March of the Eagles : additional campaigns and content

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bondjamesbond
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Re: March of the Eagles : additional campaigns and content

Post by bondjamesbond »

Imeror wrote: Tue Feb 03, 2026 1:49 pm
bondjamesbond wrote: Mon Feb 02, 2026 11:21 am
Yes, it was difficult to collect taxes and transport tribute in those days )))
Damn pirates, always doing pirates things ! :mrgreen:

If you want to replay it one day, I'd advise you to use your cavalry units on this mission : they can move quickly, open the way for the transport, reinforce the rear guards fast, overwhelm any unit trying to block the convoy, etc...
In this scenario, it is better to have fast unit than strong units.



Now that I delivered the map of Sicily, I will start the sequel -492 AUC- soon :mrgreen:
:lol:

In this mission, you have to think like a pirate robber yourself. You need to think about the cavalry and how to use it, because agility can sometimes defeat strength.

In the distance, the Serbian special forces began to cry again. :lol:
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Re: March of the Eagles : additional campaigns and content

Post by Imeror »

Hello,

492 Ab Urbe condita campaign is nearly completed and ready to be released. I just have one last scenario to do, the structure of the campaign, and test it. It should be released during the week.

All 8 scenarios will be about the siege (and battle) of Agrigentum, in -262 (and a bit in -261. Since roman calendar start in March, we are technically still in the same year all along :p )

Contrary to 491 AUB campaign (when I had to invent most scenarios, since the year is often summarized by ancient author simply by something like "Hiero II accepted an alliance with Rome and then became the greatest ruler of Syracuse"), I tried to represent in 492 any major events related by Polybius (the ancient author that give the most detail about the siege).
You will thus be able to play the surprise sally of the carthaginian garrison, the delivery of supplies from Hiero II, the cavalry skirmish before the battle itself, etc...


I also decided to introduce a new concept for the scenario about the battle of Agrigente.

Roman military doctrines focus on heavy infantry, while skirmishers and cavalry usually play a minor role in roman battles. I wanted to have a battle that felt authentic, but I have no power over what the player choose to deploy (and I should'nt be able to either, to develop our own core armies is a key concept of the Panzer General games). But I decided to encourage the player to fight their battle in the Roman style with a sort of "challenge mode".
Simply put: the player will have a decisive victory (and thus plenty of prestige points for next scenarios and campaigns) if he does not deploy more than 4 ranged units at the same time, 4 cavalry units, etc... Infantry have to be the core of what the player deploy during the battle.
If the player prefer to deploy a more varied core army, it will be possible, but the victory condition will be locked to a "marginal victory" and the reward will be less important.

Image


Overall, I have designed the battle of Agrigente to be brutal, with plenty of units clashing.
It was the first real battle of the First Punic War, until now my campaigns were at best about big skirmishes. Consequently, expect losses and intense pressure during this scenario :mrgreen:

Image


Additional challenge : win with no siege weapons. No reward, just for fun.
I did the initial test of the scenario without catapults (which don't have much of a role to play in a battle, realistically speaking, but should be exceptionally strong in the scenario with the game engine), so if you want to suffer with me, here's an additional challenge :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
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Re: March of the Eagles : additional campaigns and content

Post by bondjamesbond »

Imeror wrote: Sun Feb 15, 2026 12:14 pm Hello,

492 Ab Urbe condita campaign is nearly completed and ready to be released. I just have one last scenario to do, the structure of the campaign, and test it. It should be released during the week.

All 8 scenarios will be about the siege (and battle) of Agrigentum, in -262 (and a bit in -261. Since roman calendar start in March, we are technically still in the same year all along :p )

Contrary to 491 AUB campaign (when I had to invent most scenarios, since the year is often summarized by ancient author simply by something like "Hiero II accepted an alliance with Rome and then became the greatest ruler of Syracuse"), I tried to represent in 492 any major events related by Polybius (the ancient author that give the most detail about the siege).
You will thus be able to play the surprise sally of the carthaginian garrison, the delivery of supplies from Hiero II, the cavalry skirmish before the battle itself, etc...


I also decided to introduce a new concept for the scenario about the battle of Agrigente.

