SPQR: March of the Eagles

A forum to discuss custom scenarios, campaigns and modding in general.

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Tobi72
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Re: SPQR: March of the Eagles

Post by Tobi72 »

KAT.png
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Meanwhile, the Carthaginian army has continued to grow, but there are still a few barbarian mercenaries missing. Unit values still need to be tested and adjusted. For example, the war elephants are still too strong. They are classified as heavy cavalry in the armour category, light cavalry in reconnaissance, and spearmen or phalangites in the ‘anti-armour’ category. Spear throwers and slingers, on the other hand, are classified as artillery, some with the ‘reconmove’ feature. There is still a lot to do.
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: SPQR: March of the Eagles

Post by bondjamesbond »

Tobi72 wrote: Mon Dec 22, 2025 6:56 am No, Asculum can only be played with the Romans. I didn't even try to help the Romans with triggers here. But even though I know the scenario, it took me 49 turns to capture Asculum. You can't stay in one place for long, but have to gather your units, seek out the enemy and challenge them. While trying to besiege the fortress in the south with a small force, you should advance with the other part. In the ‘Bridge’ scenario, on the other hand, I used the same triggers for both sides to help the AI. Both sides have the same number and type of troops and receive reinforcements at the same time. Perhaps you, Bond, learned from your first attempt and used your units more effectively this time. I'll watch the replays.
Yes, I will learn my lesson so that I can become faster and more agile )))

Tobi72 wrote: Mon Dec 22, 2025 6:56 am KAT.pngMeanwhile, the Carthaginian army has continued to grow, but there are still a few barbarian mercenaries missing. Unit values still need to be tested and adjusted. For example, the war elephants are still too strong. They are classified as heavy cavalry in the armour category, light cavalry in reconnaissance, and spearmen or phalangites in the ‘anti-armour’ category. Spear throwers and slingers, on the other hand, are classified as artillery, some with the ‘reconmove’ feature. There is still a lot to do.CI.png
That's great, and ancient Rome wasn't built in a day either, but I'm very happy that work on your mod is in full swing!
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Tobi72
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Re: SPQR: March of the Eagles

Post by Tobi72 »

Ich habe jedoch ein Problem, das sich nicht beheben lässt. Die Zeitachse. Negative Jahre (v. Chr.) werden in Szenarien oder in equipment.pzeqp nicht unterstützt.
Dies ist eine harte Einschränkung der Engine, kein Bedienungsfehler. Wenn ich also beispielsweise eine Kampagne mit Karthago erstelle, muss sie in der Zeitachse 0241-0264 gespielt werden, nicht in der negativen und nicht in 264-241. Der Spieler muss dies mental ausblenden oder ignorieren, aber ich werde die korrekten Jahre in den Briefings und Kommentaren angeben. Das kann verwirrend sein, lässt sich aber nicht ändern. Ich muss auch genau darauf achten, welche Einheiten zu welchem Zeitpunkt verfügbar werden. Jetzt mache ich ein paar Tage Pause. Frohe Weihnachten und schöne Feiertage. Tobi72
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However, I do have one problem, and it cannot be modded. The timeline. Negative years (BC) are not supported in scenarios or in equipment.pzeqp.
This is a hard engine limitation, not an operating error. So if I create a campaign with Carthage, for example, it will have to play in the timeline 0241-0264, not in the negative and not 264-241. The player has to mentally block this out or ignore it, but I will write the correct years in the briefings and comments. It can be confusing, but it cannot be changed. I also have to pay close attention to which units become available at what time. Now I'm going to take a break for a few days. Merry Christmas and happy holidays. Tobi72
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Cependant, j'ai un problème qui ne peut pas être modifié. La chronologie. Les années négatives (avant J.-C.) ne sont pas prises en charge dans les scénarios ou dans equipment.pzeqp.
Il s'agit d'une limitation technique du moteur, et non d'une erreur de fonctionnement. Ainsi, si je crée une campagne avec Carthage, par exemple, elle devra se dérouler dans la chronologie 0241-0264, et non dans la chronologie négative ou 264-241. Le joueur doit mentalement bloquer cette information ou l'ignorer, mais j'indiquerai les années correctes dans les briefings et les commentaires. Cela peut prêter à confusion, mais cela ne peut pas être modifié. Je dois également faire très attention aux unités qui deviennent disponibles à tel ou tel moment. Je vais maintenant faire une pause de quelques jours. Joyeux Noël et bonnes fêtes. Tobi72
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Однако у меня есть одна проблема, которую нельзя исправить с помощью модификаций. Это временная шкала. Отрицательные годы (до нашей эры) не поддерживаются в сценариях и в equipment.pzeqp.
Это жесткое ограничение движка, а не ошибка в работе. Поэтому, если я создам кампанию с Карфагеном, например, она будет проходить в период 0241-0264, а не в отрицательном и не в 264-241. Игрок должен мысленно отбросить это или игнорировать, но я буду писать правильные годы в брифингах и комментариях. Это может сбивать с толку, но изменить это невозможно. Я также должен внимательно следить за тем, какие юниты становятся доступными в какое время. Теперь я собираюсь сделать перерыв на несколько дней. С Рождеством и счастливых праздников. Tobi72
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: SPQR: March of the Eagles

