Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

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eskuche
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Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by eskuche »

Locarnus wrote: Sun Feb 01, 2026 11:36 pm
FWIW, I've only played through vanilla BE 2.4 once, 3-4 years ago. I've never played add-on BE before. I'm partially worried that I won't be able to assess any changes made meaningfully if I'm hyperfocused on not actually playing a PzC-style game. For example, would not the most optimal play be to actually skip the first winter entirely after Smolensk/Kiev? One would save about 2-3000 prestige in repairs and 15% (ish) experience on all units. Of course, then that is meta-gaming quite heavily.

There is of course a small aspect of sour grapes here :P as I've lost significant naval assets to unknown spotters. However, I do think there is something to be said about quite literally not being able to use the experience system whatsoever in FM Rommel. At some point it'd almost be more effective just buying new units straight up if units never have a star of experience. It's also a bummer that the penalty hits EVERY single German unit, which kind of blows up the historical premise of at least some very experienced units having an impact on the front.

I will think about it some more though...!
Battlefield Europe 2.4 + Locarnus 2026-01 Text AAR
tinyurl.com/y8euym2r
Locarnus
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Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

eskuche wrote: Mon Feb 02, 2026 1:20 am
Locarnus wrote: Sun Feb 01, 2026 11:36 pm
FWIW, I've only played through vanilla BE 2.4 once, 3-4 years ago. I've never played add-on BE before. I'm partially worried that I won't be able to assess any changes made meaningfully if I'm hyperfocused on not actually playing a PzC-style game. For example, would not the most optimal play be to actually skip the first winter entirely after Smolensk/Kiev? One would save about 2-3000 prestige in repairs and 15% (ish) experience on all units. Of course, then that is meta-gaming quite heavily.

There is of course a small aspect of sour grapes here :P as I've lost significant naval assets to unknown spotters. However, I do think there is something to be said about quite literally not being able to use the experience system whatsoever in FM Rommel. At some point it'd almost be more effective just buying new units straight up if units never have a star of experience. It's also a bummer that the penalty hits EVERY single German unit, which kind of blows up the historical premise of at least some very experienced units having an impact on the front.

I will think about it some more though...!
Will fix the heavy arty strength loss issue for the next update, but I can not make that work for player purchased units (since I need to reference specific unit names). So it will only apply to the aux 28cm K5, the aux Karl and the normal core 21cm Mrs 18 that is already on the map.


I remember an old BE youtube attempt where the players tried to avoid the first winter casualties. Did not end well.
You need time to cover distance. And while the first winter brings casualties, it also marks the end of the very static enemy forces. And static enemies are a lot less annyoing than moving ones.

If you only played BE 2.4 once, then another frustration might come into play, which I had to get used to as well.
In normal PzC, we experienced players do not lose units (except disposable aux units). It took some time for me to get accustomed to all those unit losses in BE. Especially irreplaceable ones like ships or hero fighters that dared to much with too little remaining strength and so on.

It is still possible to have experienced units, but it is mainly dependent on their usage. Eg if you use 2-3 specific tank units only when the enemy is fully suppressed, and always have them guarded by arty and an aircraft above, then they will retain experience since they won't get damaged. And then spend your prestige on elite replacements for that handful of units, if they take 1-2 damage from time to time, rather than spending it on any new units at all.

Though it is imho much more important to keep experience on fighters than on any other unit class, since those still get the +2 attack bonus per experience level.


My overall focus is usually Baku, and thus Rostov crossing of the Don in the first winter, instead of Moscow. But also starting Leningrad siege asap, to whittle down those massive strength numbers.
In Africa I usually leave the vulnerable and expensive Italian fleet at home and use mainly aircraft against allied ships. While focusing on Tobruk early on, with help from the units that start out on Crete (Fallschirmjäger have fortkiller trait against those bunkers).

