The Gallic Wars will come at some point, but I still need to figure out the concept first.
And no, this won’t be an Asterix & Obelix edition
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design




Then we basically share the same opinion.PeteMitchell wrote: ↑Sat Dec 27, 2025 8:03 pm I would follow the timeline and focus on the major battles that are well documented...
Or different campaigns based on which part of Rome's long history you want to cover...
I like this idea a lot ; it seems close to what I'm trying to do with my WWIII campaigns. Each faction have stories to tell and can shine in its dedicated campaign with it's own unit rosterTobi72 wrote: ↑Sat Dec 27, 2025 9:22 pm My current concept—or rather, my current idea—is to create separate campaigns for several different factions, similar to the Carthage campaign I am currently working on. Each campaign will focus on a specific people and tell their story from a clear and consistent perspective.

Judging by the picture, it's a serious battle going on there ))) Will you let Toby play? )))Tobi72 wrote: ↑Sun Dec 28, 2025 10:00 pm Test Campaign Mission 6.
Battle of Agma 238 BC (fictional).
The mercenary uprising is spreading like wildfire. In the fight for the city and the harbor, I lost two veteran units. The mercenaries are holding their position with their archers, and the wild Gallic warriors are charging forward, breaking my lines. My light Numidian cavalry is acting as firefighters, and the medium cavalry is trying to break the waves of attackers. What a carnage!![]()
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The hero problem, as described in the tutorial, has also been solved, and there are awards, here level 1 "Shield of Strength".gsh.png


With each demonstration of your screenshots, it is evident how the interface and units of your mod are improving! Also, after taking a break from other projects, you have significantly accelerated your progress. I hope Roman Blitzkrieg is not far off.Tobi72 wrote: ↑Fri Jan 02, 2026 6:33 pm Here's the current status of the upcoming update. Editing and testing of mission 12 of 20 is complete. I'm currently working on some marker fields, as the old ones (A), (B), (C), etc., were too inconspicuous and easily overlooked. I've also added some bonus units to the campaign.MK1.pngThe new markings should be more noticeable and fit the campaign better.MK2.pngBE.png






That's good news. I haven't swung a sword or spear yet this year.Tobi72 wrote: ↑Fri Jan 09, 2026 8:29 pm The Wrath of Carthage – Campaign and Update Info
Work on the final stage of the campaign The Wrath of Carthage is nearing completion. The full campaign will be released soon together with a larger update, marking the conclusion of Hamilcar Barca’s campaign.
The Wrath of Carthage is a 20-mission campaign, playable exclusively from the Carthaginian perspective. Throughout the campaign, players will face a wide range of opponents, including Numidia, a Mercenary Rebel faction, various Iberian tribes, pirates, and finally the Greek city-states in Iberia.
The missions feature diverse objectives and scenarios, ranging from border conflicts in North Africa and internal uprisings to large-scale campaigns in Iberia and open confrontation with the Greeks. Several missions also include naval operations, such as sea battles and amphibious landings along the coast.
A wide selection of new units is introduced over the course of the campaign. A key role is played by Hamilcar Barca himself: once he appears, his survival becomes essential, adding an additional strategic challenge for the player.
In addition, new sound files, animations, and numerous smaller details have been revised and newly implemented to further enhance atmosphere, immersion, and overall gameplay.
Overall, the campaign leads the player from securing Carthaginian interests and restoring stability to the establishment of dominance in the western Mediterranean.HB.png1.png2.png


Tobi72 wrote: ↑Sat Jan 10, 2026 3:58 pm The RomeCorps 0.2 update is now available for download.rc0.2.png
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This modified game engine seems just right for modern mods such as War Machines and Modern Conflicts, in my opinion.terminator wrote: ↑Sun Jan 11, 2026 8:41 am I think that the engine of the Warhammer 40.000 Armageddon game which looks a lot like Panzer Corps would be more suitable for this type of mod.
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Don't worry, my friend, if I can't handle those who are left, I'll replay these cards. I just need more slaves for prestige.Tobi72 wrote: ↑Sun Jan 11, 2026 11:31 am One more triumphant victory like this and I could end up without my army )))
I'm afraid your forces won't be sufficient for Mission Capsa. Keep your army a bit more cohesive; I know the cavalry can be tempting to rush ahead, but the enemy will punish you immediately.I have chosen a generous number of rounds in the campaign so that even the slower units, which can only advance two hexes, can catch up, or so that players can skip a combat round and repair damaged units. I haven't been able to observe exactly how you repair your units, but to conserve prestige, it's sometimes helpful not to select elite reinforcements but simply to replenish losses. Here's a replay of mine for "March of Retribution."Marsch-der-Vergeltung.rar
