Field of Glory II - Community Content

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28378
Joined: Sun Dec 04, 2005 6:25 pm

Re: Field of Glory II - Community Content

Post by rbodleyscott »

Added:

Created by kronenblatt

Custom Battles:

- Danelaw v1
This army list mod is for kronenblatt's "Danelaw" campaign. It uses a subset of Schweetness101's Dark Ages Britain Mod.
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28378
Joined: Sun Dec 04, 2005 6:25 pm

Re: Field of Glory II - Community Content

Post by rbodleyscott »

Added:

Created by kronenblatt

Custom Battles:

- TAILORMADE_LOS (SP & MP versions)
Custom Battles module allowing tailormade LOS distances.

kronenblatt's description: "This mod allows each side's line of sight (LoS) to be lower than the base game's 20 tiles, to be set through its respective unit (ones) digit of force points (FP). Thus, the two sides can, if desired, have differing LoS. When setting up a challenge, click the "Hiding Advanced Options" button and set the Force Points of Sides A and B there. The unit (ones) digit of each Side's FP (e.g., 9 if 1209 FP) decides the LoS of that side, representing a certain proportion of the base game's LoS of 20 tiles. For example, 1 represents 10% and a LoS of 2 tiles (10% of 20 tiles), 2 represents 20% and a LoS of 4 tiles (20% of 20 tiles), and so on, up to 0 representing 100% and a LoS of 20 tiles (i.e., same as base game's). So if Side A has 1203 FP and Side B 1205 FP, Side A gets a LoS of 6 tiles (3 => 30% of 20 tiles) and Side B a LoS of 10 tiles (5 => 50% of 20 tiles)."
Richard Bodley Scott

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