New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Acer6920
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Acer6920 »

Hey,

i played Allied Corps from Torch and on Turn 7, when i had done my moves and KI Turn it crash but it is not clear why.
would it help to abload the gameplay to fix this?
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by bondjamesbond »

Acer6920 wrote: Mon Jan 19, 2026 9:34 pm Hey,

i played Allied Corps from Torch and on Turn 7, when i had done my moves and KI Turn it crash but it is not clear why.
would it help to abload the gameplay to fix this?
Is this a constant occurrence or was it a one-off? Nevertheless, if take-offs are frequent, you need to do this and there will be fewer take-offs.

To avoid crashes and significantly improve performance

6a) Go to the new folder >>Panzer Corps 1.32<< or >>Panzer Corps BE 2.4<< from the previous step. Right-click on >>PanzerCorps.exe<< and select >>Create shortcut<< from the menu.

6b) Right-click on the newly created shortcut and select >>Properties<<.

6c) Add >> /nocache<< to the end of the destination path in the shortcut properties (for example, if the old destination path looks like this: >>‘C:\Games\Panzer 1.32\PanzerCorps.exe’<<,
then the new destination path should look like this: >>‘C:\Games\Panzer Corps 1.32\PanzerCorps.exe’ /nocache<<)
viewtopic.php?f=147&t=106604

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Acer6920
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Acer6920 »

Thank you for thwe workaround but it was not working for me :(.

i used Alt-E to force the crash but this time it happens in round 8.
Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

Acer6920 wrote: Mon Jan 19, 2026 9:34 pm Hey,

i played Allied Corps from Torch and on Turn 7, when i had done my moves and KI Turn it crash but it is not clear why.
would it help to abload the gameplay to fix this?
Hello,
I have this problem in general with Pak-Mod, in every campaign, including my own. I save every turn, and every 5 turns I quit the game and restart it, and from that point on there are no more crashes.
Another thing is that I found a missing unit or an undefinable unit in the US campaign mission Casablanca, which also causes crashes. Maybe these hints will help.
fr.png
fr.png (249.5 KiB) Viewed 528 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Acer6920
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Acer6920 »

I'm not so experinced in using tools for files for this how was you able to find this?
Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

Acer6920 wrote: Tue Jan 20, 2026 6:42 pm I'm not so experinced in using tools for files for this how was you able to find this?
Start the scenario editor, open the scenario with it, (C:\Users\name\Documents\My Games\Panzer Corps\mods\USCorps1)sometimes you can see the faulty units immediately, or you can click on EXTRAS-----> Validate scenario at the top of the window, where the errors found will then be displayed automatically.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Acer6920
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Acer6920 »

is it necessary to use the jsgme application?
i take the second option and copy&paste the original folder to PAK Mod and add the 3.0, 3.1, 3.2 and so on.
Under Mods i have no USCorps that's why i ask.
Acer6920
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Acer6920 »

got it!

[ERROR] Unit at (7,8)[air] has invalid type.

I found this in the steam folder for PC.
Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

Acer6920 wrote: Tue Jan 20, 2026 6:56 pm is it necessary to use the jsgme application?
i take the second option and copy&paste the original folder to PAK Mod and add the 3.0, 3.1, 3.2 and so on.
Under Mods i have no USCorps that's why i ask.
Sorry, I don't use JSGME and I've never used it. I don't know how to insert the whole thing there, but if you're sure everything is there, try the tip to save regularly and restart the game every few rounds since the last save. It helps me, it's annoying, but it helps.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

Now you must replace or delete the unit and then save the scenario again.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Acer6920
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Acer6920 »

Thanks a lot mate check Oran as well and the Carrier there make the same error. nice hint to be honest i never thought to check the files there.
Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

You're welcome. It's best to review each scenario in the campaign and correct it if necessary.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Acer6920
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Acer6920 »

