FOG2: Medieval - Community Content

Field of Glory II: Medieval

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rbodleyscott
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Re: FOG2: Medieval - Community Content

Post by rbodleyscott »

Updated:

Created by toska

Campaigns

Crusader Kings campaign v1.1 (Crusaders defend the Holy Land, from the Battle of Sarmin 1115 AD to the Battle of Fariksur 1250 AD)

Some minor corrections.
Richard Bodley Scott

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Re: FOG2: Medieval - Community Content

Post by rbodleyscott »

Updated:

Created by locustmustdie

Epic Battle Modules

Guerre de Cent Ans v5: Rouvray 1429, Patay 1429, Gerberoy 1435 and Formigny 1450 (SP playable from either side). Orleans 1429 (currently playable only as French)

Added Orleans (French)
Richard Bodley Scott

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Re: FOG2: Medieval - Community Content

Post by rbodleyscott »

Updated:

Created by stockwellpete

Epic Battles (Multiplayer only)

France
Taillebourg 1242 v2 (https://en.wikipedia.org/wiki/Battle_of_Taillebourg)

Wars of the Roses
Towton 1461 v3
Richard Bodley Scott

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rbodleyscott
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Re: FOG2: Medieval - Community Content

Post by rbodleyscott »

Added:

Created by stockwellpete

Epic Battles (Multiplayer only)

Hundred Years War
Crecy 1346 (https://en.wikipedia.org/wiki/Battle_of_Cr%C3%A9cy)
Richard Bodley Scott

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rbodleyscott
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Re: FOG2: Medieval - Community Content

Post by rbodleyscott »

Updated:

Created by locustmustdie

Epic Battle Modules

Guerre de Cent Ans v5.1: Rouvray 1429, Orleans 1429, Patay 1429, Gerberoy 1435 and Formigny 1450. (SP playable from either side)

Added Orleans (English)
Richard Bodley Scott

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rbodleyscott
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Re: FOG2: Medieval - Community Content

Post by rbodleyscott »

Updated:

Created by locustmustdie

Epic Battle Modules

Guerre de Cent Ans v5.2: Rouvray 1429, Orleans 1429, Patay 1429, Gerberoy 1435 and Formigny 1450. (SP playable from either side)

Changes:

1.Add Full ammo shots of Artillery in Formigny1450(both sides) hope will prevent the player using English camping all day.
2.Conditions of French reinforcements arrival changed in Patay1429_F.bsf,in order to fix the bug that player almost can not win under the highest difficulty;
3.fix the bug in Patay1429(both sides) that AllMoraleBoost(side,boost) does not work;
4.Add an event that French army surprised when English sallied out in Rouvray1429_F.bsf,in order to fix the bug that player wins too easily;
5.Add some units for defenders in Gerberoy1435_F.bsf to fix the bug that player almost can not win under the highest difficulty;
6.Some other minor fixes that I can't recall.
All changes are tagged with "Updated v5.2" in .bsf files
Richard Bodley Scott

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Re: FOG2: Medieval - Community Content

Post by rbodleyscott »

Added

Created by kronenblatt

Custom Battles:
- Hearts of Lions v1. (SP & MP versions)
This army list is for kronenblatt's "Hearts of Lions" campaign.
(https://www.slitherine.com/forum/viewtopic.php?t=113648)
Richard Bodley Scott

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Re: FOG2: Medieval - Community Content

Post by rbodleyscott »

Added

Created by kronenblatt

Custom Battles:

- Crown of Thorns V1. (SP & MP versions)
This army list mod is for kronenblatt's "Crown of Thorns" campaign
(https://www.slitherine.com/forum/viewtopic.php?t=115152)
Richard Bodley Scott

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rbodleyscott
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Re: FOG2: Medieval - Community Content

Post by rbodleyscott »

Added:

Created by locustmustdie

Epic Battle Modules

Divided House v1.1: Rouvray 1429, Orleans 1429, Patay 1429, Gerberoy 1435 and Formigny 1450. (MP)
Richard Bodley Scott

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Re: FOG2: Medieval - Community Content

Post by rbodleyscott »

Updated:

Created by locustmustdie

Epic Battle Modules

Guerre de Cent Ans v6.0: Baugé 1421, Rouvray 1429, Orleans 1429, Patay 1429, Gerberoy 1435 and Formigny 1450. (SP playable from either side)

Divided House v2.0: Baugé 1421, Rouvray 1429, Orleans 1429, Patay 1429, Gerberoy 1435 and Formigny 1450. (MP)
Richard Bodley Scott

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Re: FOG2: Medieval - Community Content

Post by rbodleyscott »

Updated

Created by kronenblatt

Custom Battles:

- Crown of Thorns MP V2
This army list mod is for kronenblatt's "Crown of Thorns" campaign
(https://www.slitherine.com/forum/viewtopic.php?t=115152)
Richard Bodley Scott

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rbodleyscott
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Re: FOG2: Medieval - Community Content

Post by rbodleyscott »

Added

Created by kronenblatt

Custom Battles:

- TAILORMADE_LOS (SP & MP versions)
Custom Battles module allowing tailormade LOS distances.

kronenblatt's description: "This mod allows each side's line of sight (LoS) to be lower than the base game's 20 tiles, to be set through its respective unit (ones) digit of force points (FP). Thus, the two sides can, if desired, have differing LoS. When setting up a challenge, click the "Hiding Advanced Options" button and set the Force Points of Sides A and B there. The unit (ones) digit of each Side's FP (e.g., 9 if 1209 FP) decides the LoS of that side, representing a certain proportion of the base game's LoS of 20 tiles. For example, 1 represents 10% and a LoS of 2 tiles (10% of 20 tiles), 2 represents 20% and a LoS of 4 tiles (20% of 20 tiles), and so on, up to 0 representing 100% and a LoS of 20 tiles (i.e., same as base game's). So if Side A has 1203 FP and Side B 1205 FP, Side A gets a LoS of 6 tiles (3 => 30% of 20 tiles) and Side B a LoS of 10 tiles (5 => 50% of 20 tiles)."
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