Campaigns for Modern Conflicts

A forum to discuss custom scenarios, campaigns and modding in general.

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bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Sat Jan 17, 2026 9:26 pm Let us return to the original point and move on to a new topic, namely the question of how things should proceed now that work on Modern Conflicts has been discontinued. There is still sufficient material available, but time does not stand still.

I agree. There will probably be a long pause here since you are occupied with antiquity.
https://modernconflicts.freeforums.net/ ... pdate-2026

So, according to the most optimistic forecasts, it will most likely take a couple of years before the new game from Akula is released.
Last edited by bondjamesbond on Sat Jan 17, 2026 9:50 pm, edited 1 time in total.
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

This mod is currently taking up virtually all of my free time. I am also considering—since there are simply too many projects—bringing at least one more project from the World War II category to a close. It will be either Yamato or the campaign series for the PaK mod. However, I do not want to give up Modern Conflicts just yet, as I have already completed the scenario section there.
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Stormbringer’s new game will certainly require a certain amount of work for quite some time.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Sat Jan 17, 2026 9:45 pm This mod is currently taking up virtually all of my free time. I am also considering—since there are simply too many projects—bringing at least one more project from the World War II category to a close. It will be either Yamato or the campaign series for the PaK mod. However, I do not want to give up Modern Conflicts just yet, as I have already completed the scenario section there.
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Stormbringer’s new game will certainly require a certain amount of work for quite some time.
Focus on Rome for now, as spreading your forces and time will only lead to even longer waiting times overall. Although I would play the card where Delta stole the leader of Venezuela. :lol:

https://vk.com/wall-58599768_1183779
NATO countries intend to send 34 soldiers to defend Greenland At Copenhagen's request, European NATO countries are ready to send just over 30 military personnel to defend Greenland from the United States. :lol:
C-130 Hercules military transport aircraft of the Royal Danish Air Force delivered Danish military personnel, as well as soldiers and officers from France, to Nuuk.
A total of 34 soldiers are expected to arrive in Greenland in the near future. The Norwegian and Finnish defence ministries intend to send two officers each.

Denmark has been a member of NATO for 77 years. Denmark waited 77 years for the Russians to attack. But it was NATO that attacked. :wink: :D
Last edited by bondjamesbond on Sat Jan 17, 2026 11:13 pm, edited 4 times in total.
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

This idea would work well as a standalone scenario. However, because it is quite specific, it would not necessarily be playable from both sides. Alternatively, one could design two separate missions: one abduction mission from the American side and one defensive mission. The Venezuelans do have many Russian weapons, though in that case the player would have to ignore the flag. At some point, either I or maybe Imeror will find the time for it.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Sat Jan 17, 2026 10:13 pm This idea would work well as a standalone scenario. However, because it is quite specific, it would not necessarily be playable from both sides. Alternatively, one could design two separate missions: one abduction mission from the American side and one defensive mission. The Venezuelans do have many Russian weapons, though in that case the player would have to ignore the flag. At some point, either I or maybe Imeror will find the time for it.
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Since China has invested a lot of money in oil production in Venezuela, let the Venezuelans fly the Chinese or Russian flag. In general, we will not let the arrogant bourgeoisie steal Maduro.
https://vk.com/wall-41351530_809079
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AMX-30 of the Venezuelan Army.
https://vikond65.livejournal.com/1828660.html
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Imeror
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Re: Campaigns for Modern Conflicts

Post by Imeror »

bondjamesbond wrote: Sat Jan 17, 2026 9:53 pm Denmark has been a member of NATO for 77 years. Denmark waited 77 years for the Russians to attack. But it was NATO that attacked. :wink: :D
During Cold War, it was known that Warsaw Pact was the only alliance in history that was only used to suppress its own members.
30 years later, a Uno reverse card is played.
But to be frank, it would not be NATO, but the US alone :lol:

I saw things well when I decided to not make a NATO campaign but separate it as a US and european campaigns instead :lol:
But I am so slow to work that I went from “anticipatory scenarios” to “alternative history” :lol:
In my defense, the world is moving at full speed now !


About the -30 soldiers sent ; well, it's a bit more complicated.
They are a first wave of officers tasked to know what the island would need for its defense. It's obviously not a military deployment meant to fight against anyone.