Ahh, this did not solve my issue :(.
Still the same when i play PC and start Operation Torch to start US with the US Campaign after round 6 something triggers a crash.
i check the Torch.pzscn with the scenario editor and everythings is ok.
Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

Acer6920 wrote: Wed Jan 21, 2026 8:03 pm Ahh, this did not solve my issue :(.
Still the same when i play PC and start Operation Torch to start US with the US Campaign after round 6 something triggers a crash.
i check the Torch.pzscn with the scenario editor and everythings is ok.
Perhaps there is another solution. Use the editor to check all units with transport in the scenario in question again; sometimes the lorry for a particular unit is not available. The AI wants to move the unit, but the game crashes due to the faulty transport. Another solution would be to play the game in exactly the same problematic round with the original Panzercorps and test whether it also crashes. If not, save the game and then continue playing with PAK-mod. It's worth a try. :idea:
Screenshot 2026-01-22 083716.png
Screenshot 2026-01-22 083716.png (89.3 KiB) Viewed 377 times
Use this button to check whether the transport is available or unknown in the scenario editor.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Acer6920
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Acer6920 »

Vanilla PanzerCorps is working fine no crashes and i check this yesterday evening but not completly for Vichy France Units with the mount/unmount button.

And i was a little bit motivated after checking everything and remove all US Units and replace them by units from PAK Mod :lol:
Screenshot 2026-01-22 171818.png
Screenshot 2026-01-22 171818.png (3.23 MiB) Viewed 318 times


not sure if this is correct i used ciopilot :oops:
Units name.png
Units name.png (45.6 KiB) Viewed 318 times
Edit:
Check now all Units but no errors so far, i try it now again.


Maybe i found the reason :)
Screenshot 2026-01-22 182909.png
Screenshot 2026-01-22 182909.png (3.77 MiB) Viewed 304 times
and maybe number 2 as well :) i check both with the original PC and maybe that is it
Last edited by Acer6920 on Thu Jan 22, 2026 5:41 pm, edited 2 times in total.
Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

You are now an official modder. Congratulations! :lol:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Acer6920
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Acer6920 »

:mrgreen: Haha thank you!
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by bondjamesbond »

Tobi72 wrote: Thu Jan 22, 2026 5:36 pm You are now an official modder. Congratulations! :lol:
:lol: :lol: :lol: :lol: :lol:

Since the official modmakers of this mod have apparently gone to the front ))) Fans are storming the doors of the regional committee themselves )))

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Hitler shot himself, the Germans were retreating, and the end of the war was near. Allied troops were already close by, and the townspeople came out early to celebrate the departure of the Germans. But some of the Nazis were surrounded and decided to shoot everyone they saw. The shooting was never fully investigated. The exact number of dead (more than 30 people) and wounded was never established; according to newspaper reports, between 100 and 230 people were wounded.
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Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

Hello PhCas and AkRebel, would you mind if I used the ground and river tiles from your Pak mod for my SPQR mod? I've already tested them and they would fit perfectly. It creates a nicer contrast than the original.
Screenshot 2026-01-25 192626.png
Screenshot 2026-01-25 192626.png (760.68 KiB) Viewed 146 times
Regards Tobi
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by TonyAfan »

Hi Acer6920
I have sent you a private message regarding the errors in the Allied Corps.

The main focus of Phcas and Ak Rebel was the development of the large scenarios and the alternative main campaign tree, this appears to have slowed down recently. I was not very interested in the very large scenarios developed by Phcas and AKrebel (I didn't have the time to play them) but I enjoyed playing the small scenarios and the various DLC's with the Pak mod units and graphics. However after installing Pak Mod there were various errors with the original scenarios so I worked through the original scenarios in the Data folder and the various DLC's correcting errors and replacing units when needed and updating the maps to Pak Mod standard. Looking at the update files since at least the full version 3.0 some of the latest versions of these files, for example Allied Corps are not in the data file. Hence the errors.

TonyAfan
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