Roman military doctrines focus on heavy infantry, while skirmishers and cavalry usually play a minor role in roman battles. I wanted to have a battle that felt authentic, but I have no power over what the player choose to deploy (and I should'nt be able to either, to develop our own core armies is a key concept of the Panzer General games). But I decided to encourage the player to fight their battle in the Roman style with a sort of "challenge mode".
Simply put: the player will have a decisive victory (and thus plenty of prestige points for next scenarios and campaigns) if he does not deploy more than 4 ranged units at the same time, 4 cavalry units, etc... Infantry have to be the core of what the player deploy during the battle.
If the player prefer to deploy a more varied core army, it will be possible, but the victory condition will be locked to a "marginal victory" and the reward will be less important.

Image


Overall, I have designed the battle of Agrigente to be brutal, with plenty of units clashing.
It was the first real battle of the First Punic War, until now my campaigns were at best about big skirmishes. Consequently, expect losses and intense pressure during this scenario :mrgreen:

Image


Additional challenge : win with no siege weapons. No reward, just for fun.
I did the initial test of the scenario without catapults (which don't have much of a role to play in a battle, realistically speaking, but should be exceptionally strong in the scenario with the game engine), so if you want to suffer with me, here's an additional challenge :lol:
I hope this isn't an announcement three months in advance, like it was with the Serbs ))))I can't see your pictures.
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Re: March of the Eagles : additional campaigns and content

Post by Imeror »

bondjamesbond wrote: Sun Feb 15, 2026 3:46 pm I hope this isn't an announcement three months in advance, like it was with the Serbs ))))I can't see your pictures.

It should be good, I advance far more quickly on this project.

My content for Modern Conflicts was designed to be complex. There are some exceptions, but many scenarios I make for MC requieres A LOT of work. There are a lot of scripts to simulate complex situations, many texts to inform the player about special rules or about situation elsewhere, each message have an illustration picture (that I need to search an appropriate one on Internet), I try to make accurate maps and spend a lot of time on an application to zoom to see what the real terrain look like, etc...
If you are curious and want to be afraid, I encourage you to check with the scenario editor how many scripts is in my "Russia09" scenario (in 3rd russian campaign), for example :lol:

On comparison, I decided to make more simple scenarios for March of the Eagles. The nature of warfare is not the same between both eras, so there is less need for complex special rules, operations were slower and the scale is different so I could keep the same map for different scenarios, etc... Consequently, I do more scenarios faster.

I could make a scenario for March of te Eagles in only a few hours. For Modern Conflicts, I am happy if it needs only three days :lol:
I started to do content for March of the Eagles only 1 month ago, I already did 19 scenarios.
In comparison, I need the same time for a 4ish scenarios long campaign for MC, since I always try to put a special/big scenario in each chapter.


So don't worry, 492 AUC is really on the way :mrgreen:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
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Re: March of the Eagles : additional campaigns and content

Post by bondjamesbond »

Imeror wrote: Sun Feb 15, 2026 6:32 pm
bondjamesbond wrote: Sun Feb 15, 2026 3:46 pm I hope this isn't an announcement three months in advance, like it was with the Serbs ))))I can't see your pictures.

It should be good, I advance far more quickly on this project.

My content for Modern Conflicts was designed to be complex. There are some exceptions, but many scenarios I make for MC requieres A LOT of work. There are a lot of scripts to simulate complex situations, many texts to inform the player about special rules or about situation elsewhere, each message have an illustration picture (that I need to search an appropriate one on Internet), I try to make accurate maps and spend a lot of time on an application to zoom to see what the real terrain look like, etc...
If you are curious and want to be afraid, I encourage you to check with the scenario editor how many scripts is in my "Russia09" scenario (in 3rd russian campaign), for example :lol:

On comparison, I decided to make more simple scenarios for March of the Eagles. The nature of warfare is not the same between both eras, so there is less need for complex special rules, operations were slower and the scale is different so I could keep the same map for different scenarios, etc... Consequently, I do more scenarios faster.

I could make a scenario for March of te Eagles in only a few hours. For Modern Conflicts, I am happy if it needs only three days :lol:
I started to do content for March of the Eagles only 1 month ago, I already did 19 scenarios.
In comparison, I need the same time for a 4ish scenarios long campaign for MC, since I always try to put a special/big scenario in each chapter.


So don't worry, 492 AUC is really on the way :mrgreen:
You can always contact me about the pictures.
Image

Everything else is clear, but the Serbs are still eagerly waiting..:lol:
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Re: March of the Eagles : additional campaigns and content

Post by Imeror »

Ladies and gentlemen, 492 AUC campaign for March of the Eagles is ready and released.


