Storm Over Europe: Redux
Moderator: Panzer Corps 2 Moderators
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scorehouse
- Major - Jagdpanther

- Posts: 1013
- Joined: Thu Jun 27, 2019 1:56 am
Re: Storm Over Europe: Redux
I started 1940 a couple of days ago. I've only played the first 2 battles. should I start again? how will I know I'm playing the latest version? I play on Steam. thanks
Re: Storm Over Europe: Redux
There is no need to restart. You'll notice your plating the latest version by having more railroads and deployment zones for the railroad artillery. Also almost all French air force units at least in Battle for France should be named.scorehouse wrote: ↑Sun Jan 18, 2026 4:07 am I started 1940 a couple of days ago. I've only played the first 2 battles. should I start again? how will I know I'm playing the latest version? I play on Steam. thanks
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scorehouse
- Major - Jagdpanther

- Posts: 1013
- Joined: Thu Jun 27, 2019 1:56 am
Re: Storm Over Europe: Redux
thanks.
Re: Storm Over Europe: Redux
I'm having another problem regarding the consistency of medal thresholds in the late stage of 40 part 1.
From my experience, the uberRules.json file sets that for the entire campaign.
And for each scenario, you can adjust the experience points limit/growth rate in the editor.
I haven't figured out how to adjust the medal threshold (number of kills to qualify for each medal rank) for each scenario.
Advice needed, thanks.
From my experience, the uberRules.json file sets that for the entire campaign.
And for each scenario, you can adjust the experience points limit/growth rate in the editor.
I haven't figured out how to adjust the medal threshold (number of kills to qualify for each medal rank) for each scenario.
Advice needed, thanks.
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scorehouse
- Major - Jagdpanther

- Posts: 1013
- Joined: Thu Jun 27, 2019 1:56 am
Re: Storm Over Europe: Redux
just finished 40 Part 1 redux. great work. is that all for now? also, will the next release be Fictional Battle of Britain or the Balkans, Russia, etc.? thanks. love your work.
Re: Storm Over Europe: Redux
1940 Part 2 is in active development and will be the Battle of Britain with a few fictional raids or strikes on places. After the Battle of Britain, the campaign will proceed elsewhere.scorehouse wrote: ↑Sun Feb 01, 2026 11:49 pm just finished 40 Part 1 redux. great work. is that all for now? also, will the next release be Fictional Battle of Britain or the Balkans, Russia, etc.? thanks. love your work.
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VolatileKing
- Private First Class - Opel Blitz

- Posts: 4
- Joined: Thu Mar 16, 2023 9:06 pm
Re: Storm Over Europe: Redux
hi, i have really enjoyed your mod thus far, im curious about how you will structure 1940 part 2, since in the axis operations you have the sea lion raid on britain and if it will still happen in your 1940 part 2, why i ask this is bec in 1940 part 1 when you fight in norway you can save the heavy cruiser blucher which can help you in sealion, but the blucher aside how will you set up the mission where you lose the german heavy fleet? why i ask is bec in axis operations despite expending heavy resources to keep the heavy ships intact in that one battle by hugging the coastline and under aircover from the nearby airbase to eliminate the british ships under air assault and naval assault the designers wrote the mission with the absolute finality of losing your heavy ships no matter if you worked your ass off to save them and keep them intact so will you change this? also the game produces dont seem to be consistent in their linear progression of naval units throughout the game story bec if you sink the battleship warspite in sealion how can it be in crete and they do this fro all ships despite literally having missions asking you to take revenge on the royal navy for sinking your ships but then those same ships that you sunk appear later in the game, will you correct this in your linear progression of your mod?
Re: Storm Over Europe: Redux
Thank you for the praise and glad you are enjoying it.VolatileKing wrote: ↑Tue Feb 17, 2026 11:42 am hi, i have really enjoyed your mod thus far, im curious about how you will structure 1940 part 2, since in the axis operations you have the sea lion raid on britain and if it will still happen in your 1940 part 2, why i ask this is bec in 1940 part 1 when you fight in norway you can save the heavy cruiser blucher which can help you in sealion, but the blucher aside how will you set up the mission where you lose the german heavy fleet? why i ask is bec in axis operations despite expending heavy resources to keep the heavy ships intact in that one battle by hugging the coastline and under aircover from the nearby airbase to eliminate the british ships under air assault and naval assault the designers wrote the mission with the absolute finality of losing your heavy ships no matter if you worked your ass off to save them and keep them intact so will you change this? also the game produces dont seem to be consistent in their linear progression of naval units throughout the game story bec if you sink the battleship warspite in sealion how can it be in crete and they do this fro all ships despite literally having missions asking you to take revenge on the royal navy for sinking your ships but then those same ships that you sunk appear later in the game, will you correct this in your linear progression of your mod?
This will be done very carefully. Sea Lion is still far off from happening, 1940 part 2 will be all about decreasing the difficulty of Sea Lion. In 1940 Part 1, you earned Dunkirk tokens to help reduce the strength of the British Army. In 1940 Part 2 you will continue to earn tokens (Battle of Britain tokens) to help reduce the strength of the Royal Navy and Air Force.
I'm heavily leaning towards 1941 being purely Sea Lion. I don't have concrete plans yet but I've been in discussion with the primary play testers on the story arc I'd like to implement and create. I do not want the mod to follow necessarily a historical or predictable path in history - invasion of the Soviet Union, etc.
I hope that offered a bit of an answer but I don't have a lot of solid details yet. I will share them when I do.
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VolatileKing
- Private First Class - Opel Blitz

