DAW - Der andere Weg - The other way

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BeADriver
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Re: DAW - Der andere Weg - The other way

Post by BeADriver »

Some games in the Total War series have a gameplay mechanic called attrition. I wonder if you played one of them, and if so, if it served as an inspiration for you to implement this Natureinfluss feature to the mod.

https://totalwar.fandom.com/wiki/Attrition

It does seem counterintuitive to me, though, that even the Red Army units can fall victim to this "unit", whereas in Napoleon: Total War, all Russian units are immune to cold attrition.
bondjamesbond
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Re: DAW - Der andere Weg - The other way

Post by bondjamesbond »

BeADriver wrote: Sun Dec 28, 2025 9:50 pm Some games in the Total War series have a gameplay mechanic called attrition. I wonder if you played one of them, and if so, if it served as an inspiration for you to implement this Natureinfluss feature to the mod.

https://totalwar.fandom.com/wiki/Attrition

It does seem counterintuitive to me, though, that even the Red Army units can fall victim to this "unit", whereas in Napoleon: Total War, all Russian units are immune to cold attrition.
When any army is prepared for frost, it can endure it more easily. In 1941, the Red Army suffered no less than the German army. The USSR was not only Siberian divisions! The Winter War of 1939-1940 in Finland clearly demonstrated how General Frost can act. When there were more frostbite victims than wounded.

General Frost, Colonel No Road, Political Instructor Mud :lol:
https://novayagazeta.ru/articles/2011/1 ... truk-gryaz
https://mynickname.com/id73473
Image
Sonja89_1
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

BeADriver wrote: Sun Dec 28, 2025 9:50 pm Some games in the Total War series have a gameplay mechanic called attrition...
No, I wasn't inspired by the Total War series. I watched a lot of documentaries and read a lot. It strikes you that more soldiers suffer and die from cold, heat, hunger, thirst, poor hygiene and related diseases than from direct combat, both in ancient times and in modern wars. Humans are basically amateurs when it comes to killing. Nature is more effective in that regard.
As for Russian soldiers, they can of course also suffer from natural events, with certain national peculiarities. Uzbek has described this well and aptly below.

On this occasion, I would like to wish all visitors to this forum a Happy New Year 2026. :!: May there be lots of war games and as little real war as possible.
rubyjuno
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Re: DAW - Der andere Weg - The other way

Post by rubyjuno »

Sonja89_1 wrote: Wed Dec 31, 2025 8:00 pm
On this occasion, I would like to wish all visitors to this forum a Happy New Year 2026. :!: May there be lots of war games and as little real war as possible.
Happy New Year to you too, and of course to all on the forum :)

And, yes, let's hope for as little real war as possible.
Sonja89_1
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

So, after a long Christmas break, we now have the ‘Nile’ scenario. Our brave soldiers reach the Nile south of Cairo and establish a first bridgehead on the eastern side of the river. An MV is achieved by capturing all primary objectives and reaching at least 18,000 prestige points. For a DV, all primary objectives must be captured, plus 4 flag fields on the eastern side of the Nile.

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The British defenders have entrenched themselves on the high ground west of the Nile (1). I use a Stuka attack to take out enemy artillery (2), but come under anti-aircraft fire from the enemy's rear, which results in heavy losses. The British defence is well organised and not easy to penetrate. Two Tiger units (3+4) at the front break through the enemy's defences and head for the river. Even strong defences find it difficult to withstand such an attack. It won't be long before the Nile is reached.

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Twelve rounds later, all primary targets on the western side of the river have been captured. A bridge is built at Beni Basar and a bridgehead is successfully established (5). However, enemy aircraft continue to launch counterattacks (6). A fighter group (Meteor) catches one of my units and inflicts heavy losses (7). Although the Meteor also loses some strength points, this enemy unit remains a dangerous opponent. It's a good thing I have anti-aircraft guns nearby to significantly weaken this monster unit and then completely eliminate it with a fighter unit. My ground units expand the bridgehead and prepare to push north (8). An overpowered Sherman Firefly approaches from the west, which could cause me a lot of trouble (9). Thanks to my well-positioned spy, I discover this dangerous enemy early on. This leads to a duel between the Sherman and my elite Tiger II, which ends disastrously for the enemy unit.