After having rescued the Mamertines and forced Hieron II of Syracuse to make peace, your already well-experienced legions will be sent to carry sword into Carthaginian territory.
A vast army of mercenaries is gathering at Agrigente, under the orders of Hannibal Gisco. Your mission will be to take the city and neutralize the threat.
The program of this campaign: 8 scenarios representing the 7 months of siege, culminating with the famous battle of Agrigente in 261 BC, the first major battle of the First Punic War.

Image


As usual, the army you used in previous campaigns will be available again. So if you have played 491 AUC, your veterans will return.
if you prefer to experience the siege without having played the previous campaigns don't worry, that is also possible: a new army will be provided to you by the Senate.


Link : https://www.mediafire.com/file/3meo4y0g ... C.rar/file


Have fun ! :D





... What are you still doing here? Do you think Carthago will be destroyed on its own like this???
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
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Re: March of the Eagles : additional campaigns and content

Post by bondjamesbond »

Imeror wrote: Tue Feb 17, 2026 6:08 pm Ladies and gentlemen, 492 AUC campaign for March of the Eagles is ready and released.


After having rescued the Mamertines and forced Hieron II of Syracuse to make peace, your already well-experienced legions will be sent to carry sword into Carthaginian territory.
A vast army of mercenaries is gathering at Agrigente, under the orders of Hannibal Gisco. Your mission will be to take the city and neutralize the threat.
The program of this campaign: 8 scenarios representing the 7 months of siege, culminating with the famous battle of Agrigente in 261 BC, the first major battle of the First Punic War.

Image


As usual, the army you used in previous campaigns will be available again. So if you have played 491 AUC, your veterans will return.
if you prefer to experience the siege without having played the previous campaigns don't worry, that is also possible: a new army will be provided to you by the Senate.


Link : https://www.mediafire.com/file/3meo4y0g ... C.rar/file


Have fun ! :D





... What are you still doing here? Do you think Carthago will be destroyed on its own like this???
I'm downloading it, but I'll play tomorrow. As I understand it, there's no Russian there? Although the main thing is that there are no armored trains there.
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Re: March of the Eagles : additional campaigns and content

Post by Imeror »

bondjamesbond wrote: Tue Feb 17, 2026 9:45 pm I'm downloading it, but I'll play tomorrow. As I understand it, there's no Russian there? Although the main thing is that there are no armored trains there.
No, it is just the "international" english version.


I am currently replaying 492 AUC and I am pretty satisfied, but I strongly suggest players to forget about my "velites only" challenge and also deploy catapults during the battle of Agrigentum scenario :lol:
I've lost 4 infantry units during my last test, including one hastati that follow me since the crossing of the Messana strait :cry:


I will now check for a few days if players spot if there is something to fix ; then I'll do some homeworks to rewrite texts for Tobi, play the Brennus campaign ; and finally return on MC for a new wave a campaigns... Unless there is a problem in the meantime :lol:

The next few years of the First Punic War were quite calm with only a few skirmishes and naval battles, so these campaigns will be shorter.
From a certain point of view, it's a good idea that I take a short break after Agrigentum. The first phase of the war ends in a spectacular finale at that precise moment ; So I would come back gently to MotE with more limited confrontations.

By combining the three mini-campaigns of these chronicles of the first Punic war, the number of scenarios already rises to 19. That's almost a fairly long experience already :D
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
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Re: March of the Eagles : additional campaigns and content

Post by Tobi72 »

Bravo, at the moment I don't have the time to play anything for obvious reasons, but I will make up for it. 8)
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
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Re: March of the Eagles : additional campaigns and content

Post by bondjamesbond »

Imeror wrote: Tue Feb 17, 2026 11:30 pm
bondjamesbond wrote: Tue Feb 17, 2026 9:45 pm I'm downloading it, but I'll play tomorrow. As I understand it, there's no Russian there? Although the main thing is that there are no armored trains there.
No, it is just the "international" english version.


I am currently replaying 492 AUC and I am pretty satisfied, but I strongly suggest players to forget about my "velites only" challenge and also deploy catapults during the battle of Agrigentum scenario :lol:
I've lost 4 infantry units during my last test, including one hastati that follow me since the crossing of the Messana strait :cry:


I will now check for a few days if players spot if there is something to fix ; then I'll do some homeworks to rewrite texts for Tobi, play the Brennus campaign ; and finally return on MC for a new wave a campaigns... Unless there is a problem in the meantime :lol:

The next few years of the First Punic War were quite calm with only a few skirmishes and naval battles, so these campaigns will be shorter.
From a certain point of view, it's a good idea that I take a short break after Agrigentum. The first phase of the war ends in a spectacular finale at that precise moment ; So I would come back gently to MotE with more limited confrontations.