- Posts: 4
- Joined: Thu Mar 16, 2023 9:06 pm
Re: Storm Over Europe: Redux
thanks for your reply. that sounds good look forward to new releases. will you maintain loss record for the enemies in your mod? by that i mean using sealion as example, in the axis operations you first lose your german ships bec its part of the writing and nothing you do in-game to save the fleet actually saves it you just wast your time, but the next mission you have on the coastline is to take revenge on the royal navy where you can sink multiple heavy ships heavy cruisers battlecruisers battleships and carriers but as i said in the previous message if you sink warspite during the first encounter where you still have your heavy fleet the warspite and other british ships keep reappearing in follow up missions and later in the game and also at crete later, will you fix this and write out ships from the game that have been sunk in previous missions especially if in those missions you have specific goals aimed at eliminating the royal navy ships? bec honestly it doesnt make sense if you have a mission in-game to sink ships with specific official tasks to sink those ships but then those same ships keep reappearing, it simply doesnt make sense for continuity.
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AntraCitus
- Private First Class - Wehrmacht Inf

- Posts: 8
- Joined: Wed Apr 27, 2022 10:50 pm
Re: Storm Over Europe: Redux
About "Sea Lion".
As far as I know, high-speed amphibious barges appeared in sufficient numbers only in 1942.
But the main thing is different.
Kanaris collaborated with the British. He misinformed Hitler and pushed him to attack the USSR.
In order for the story to go the other way, it is necessary to expose Canaris.
I suggest this scenario.
First, in 1941, an African company. And the landing in Britain in 1942. The war with the USSR in 1943
And, it would be interesting to implement a withdrawal mechanism.
Right now, there's only defense in the game. There are not enough tasks to retreat.
As far as I know, high-speed amphibious barges appeared in sufficient numbers only in 1942.
But the main thing is different.
Kanaris collaborated with the British. He misinformed Hitler and pushed him to attack the USSR.
In order for the story to go the other way, it is necessary to expose Canaris.
I suggest this scenario.
First, in 1941, an African company. And the landing in Britain in 1942. The war with the USSR in 1943
And, it would be interesting to implement a withdrawal mechanism.
Right now, there's only defense in the game. There are not enough tasks to retreat.
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nickbirkin
- Private First Class - Opel Blitz

- Posts: 2
- Joined: Tue Dec 22, 2015 12:49 am
Re: Storm Over Europe: Redux
Late to the party here, so apologies if this covered elsewhere.
I have two items in my "Structures" inventory.
2 x Ernst Barkmann tokens.
1 x Lutzow tokens.
How do I implement them, and what do I get if I do purchase them?
I have two items in my "Structures" inventory.
2 x Ernst Barkmann tokens.
1 x Lutzow tokens.
How do I implement them, and what do I get if I do purchase them?
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nickbirkin
- Private First Class - Opel Blitz

- Posts: 2
- Joined: Tue Dec 22, 2015 12:49 am
Re: Storm Over Europe: Redux
Late to the party here, so apologies if this covered elsewhere.
I have two items in my "Structures" inventory.
2 x Ernst Barkmann tokens.
1 x Lutzow tokens.
How do I implement them, and what do I get if I do purchase them?
I have two items in my "Structures" inventory.
2 x Ernst Barkmann tokens.
1 x Lutzow tokens.
How do I implement them, and what do I get if I do purchase them?
Re: Storm Over Europe: Redux
Hello,nickbirkin wrote: ↑Mon Mar 02, 2026 6:56 pm Late to the party here, so apologies if this covered elsewhere.
I have two items in my "Structures" inventory.
2 x Ernst Barkmann tokens.
1 x Lutzow tokens.
How do I implement them, and what do I get if I do purchase them?
Ernst Barkmann tokens will be used for a hero later.
The Lutzow token will be available to use starting in 1940 part 2 - first scenario. Tokens are convenient way for events to carry over from campaign to campaign. There are several tokens like this, including Lutzow and 1940 part 2 introduces a lot of tokens based off your decisions.