Strategic map: From the last position of the previous mission (Kattara Depression), the attack begins towards the Nile (10). At the northern end, I position myself west of El Fajum behind a lake and fire relatively safely with my artillery into the British lines (11). In the centre, I first break through the enemy's still weak first line and then their main line of defence (12). El Fajum can then be taken relatively quickly, making Beni Suef untenable for the British (13). The two cities in the south are also captured at the same time. Without wasting any time, bridge engineers are deployed to quickly cross the Nile (14). On the eastern side, a rapid deployment and the capture of the last four objectives are successful (15).

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Sonja89_1
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

After reaching and crossing the Nile at El Fajum, my troops can swing northwards and advance into the Nile Delta in the ‘Cairo’ scenario. An MV is achieved here again by capturing all primary objectives, and a DV by allowing no more than 10 of the 20 enemy evacuation units attempting to leave the map by transport ship or rail to escape. This time, speed is of the essence, especially in the early stages.

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British units have entrenched themselves slightly west and east of the Nile at Giza and Cairo (1). Coming from El Fajum, my core troops are advancing northwards. An elite Tiger II unit is breaking through the enemy's defences and tearing open the front line (2). To the east, another Tiger unit has also created a gap and is positioned just south of the pyramids of Giza (3). Progress is also being made on the eastern side of the river. At the start of the third round, my units are already at the outskirts of Cairo (4). The Luftwaffe is providing considerable support. But the British air forces are also counterattacking and seeking out the weakest targets (5).

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At the beginning of the 11th round, my troops are already at the gates of Alexandria, which is still protected by a wide defensive ring (6). The strong British naval presence off the coast (7) should not be underestimated either. Italian air forces are called in to bomb individual enemy ships that move out of anti-aircraft cover (8). Italian ships also move in (9), but subsequently suffer some losses. Italian and German ground forces, which have previously broken through the defences at El Alamein, approach from the west (10). At the same time, my core ground forces arrive from the south-east via Giza in front of the city (11) and prepare a joint attack.

Strategic map: Ship transporters gather between Alexandria and Rosetta, bringing evacuation units to the escape zone at the top right of the map (12). On the land side, the railway takes over the evacuation (13). In the Mediterranean, I send Italian destroyers far to the east to attack, decimating the transporters until the submarines arrive (14). However, enemy aircraft also inflict losses on me. At the same time, my capital ships engage the British navy off Alexandria (15). The ground attack begins in the west at the heavily fortified British position in front of El Alamein (15). It takes several rounds to overcome this bottleneck. My core troops, advancing from the south, are able to capture the urban areas of Giza and Cairo relatively quickly (17). This enables me to quickly halt the evacuation by rail and attack Tanta at an early stage (18). After shielding Alexandria, I manage to capture the city after a few rounds (19). After that, only Rosette (20) and the heavily defended Mansura (21) need to be attacked and captured. Unfortunately, a very experienced SE artillery unit was severely damaged by a Mosquito air raid and subsequently destroyed by an Arab suicide bomber. These evil boys love to attack targets that offer no resistance.

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SSLConf_pewp3w
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Re: DAW - Der andere Weg - The other way

Post by SSLConf_pewp3w »

I haven't played this mod for a few months since I had no time to do so. Now I am back. The mod is still great and I really had to laugh out loud when Beate Uhse joined my core.

I read somewhere in this thread that after the last czech missions there would be no more units spawning during enemy turns on the border of the map.
I am at posen now and exactly that happened. One of my tank armies was swinging around the enemy flank to destroy their artillery. You can imagine how surprised I was when three KV-2(?) with three overstrength and really strong heroes spawned on the edge of the map and wiped out two of my elite tanks with ease.
Will this continue on other maps? Do I have to stay away from the edge?
Sonja89_1
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

SSLConf_pewp3w wrote: Sun Feb 01, 2026 4:29 pm ... Will this continue on other maps? Do I have to stay away from the edge?
In my scenarios, there are often a large number of enemy units in action. It is not always possible to place them on the map and activate them later. Enemy units are frequently brought onto the map. However, care is taken to ensure that they only intervene in the action from the direction of the respective main front. So, if possible, try not to push too far to the opposite edge of the map, especially not too early on, and drive along there with your flank exposed. This can lead to nasty surprises. The earth is not flat, and the edge of the map is not the end of the world. If you keep this in mind, such surprises will remain the absolute exception. I don't like this surprise visits either.
Sonja89_1
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

The ‘Suez’ scenario marks the end of a section within the 4th campaign. It represents an important intermediate goal with the capture of the Suez Canal. In this mission, you must capture all primary objectives to achieve an MV. For a DV, you must also free French prisoners from a camp in the Sinai and lead them west of the map, as well as pilot two of your ships through the canal and place them on two squares in the Red Sea.