By combining the three mini-campaigns of these chronicles of the first Punic war, the number of scenarios already rises to 19. That's almost a fairly long experience already :D
Image Image Image Image

Image Image Image Image

Image Image Image Image

Image Image
Well, I've started, and even though I don't really understand what's going on there and what my tasks are, I'm moving forward )))

Now I'll translate my pictures and in the end I'll understand what exactly is expected of me )))
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Re: March of the Eagles : additional campaigns and content

Post by bondjamesbond »

Destroying enemy tribes and capturing livestock is pretty much routine )))


Image Image Image Image

Image Image Image
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Re: March of the Eagles : additional campaigns and content

Post by Tobi72 »

Hi Imeror, perhaps you could give me some feedback after you've tested your campaign on whether you're getting the new Roman awards and hero portraits I created. I still see the old original ones in Bond's pictures, and the strength indicator isn't quite right either; I copied these ads from Akkula Modern Conflicts, but from the beginning, so they should be visible. Thanks.
Last edited by Tobi72 on Wed Feb 18, 2026 5:31 pm, edited 2 times in total.
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
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Re: March of the Eagles : additional campaigns and content

Post by Tobi72 »

Hi Bond, something's wrong with the JSGME you're using or your game configuration. The strength indicator should look like it did in the Carthage campaign you played.
Screenshot 2026-02-18 182012.png
Screenshot 2026-02-18 182012.png (532.16 KiB) Viewed 487 times
Something's messed up, but I have no idea what. You should also be getting new awards, but your screenshot still shows the old ones. It's obviously just a minor cosmetic detail, but the old original World War II awards and hero portraits somehow don't fit into this era. :lol: Something's changed with your JSGME.
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
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Re: March of the Eagles : additional campaigns and content

Post by Imeror »

Tobi72 wrote: Wed Feb 18, 2026 5:18 pm Hi Imeror, perhaps you could give me some feedback after you've tested your campaign on whether you're getting the new Roman awards and hero portraits I created. I still see the old original ones in Bond's pictures, and the strength indicator isn't quite right either; it should look like yours because I copied it from Akkula: Modern Conflicts, right from the start. Thanks.
I admit that Uzbek's screenshots raise quite a few questions for me ; I also don't have his strenght indicator.

But I'm not sure I have caused this. The only files I have changed for the campaign are the equipment file, the campaign file, the audio folder, and I added the scenarios with the briefings. Nothing more. There is no reason for the strength indicator to change shape.

Uzbek, I have a theory.
I see that you regularly have oddities that happen, I guess you have so many content installed everywhere that things enter in conflicts regularly. This week, I saw on nikivdd's topic that a fantasy unit had an soviet fighter name on your version ; today you have different strenght indicator ; last months, you had a core army with a lone armored train in my first roman campaign ; I remember you had soviet-themed UI in my modern european campaign ; etc...
Maybe you should consider to delete all your Panzer Corps content installed on your computer (not your saves, of course) and install them again.
So far it's only been cosmetic issues so nothing is serious, but I think you should consider reinstalling the game properly, to avoid having different content interfering with each others.
A little spring cleaning :mrgreen:


Regarding the heroes, I haven't made any changes, so I automatically use the ones in the mod.
However, if I understand correctly how Panzer Corps works, if the player uses a previous core (which used version 0.2), he keep his old Italian heroes.
There is no way to change heroes already created in a previous campaigns, unless player manually recreate the units in the scenario editor at the start of a mini-campaign.
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
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Re: March of the Eagles : additional campaigns and content

Post by Tobi72 »

The heroes generated now should not be portraits from World War II, but rather those I released with the new RomeCorps version 0.3. Portraits from previous campaign save games retain the World War II style. You can find them in the "Heroes" folder under the UI folder.
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
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Re: March of the Eagles : additional campaigns and content

Post by Imeror »

Yes, I saw them, but I think the situation with heroes is a bit complicated when we use a core army from one version to another.

I clarify : in my test, I continued with my experienced core. Units that come from 490 and 491 AUC campaigns (and thus that have heroes since scenarios played during version 0.2) keep "italian" heroes, even if your new heroes system from 0.3 is activated. I think the game engine "save" heroes in unts when they are unlocked, and don't replace old names and portraits by the updated ones.

