COTENTIN
I am fine with more scenarios on the western front and the idea behind this is fine.
Just a little unrealistic, that your whole cores moves thousands of kilometers from east to west and back again...is the Breitspuhrbahn already in use?
The whole map is a precision landing, I took everything in the last possible turn. No time to jerk around.
But, unfortunately the map is too long/big. You fight the same fight 4-5 times. Move forward, kill everything easily, you get out of air support range, you get attacked by waves. Kill everyting, repair, move forward. Hardest aspect is again to find some proper airfields. My planes cant cross the normandy in one flight? I have to build airfield in this little corner of france? Makes absolutly no sense... and the allies play like russians again...hey, lets use 100 bomber to kill a single tank. Doesnt matter if noone comes back.
The biggest problem are the level bombers. My aa-units cant touch them. The bomber do no damage, but slow my units down. If I play it again I would upgrade my sdkfz to 8.8 gun and I might finish 10 turns early.
My suggestion: Switch the order of the scenarios, if possible. This one should come after stormbird and you get a vanilla core on the ground (rommels division under your command since he is injured) and you can use your own airfleet again.
15-20 turn at max, one third of the map size.
The allies should have a strong defense line to protect their bridgehead, not 3-4 lines with some random units, who wait for you to attack, while their comrades are slaughtered at the frontline.
I just can repeat myself, the game should not feel so much scripted.