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Coming from Cairo, the main attack is focused directly west of Suez (1). In a compact mass assault, the British defences outside the city are smashed (2) and the attackers advance relatively quickly into the city of Suez. From the canal, two powerful British cruisers (not pictured here) fire barrage fire into my ranks, causing casualties (3). Nevertheless, the canal can be reached quickly at this point.

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A few rounds later in the north of the front. The port city of Damietta can only be reached by ground troops via a narrow strip of land (4). In addition, the city is occupied by strong troops and receives distant supporting fire from a fortress at the end of the peninsula that is initially too powerful (5). Progress is correspondingly slow. However, my own fortress is firing down the British fortress round after round (6). While Damietta has not yet fallen completely, other units are already advancing towards Port Said (7). In front of the city are several British ships (8) that are keeping my own small fleet at bay. In contrast, Ismailia (on the southern edge) has already been captured via an attack from Mansura (9). My air forces are already attacking enemy positions on the east bank of the canal (10). Meanwhile, two Tiger units have crossed the canal and are pushing through the enemy defences, which are unable to offer sufficient resistance (11).

Strategic map: Coming from Cairo, the city of Suez is stormed (12). At the same time, a rescue team is immediately sent eastwards in transport aircraft and dropped off near the prison camp (13). The French prisoners are freed and then escorted westwards. Damietta is taken after a lengthy siege (14). Ismailia, on the other hand, falls relatively quickly (15). This also allows rapid action to be taken against Port Said (16). By crossing the canal at Port Said and Suez simultaneously, the enemy forces in the centre can be caught in a pincer movement and wiped out (17). This clears the way for two of my ships (18) to sail south through the canal and fulfil the last condition for a DV. Unfortunately, I had lost sight of the fact that ships in canals or straits can only use half their speed. In the end, my two ships only got as far as just beyond Suez. In the end, I was two rounds short of reaching the target points (19). I had to settle for an MV. So, if you take on this mission, please send the ships off in good time.

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Sonja89_1
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Re: DAW - Der andere Weg - The other way

Post by Sonja89_1 »

This is followed by a section of three scenarios targeting the North-East Africa region, with several Italian and French colonies. The first is the ‘Port Sudan’ mission, located in eastern Egypt and eastern Sudan between the Nile and the Red Sea. The player achieves a DV by conquering all flag fields, an MV by conquering the primary fields and achieving at least 19,000 prestige points.

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The map is rather narrow and very long. After the first breakthroughs, my units advance southwards across a broad front (1). After the capture of Luxor, my troops encounter only sporadic resistance (2). There is no coherent front, which speeds up the advance. Only the Royal Air Force is still carrying out dangerous attacks (3). However, this can also lead to disastrous attacks, such as the British Stirling bomber that flew into a group of my ME 262s (4). It did not fare well. But the player also lives dangerously. In the Valley of the Kings, you can be struck by the curse of the mummy (5).

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We take a bigger leap to the end of the scenario. Coming from Berber, my units storm towards the last main objective – Port Sudan (6). Taking a shortcut through desert terrain, a second group advances on the port city (7). At the front of the line is a unit of Jagdtigers, which is making its way through the enemy front with little resistance in order to take out the central anti-aircraft guns (8). Even heavy anti-tank weapons on their flanks cannot stop them. From another direction, one of my mobile artillery units advances further (9) and fires a salvo at the second British anti-aircraft gun (10). This is immediately followed by a Stuka attack, which eliminates this source of disruption. Once the strong anti-aircraft gun emplacement has been eliminated, my aircraft attack the remaining enemy and break their resistance in no time.

Strategic map: My attack begins at Assjut (11) and initially advances to Safaga and Luxor. From there, small groups move relatively quickly southwards west of the Nile (12) and along the coastal road (13). The bulk of my units is concentrated in the centre (14) and has Aswan (Assuan) as its next main target, where it encounters a strong counterattack that delays me for some time (15). At El Diwan, my western group crosses the Nile and reinforces the attack on Abu Hamed and Berber (17). Muhammed Kol is attacked on the coast (18). There, off the coast, my small riverboat ‘August the Strong’ once again (after ‘Odessa’) falls victim to enemy fire (19). One should not underestimate the Royal Navy, even if it waits quietly for a long time. Now I need a few new freshwater sailors again, who will have to laboriously gain experience once more. Finally, Port Sudan falls as the last primary target, bringing the mission to an end (20).

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