To sum up : I think that if I play 491 AUC during 0.2 version and consequently had a "Francesco Sartori" or something as a hero somewhere ; when I reuse this unit in 492 with the new 0.3 version, this unit will continue to have this Francesco Sartori as a hero, even if 0.3 is supposed to change the names and protraits given for "faction 5" heroes.


I hope I am clear, the language barrier have a tendency to be harder when there is a complex problem to solve :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
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Re: March of the Eagles : additional campaigns and content

Post by Tobi72 »

Everything's fine, I understand. That was my experience too. I played your first campaign and got the heroes from World War II, then I developed the next update and started the next campaign with the core, but the saved World War II heroes remained after the update and the new Roman ones were added, so that fits.
-------------------------------------------------------------------------------------
For Francesco Sartori, it must have been an uplifting feeling to meet his ancestors and see the great Roman Empire resurrected. For a brief moment, tears of happiness and joy welled up in his eyes. :lol:
-------------------------------------------------------------------------------------------------------------------
As shown in the illustration, everything should be displayed correctly if you were to restart your campaign now and everything has been installed correctly.
HuO.png
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SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
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Re: March of the Eagles : additional campaigns and content

Post by bondjamesbond »

Tobi72 wrote: Wed Feb 18, 2026 6:07 pm The heroes generated now should not be portraits from World War II, but rather those I released with the new RomeCorps version 0.3. Portraits from previous campaign save games retain the World War II style. You can find them in the "Heroes" folder under the UI folder.
Image Image Image Image

Image Image


Don't panic, friends ) The Italian rewards are most likely coming from update 02, where they originated, even though I updated my mod to version 03. Apparently, the core created in the second update still plays by the old rules ) And so I continue my battle. I don't care about cosmetic changes, so the armored train doesn't appear, and that's fine.

Image Image Image Image

Image Image Image Image



We continue our report from the border ))) Our valiant Romans were able to end this epic battle with a decisive victory ) As always, more details can be found in the screenshots and replay )))

Image Image Image Image

Image Image Image Image



Escorting and guarding supply wagons is a very nerve-wracking task, especially when enemies appear out of thin air. We managed to achieve a routine victory, as the damn wagon moves slower in winter than in mud.
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(20.02.2026) Supply lines, Turn 45.rar
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Re: March of the Eagles : additional campaigns and content

Post by bondjamesbond »

Image Image Image Image

I don't quite understand the author's idea. I have a bunch of enemies, but my cavalry contingent from the core cannot participate in this map at all. What did the author want to show us? And for some reason, the death of the main character does not immediately lead to defeat!

Image Image Image


Image
The consul almost escaped from the horde.
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(20.02.2026) Skirmish under Taurus hill, Turn 14.rar
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Re: March of the Eagles : additional campaigns and content

Post by Imeror »

bondjamesbond wrote: Fri Feb 20, 2026 12:23 pm
I don't quite understand the author's idea. I have a bunch of enemies, but my cavalry contingent from the core cannot participate in this map at all. What did the author want to show us? And for some reason, the death of the main character does not immediately lead to defeat!

I see, so I will investigate.


My initial intentions : Polybius describes a skirmish preceding the battle of Agrigente. The Numidian cavalry (I also used medium cavalry in the game, as the Numidians have no anti-cavalry attack) was sent to harass the Roman camp in order to force the Roman cavalry into battle before the main armies were in position. The Roman cavalry decided to make a sortie, but the Numidians immediately retreated. The Romans pursued them, believing they were fleeing. However, the Numidians were actually trying to lure the Roman cavalry into a trap: Carthaginian troops were lying in ambush and attacked the Romans just as they thought they were winning the skirmish.
Since the Roman cavalry suffered very heavy losses, I decided to add a consul to bring back to camp alive to give an achievable objective to a skirmish that the player is supposed to lose. Once the consul's unit reaches the first objective, the ambush is triggered, and a second objective appears where the consul must be brought back to camp.


About the deployment of core units :In fact, you can deploy two units near the second roman camp to accompany the consul's cavalry.


About the death of the consul : It is the point I have to investigate. If he dies, you are supposed to lose at the end of the next turn (not immediately, since victory condition is trigerred at the end of both the player AND computer turns ; and since the computer play first in this scenario, the defeat screen should arrive only at the end of the player turn).
An investigation is required :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
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