Tobi72 wrote: Sat Jan 17, 2026 9:26 pm Let us return to the original point and move on to a new topic, namely the question of how things should proceed now that work on Modern Conflicts has been discontinued. There is still sufficient material available, but time does not stand still.
This mod have the largest selection of Cold War/Modern units from any game I know. I don't intend to not use them more :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
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Re: Campaigns for Modern Conflicts

Post by terminator »

bondjamesbond wrote: Sat Jan 17, 2026 10:28 pm Since China has invested a lot of money in oil production in Venezuela, let the Venezuelans fly the Chinese or Russian flag. In general, we will not let the arrogant bourgeoisie steal Maduro.
No politics please
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Imeror wrote: Sat Jan 17, 2026 11:19 pm
bondjamesbond wrote: Sat Jan 17, 2026 9:53 pm Denmark has been a member of NATO for 77 years. Denmark waited 77 years for the Russians to attack. But it was NATO that attacked. :wink: :D
During Cold War, it was known that Warsaw Pact was the only alliance in history that was only used to suppress its own members.
30 years later, a Uno reverse card is played.
But to be frank, it would not be NATO, but the US alone :lol:

I saw things well when I decided to not make a NATO campaign but separate it as a US and european campaigns instead :lol:
But I am so slow to work that I went from “anticipatory scenarios” to “alternative history” :lol:
In my defense, the world is moving at full speed now !


About the -30 soldiers sent ; well, it's a bit more complicated.
They are a first wave of officers tasked to know what the island would need for its defense. It's obviously not a military deployment meant to fight against anyone.


Tobi72 wrote: Sat Jan 17, 2026 9:26 pm Let us return to the original point and move on to a new topic, namely the question of how things should proceed now that work on Modern Conflicts has been discontinued. There is still sufficient material available, but time does not stand still.
This mod have the largest selection of Cold War/Modern units from any game I know. I don't intend to not use them more :lol:
You can't argue with that. No other game has such a base of units and countries. So you could even create a scenario where NATO defended Greenland from the US for a whole 15 minutes.

terminator wrote: Sun Jan 18, 2026 7:03 am
bondjamesbond wrote: Sat Jan 17, 2026 10:28 pm Since China has invested a lot of money in oil production in Venezuela, let the Venezuelans fly the Chinese or Russian flag. In general, we will n ot let the arrogant bourgeoisie steal Maduro.
No politics please
No, it's not politics, we're just discussing which flag to use in a possible future mission, since we don't have the original! It's more of a technical issue, really...
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Imeror
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Re: Campaigns for Modern Conflicts

Post by Imeror »

bondjamesbond wrote: Sun Jan 18, 2026 7:33 am So you could even create a scenario where NATO defended Greenland from the US for a whole 15 minutes.
Not necessarly.
Depending on the general decisions and context (my story follow a parallel path : in a regional war between NATO and Russia like what I'm building up, Greenland would have been fortified earlier and european countries would be more willing to fight instead of trying to spare the susceptibility of its ally, for example), it could be a bit longer than 15 minutes :lol:
However, geography play its role : it would not be a big battlefield between two huge ground armies, rather a naval theatre with occasional special forces raids on strategic locations or actions to support local guerillas.
That is how I intended to do it, anyway :mrgreen:

My story is still in 2023, I can tell spoilers since you have time to totally forget my plan when I reach that point :lol:


tl;dr : there are a lot of things that can be done !



About Venezuela, I don't intend to try to create its army, unfortunately.
However, maybe the future Modern Conflicts game will give assets to have actions in South America ; and I that case you could count on me :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Imeror wrote: Sun Jan 18, 2026 12:59 pm
bondjamesbond wrote: Sun Jan 18, 2026 7:33 am So you could even create a scenario where NATO defended Greenland from the US for a whole 15 minutes.
Not necessarly.
Depending on the general decisions and context (my story follow a parallel path : in a regional war between NATO and Russia like what I'm building up, Greenland would have been fortified earlier and european countries would be more willing to fight instead of trying to spare the susceptibility of its ally, for example), it could be a bit longer than 15 minutes :lol:
However, geography play its role : it would not be a big battlefield between two huge ground armies, rather a naval theatre with occasional special forces raids on strategic locations or actions to support local guerillas.
That is how I intended to do it, anyway :mrgreen:

My story is still in 2023, I can tell spoilers since you have time to totally forget my plan when I reach that point :lol:


tl;dr : there are a lot of things that can be done !



About Venezuela, I don't intend to try to create its army, unfortunately.
However, maybe the future Modern Conflicts game will give assets to have actions in South America ; and I that case you could count on me :lol:
Understood. In the meantime, please convey my warmest regards to your Serbs. Uncle Uzbek is awaiting them under his command, hopefully very soon. :lol: :lol: :lol:
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