chapter by killing the enemy general and defeating the Carthaginian army. I guess there's going to be a sequel?

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Attachments
(21.02.2026) Storming of Agrigentum, Turn 16.rar
(24.06 KiB) Downloaded 10 times
(21.02.2026) The Battle of Agrigentum, Turn 14.rar
(25.39 KiB) Downloaded 9 times
https://mynickname.com/id73473
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Tobi72
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Re: March of the Eagles : additional campaigns and content

Post by Tobi72 »

Hi Imeror, I've been replaying your first campaign with the upcoming RomeCorps update 0.4 over the past few days. I've revised the selection of purchasable units and hope to have removed duplicate missions. The campaign is really fun and everything works, including carrying over core troops to the next campaign. Some players might find the prestige value a bit low, but that's just a minor point. Perhaps I should leave the creation of the Roman campaigns to you. :wink: Next, I will curb the awarding of prizes and the inflation of heroes; otherwise, half the army will consist of Roman superheroes after the first campaign. I have so much work with the mod that I have little time for writing/editing campaigns.
KM.png
KM.png (533.9 KiB) Viewed 1106 times
The Roman bridge engineers have a switching function for transport, so you don't need to buy one.
KM1.png
KM1.png (559.86 KiB) Viewed 1106 times
KM2.png
KM2.png (553.12 KiB) Viewed 1106 times
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
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Re: March of the Eagles : additional campaigns and content

Post by bondjamesbond »

Tobi72 wrote: Sat Feb 21, 2026 8:35 pm Hi Imeror, I've been replaying your first campaign with the upcoming RomeCorps update 0.4 over the past few days. I've revised the selection of purchasable units and hope to have removed duplicate missions. The campaign is really fun and everything works, including carrying over core troops to the next campaign. Some players might find the prestige value a bit low, but that's just a minor point. Perhaps I should leave the creation of the Roman campaigns to you. :wink: Next, I will curb the awarding of prizes and the inflation of heroes; otherwise, half the army will consist of Roman superheroes after the first campaign. I have so much work with the mod that I have little time for writing/editing campaigns.KM.pngThe Roman bridge engineers have a switching function for transport, so you don't need to buy one.KM1.pngKM2.png
What wonderful new units I had to play without )) But I hope the update is just around the corner )))
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Tobi72
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Re: March of the Eagles : additional campaigns and content

Post by Tobi72 »

There are still some things to change and check, so it will take a while before the update can be released. :idea:
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
Imeror
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Re: March of the Eagles : additional campaigns and content

Post by Imeror »

Sorry for the absence from the forum, it was time for me to take another short break.

bondjamesbond wrote: Fri Feb 20, 2026 9:59 pm I guess there's going to be a sequel?
Of course... but it is time for more Modern Conflicts again!

Only 1 scenario remaining to do, and the serbian campaign will finally be ready! :lol:


There are several small things that I need to add, so it take some time ; more than what I have done for March of the Eagles last months.

I have tried to create heroes for Serbia (Akkula didn't created them for minor factions that don't have campaigns), but I have never tried it before, so I hope it will work and that I will not be stuck several hours trying to figure why it don't work (probability is quite high, to be honest :lol: )

I also assemble another custom soundtrack. I try to give each region it's own ambient sound, and I told to myself that Balkan should have its own, different than regular Europe. Since I spent a lot of time on MC, my ears need to hear something different ingame :lol:
that's why I included Tobi's cancelled custom track from his "Adventures on Afghanistan" campaign on mine happening in Central Asia, or why I created a new one for Sahel region, instead of using the regular "desert" theme.
I also intend to subdivise Europe the same way.

A lot of small things. Not very long individually, but when we take all of them together, that result in a lot of things to do :lol:


The First Punic War campaigns are obviously far to be finished. We barely made it from -264 to -262. There are still 22 years to do :lol:
Not all will be as long as the last one. To be frank, Polybius just tell about the next year planned : "The consuls Lucius Valerius Flaccus and Titus Otacilius Crassus did everything that could be expected of them."
We have some more precise clues, but it's hard to be more vague. Therefore, just two or three small filler scenarios will be enough for 493AUC :lol:



Tobi72 wrote: Sat Feb 21, 2026 8:35 pm Perhaps I should leave the creation of the Roman campaigns to you. :wink:
I'm not sure all players have the courage to embark on such a long campaign to replay the First Punic War. As I mentioned earlier, I've already made 18 scenarios for the first two years :lol: . It's shaping up to be a particularly long campaign, and I think many people would prefer something more classic, with only 15-20 scenarios before moving on to the Second Punic War (or any other content).
In a more traditional campaign, I think it could have been a good choice to make the landing at Messina the first scenario, the battle of Agrigentum as the second one, then move to the naval battles two years later, etc... It should make 15/20 scenarios for the whole war ; but I fear to count how many are needed with the scale I choose :lol:

And thank you for all this work! I haven't tried 0.4 yet, but I suspect I'll have to replace my generic Greeks with real Syracusans in a future update of 490 and 491 AUC :lol:


By the way, may I ask something for a future update? Could you create a tile icon in the scenario editor representing a ship seen from above?
It is for a... secret project :mrgreen:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
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Re: March of the Eagles : additional campaigns and content

Post by Tobi72 »

Hi, no, everything is fine. Once I finish the mini-campaign for Modern Conflicts, I will start working on the first Roman campaign (not counting the tutorial campaign).

You didn’t create the Sicily map for nothing. I plan to keep the campaign a bit more compact and add a few fictional missions here and there. That way the first campaign should end up with around 12–15 missions, which should be more than enough.
:idea:
About the ship — do you mean a trireme seen from a bird’s-eye view?

...something like this?
Screenshot 2026-03-12 141923.png
Screenshot 2026-03-12 141923.png (309.88 KiB) Viewed 491 times
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
Imeror
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Re: March of the Eagles : additional campaigns and content

Post by Imeror »

Tobi72 wrote: Thu Mar 12, 2026 7:56 am ...something like this?
Precisely !

Thanks a lot, I hope it will be in a future update.
If I remind well my "planning", I will need something like that for 494AUC :mrgreen:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
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Re: March of the Eagles : additional campaigns and content

Post by Tobi72 »

Imeror wrote: Fri Mar 13, 2026 9:23 pm
Tobi72 wrote: Thu Mar 12, 2026 7:56 am ...something like this?
Precisely !

Thanks a lot, I hope it will be in a future update.
If I remind well my "planning", I will need something like that for 494AUC :mrgreen:
Yes, it will be included in the next update, but I can't give you a date. I can only say that I'll be starting the Roman campaign soon, but I don't know how long it will take.
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
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Re: March of the Eagles : additional campaigns and content

Post by bondjamesbond »

Imeror wrote: Fri Mar 13, 2026 9:23 pm
Tobi72 wrote: Thu Mar 12, 2026 7:56 am ...something like this?
Precisely !

Thanks a lot, I hope it will be in a future update.
If I remind well my "planning", I will need something like that for 494AUC :mrgreen:
:lol: :lol: :lol:

It seems our French friend didn’t get enough of playing battleships in his youth )))

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Imeror
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Re: March of the Eagles : additional campaigns and content

Post by Imeror »

bondjamesbond wrote: Fri Mar 13, 2026 10:06 pm
It seems our French friend didn’t get enough of playing battleships in his youth )))

Actually, it's the opposite : A bit like the Romans with their corvus, I intend to transform naval battles into land battles!
This will require quite a few scripts, but I have an idea to experiment with... I won't say any more :mrgreen:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
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