However that only works if I can actually take Baku and hold it until repaired...
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
eskuche
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Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by eskuche »

Locarnus wrote: Mon Feb 02, 2026 2:41 pm
Interesting thoughts! However, keep in mind that in FM, a tank with high attack hitting a unit with medium-low defense may get only 1-3 experience per shot. Hence if you start with only 1 star or drop to mid-1 star range, you will barely keep one star over the entire 99 turns based on number of turns available to attack. Elite replacing that is still at 100% cost; I think it will almost ALWAYS be better worth just buying a fresh PaK 43 or something with that money instead.

Separately, I think if we are getting so much into the strategic and operational layers I'd rather play a game that's dedicated to that. I just booted up War in the East 2 and started reading through the manual. It may be that time in my game cycle where I have an operational itch. I think that was the niggling feeling here -- that PzC cannot possibly appropriately satisfy that gameplay itch. I was going to suggest, for example, adding a "wintering" trigger to cities, such that WitE has (+ 1 strength to specific sheltering cities during the winter on top of the -1 blanket decrease from the Tula trigger), but I think I have to accept BE + addon for what it actually is.
Battlefield Europe 2.4 + Locarnus 2026-01 Text AAR
tinyurl.com/y8euym2r
Locarnus
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Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

eskuche wrote: Mon Feb 02, 2026 3:14 pm
Locarnus wrote: Mon Feb 02, 2026 2:41 pm
Interesting thoughts! However, keep in mind that in FM, a tank with high attack hitting a unit with medium-low defense may get only 1-3 experience per shot. Hence if you start with only 1 star or drop to mid-1 star range, you will barely keep one star over the entire 99 turns based on number of turns available to attack. Elite replacing that is still at 100% cost; I think it will almost ALWAYS be better worth just buying a fresh PaK 43 or something with that money instead.

Separately, I think if we are getting so much into the strategic and operational layers I'd rather play a game that's dedicated to that. I just booted up War in the East 2 and started reading through the manual. It may be that time in my game cycle where I have an operational itch. I think that was the niggling feeling here -- that PzC cannot possibly appropriately satisfy that gameplay itch. I was going to suggest, for example, adding a "wintering" trigger to cities, such that WitE has (+ 1 strength to specific sheltering cities during the winter on top of the -1 blanket decrease from the Tula trigger), but I think I have to accept BE + addon for what it actually is.
Yeah, WitE 2 is certainly focused much more on that operational level and key elements like supply and rail lines are included, but it gives up a lot for that as well.

No decisions which theater to prioritize, which units to purchase and so on.
While you basically have only 3(6) unit types: Infantry, motorized infantry/cavalry and tanks, plus the same for your minor axis nations. Though those minors are basically only good for map painting and digging, where only numbers count and not combat power.
And when you dial up the difficulty level, the AI becomes too mobile for its own good. Making it harder to fight the individual enemy units, but easier to trick the enemy into doing stupid stuff...
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
Locarnus
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Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

eskuche wrote: Mon Feb 02, 2026 3:14 pm
When you return from WitE 2 for a 2nd attempt at BE + Locarnus Addon, let me know.
Then I'll publish the update I'm working on, to incorporate all the feedback from your first attempt.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
eskuche
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Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by eskuche »

Locarnus wrote: Tue Feb 03, 2026 1:03 pm
eskuche wrote: Mon Feb 02, 2026 3:14 pm
When you return from WitE 2 for a 2nd attempt at BE + Locarnus Addon, let me know.
Then I'll publish the update I'm working on, to incorporate all the feedback from your first attempt.
I think I'll still play here in some capacity, just taking a break for a few days :P
Battlefield Europe 2.4 + Locarnus 2026-01 Text AAR
tinyurl.com/y8euym2r
goose_2
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Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

eskuche wrote: Tue Feb 03, 2026 3:50 pm
Locarnus wrote: Tue Feb 03, 2026 1:03 pm
eskuche wrote: Mon Feb 02, 2026 3:14 pm
When you return from WitE 2 for a 2nd attempt at BE + Locarnus Addon, let me know.
Then I'll publish the update I'm working on, to incorporate all the feedback from your first attempt.
I think I'll still play here in some capacity, just taking a break for a few days :P
Eskuche,

I am sorry I have not been able to find time to play BE, I will endeavor to get another play in soon.

