Moding Shooting

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Athos1660
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2741
Joined: Wed May 29, 2019 3:23 pm

Moding Shooting

Post by Athos1660 »

In the Vanilla game, shooting empties the stock of APs.

After shooting, it'd be nice, if there still were :
  • 12 APs for the Cavalry Troop Type
  • 6 APs for the LH and LF (and besides, for Dragoons in P&S)
... so that these units could fire and then turn and move for 1 square during the same turn (if, of course, Cavalry was previously modded this way) :

Image

(Btw this feature could be fun in a mod about the 18th century allowing Cav to shoot... Je dis ça, je dis rien :-) )
Athos1660
Major-General - Elite Tiger I
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Posts: 2741
Joined: Wed May 29, 2019 3:23 pm

Re: Moding Shooting

Post by Athos1660 »

Well, I guess the situation is more complex than I first thought and should be better thought out, expecially to prevent unwanted outcomes, such as units charging just after having shot...
Athos1660
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2741
Joined: Wed May 29, 2019 3:23 pm

Re: Moding Shooting

Post by Athos1660 »

I guess the best way to phrase it is that a unit that had all its APs when it shot can only make one move during the same turn : rotating 180° and moving 1 square forward (or only rotating 180° if it can't move forward as the next square has already been taken by another unit).

(including diagonal move to the next square as on the pic in OP)
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