Captured units as a bonus

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cw58
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 493
Joined: Thu Sep 24, 2015 9:44 pm

Captured units as a bonus

Post by cw58 »

I don't know if anyone else has tried this but it's something that I've been playing with recently and some might find it interesting.

One of the things I enjoy about playing campaigns is when the scenario designer puts in a captured unit as a bonus, like a Matilda or one of the big French tanks. Probably because my guys are driving around in little Panzer Is & IIs.

I thought it would be fun if I could add trophy units as a bonus and it turns out it's very simple to do. It works like this:

In the equipment file, find the line for a captured unit (let's use Matilda II). In the traits section, change the "nopurchase" to "bonus". Then whenever you start a scenario, you will now have a random chance to get a Matilda II, similar to your chance of an SE unit.

Note that this would count towards your campaign limit for max elite units. If you didn't want that, then you would modify it a little differently like this:

1. Copy the unit line in your equipment file so that you have 2 identical lines, with the 2nd line having a unique ID#. (You're creating a new unit.)
2. No changes are needed in the original unit line. Do not add a switch pointing to the copied unit.
3. In the copied unit line, change the name somehow to differentiate between the two (ex. Matilda II - bonus) so you can see the difference.
4. Then change the trait "nopurchase" to "bonus". Then add a 1-way switch pointing to the ID# of the original unit.
5. The "primary" trait is not needed in either line.

If the units are modded this way, when you start a campaign scenario, you could receive a "bonus" captured unit (Matilda II - bonus). Once deployed, you can use the one-way switch and you now have the original unit (Matilda II) that cannot be switched back.

Units done this way will not count towards your campaign limit of "max elite units" after you use the one-time switch. Also the unit can be upgraded normally once the one-way switch is used. But as you now have a chance for a captured unit or an SE unit, it will slow down how fast you max out your SE units.

There is really no benefit to it other than adding flavor to your campaign but I find it immersive and a lot of fun. If anyone has questions or wants to expand this idea, feel free. Thanks for taking the time to read this rambling. :roll:
bondjamesbond
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2610
Joined: Mon Jun 27, 2022 10:10 pm

Re: Captured units as a bonus

Post by bondjamesbond »

Image

That's a great idea! There were whole trophy teams from all sides of the conflict! Many units, for example, used something captured but did not enter it in the register, as there was no need to register a tank for maintenance, for example, and if it broke down or was destroyed, the command would not blame you for the loss of an important resource.

http://tankfront.ru/ussr/in_action/in-a ... rofei.html
https://kartam47.livejournal.com/1888900.html
https://mihalchuk-1974.livejournal.com/6524.html
https://mihalchuk-1974.livejournal.com/6818.html
https://en.topwar.ru/179167-ispolzovani ... vojny.html

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https://cont.ws/@eremin762/1288678
https://en.topwar.ru/28546-trofeynaya-b ... -sssr.html
https://mihalchuk-1974.livejournal.com/417908.html
https://mihalchuk-1974.livejournal.com/208702.html
https://pikabu.ru/story/trofeynaya_tekh ... ne_4525355

https://samlib.ru/n/nikolaj_b_d/nnikola ... ofei.shtml
https://stph-world-war-ii.blogspot.com/2013/06/i.html

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https://komandante-07.livejournal.com/23657.html


Image Image Image Image

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In many mods, it has long been possible to use captured equipment. However, it cannot be upgraded.
https://smolbattle.ru/threads/Танки-и-с ... 63/page-13


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German soldiers inspect a Churchill III tank damaged during the Dieppe raid. The British did not want to supply Churchill tanks to the USSR because the Germans would have gained information about their latest tanks, but then they themselves safely gave Germany many vehicles of this type, and in excellent condition at that.
https://mynickname.com/id73473
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T2_2112
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 253
Joined: Thu Aug 15, 2013 3:40 am

Re: Captured units as a bonus

Post by T2_2112 »

Let the capture unit could be transform into a new unit based on history as Germans/USSR did with Lorraine 37L, Panzer III...
bondjamesbond
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2610
Joined: Mon Jun 27, 2022 10:10 pm

Re: Captured units as a bonus

Post by bondjamesbond »

T2_2112 wrote: Wed Dec 31, 2025 2:34 am Let the capture unit could be transform into a new unit based on history as Germans/USSR did with Lorraine 37L, Panzer III...
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SU-76I self-propelled gun on captured chassis.

https://dzen.ru/a/YfTUgYaCI1QQHosI


:shock:Image
Photo: ‘Captured German tank destroyer used by American soldiers in Tunisia,’ 1943.

German tank crews in Vilnius prepare to make a ‘motorway’ march on captured BT-7 tanks. Summer 1941.


Former Estonian, later Soviet Mk V tank armed with Maxim machine guns. Near Tallinn, 1941.
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T2_2112
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 253
Joined: Thu Aug 15, 2013 3:40 am

Re: Captured units as a bonus

Post by T2_2112 »

Yeah make some units from it
cw58
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 493
Joined: Thu Sep 24, 2015 9:44 pm

Re: Captured units as a bonus

Post by cw58 »

Yeah, you can pick up some cool units this way. In my current playthrough, I've gotten a French armored car & a leFH 18 howitzer mounted on a French B1 tank. But the one I got really excited about was the Soviet 122mm howitzer! But then I had to use the "all eqp" cheat to buy a transport for it. I guess no work-around is gonna be perfect. :|
bondjamesbond
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2610
Joined: Mon Jun 27, 2022 10:10 pm

Re: Captured units as a bonus

Post by bondjamesbond »

cw58 wrote: Sat Jan 03, 2026 3:08 am Yeah, you can pick up some cool units this way. In my current playthrough, I've gotten a French armored car & a leFH 18 howitzer mounted on a French B1 tank. But the one I got really excited about was the Soviet 122mm howitzer! But then I had to use the "all eqp" cheat to buy a transport for it. I guess no work-around is gonna be perfect. :|
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Perhaps someone will create such a trophy technique mod.

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Soviet partisans with a captured machine gun
https://imgur.com/gallery/fallschirmj-g ... 44-2kesdSg


Let's not forget the Lend-Lease programme and the secondary countries to which Germany sold and supplied its weapons.
https://ss69100.livejournal.com/5869459.html
https://en.topwar.ru/154316-tankovye-vo ... oekty.html

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At the same time, some people even managed to sit on two chairs )
https://zhurnal.lib.ru/c/chekmarew_w_a/1939-1945.shtml


https://stalin-line.by/nashi-proekty/is ... nkovye-asy
https://mynickname.com/id73473
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