Locarnus,

I was able to record the 1st broadcast of Vilna and the key was using extra infantry. It is rough but going well. I look forward to discussing with you on broadcast tom.

Blessings
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

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Locarnus
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Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Wed Feb 04, 2026 4:24 pm Locarnus,

I was able to record the 1st broadcast of Vilna and the key was using extra infantry. It is rough but going well. I look forward to discussing with you on broadcast tom.

Blessings
Aside from RichardMartin, Goose could also be an option for quick change to infantry?
4 stars, movement + def 2, frees up the Wespe for Rimski...
Wespe arty mode ^^ 12 GrWerfer arty mode >> 12 GrWerfer inf mode ^^ Wehrmacht Inf


eskuche wrote: Tue Feb 03, 2026 3:50 pm Upgrades/purchases/repairs: 5 strength fighters with ~1 star get normal replacements. 1 airborne 7.5 leG by Konigsberg to be flown to the Finns. 1 Sdkfz 7/1 at Konigsberg to support the advance. 1 x 8.8 cm at Athens bound for Rommel. 1 x Wurfrahmen to support AGN penetration into forests.
Prestige: With all the surrenders, 75% prestige, and purchases, we still have 553 prestige leftover.
Balance: After ending turn, I was surprised to find the Minsk pocket still existing with 1 strength. Perhaps the trigger could be changed to accommodate for +SP difficulties.
Thats a lot of prestige left after all those purchases and upgrades. Great surrenders help, especially with 75% instead of 50% prestige setting.

Ah, Minsk pocket strength issue. Another relic from the Panzer Corps 1.30 era, where McGuba had to make do with 32 AI zones only. Thank you for reminding me, I will fix that.

Will also be an issue for Tobruk sea mines, which I implemented, I will fix that as well.
After capturing Tobruk, you can use the cheat code "uber units" to wipe those sea mines (enter just like "fog of war"). That cheat code makes your units wipe out enemy units, but does not prevent them damaging you, so use with aircraft or so against those sea mines. Don't forget to toggle it off again after using it against those 3 sea mines in front of Tobruk!
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
eskuche
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Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by eskuche »

Locarnus wrote: Fri Feb 06, 2026 4:45 pm
Yep, I'm very versed in kosher use of cheat codes (e.g., I gave my Sturmpanzer 2 ammo after action in the Minsk pocket :lol: ). Are there many more zones left? I would be happy to suggest some changes to spice up the game a bit...
Battlefield Europe 2.4 + Locarnus 2026-01 Text AAR
tinyurl.com/y8euym2r
Locarnus
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Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

eskuche wrote: Fri Feb 06, 2026 6:43 pm
Locarnus wrote: Fri Feb 06, 2026 4:45 pm
Yep, I'm very versed in kosher use of cheat codes (e.g., I gave my Sturmpanzer 2 ammo after action in the Minsk pocket :lol: ). Are there many more zones left? I would be happy to suggest some changes to spice up the game a bit...
PzC 1.32 supports ~255 zones, while PzC 1.30 and thus BE 2.3 had to make do with ~32 zones.
I have been very liberal in spreading it out a bit, but I guess only 70-80 zones total are in use at the moment.

Sure, any suggestions are welcome, though can't promise implementation. Due to limited time as well as editor limitations.

Imho the limited targeting of units is a major issue for a lot that I would like to do.
Eg can't target units by unit type ID, only unit name. Which is a problem if I want to exclude 28cm Kanone 5 railway arty from the winter strength loss. Since I can only control the unit name for the one I place on the map, not the one a player purchases...
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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