Post by bondjamesbond »

Tobi72 wrote: Mon Dec 22, 2025 7:44 am Ich habe jedoch ein Problem, das sich nicht beheben lässt. Die Zeitachse. Negative Jahre (v. Chr.) werden in Szenarien oder in equipment.pzeqp nicht unterstützt.
Dies ist eine harte Einschränkung der Engine, kein Bedienungsfehler. Wenn ich also beispielsweise eine Kampagne mit Karthago erstelle, muss sie in der Zeitachse 0241-0264 gespielt werden, nicht in der negativen und nicht in 264-241. Der Spieler muss dies mental ausblenden oder ignorieren, aber ich werde die korrekten Jahre in den Briefings und Kommentaren angeben. Das kann verwirrend sein, lässt sich aber nicht ändern. Ich muss auch genau darauf achten, welche Einheiten zu welchem Zeitpunkt verfügbar werden. Jetzt mache ich ein paar Tage Pause. Frohe Weihnachten und schöne Feiertage. Tobi72
--------------------------------------------------------------------------------------------------------------------------------------------------
However, I do have one problem, and it cannot be modded. The timeline. Negative years (BC) are not supported in scenarios or in equipment.pzeqp.
This is a hard engine limitation, not an operating error. So if I create a campaign with Carthage, for example, it will have to play in the timeline 0241-0264, not in the negative and not 264-241. The player has to mentally block this out or ignore it, but I will write the correct years in the briefings and comments. It can be confusing, but it cannot be changed. I also have to pay close attention to which units become available at what time. Now I'm going to take a break for a few days. Merry Christmas and happy holidays. Tobi72
--------------------------------------------------------------------------------------------------------------------------------------------------
Cependant, j'ai un problème qui ne peut pas être modifié. La chronologie. Les années négatives (avant J.-C.) ne sont pas prises en charge dans les scénarios ou dans equipment.pzeqp.
Il s'agit d'une limitation technique du moteur, et non d'une erreur de fonctionnement. Ainsi, si je crée une campagne avec Carthage, par exemple, elle devra se dérouler dans la chronologie 0241-0264, et non dans la chronologie négative ou 264-241. Le joueur doit mentalement bloquer cette information ou l'ignorer, mais j'indiquerai les années correctes dans les briefings et les commentaires. Cela peut prêter à confusion, mais cela ne peut pas être modifié. Je dois également faire très attention aux unités qui deviennent disponibles à tel ou tel moment. Je vais maintenant faire une pause de quelques jours. Joyeux Noël et bonnes fêtes. Tobi72
-----------------------------------------------------------------------------------------------------------------------------------------------------
Однако у меня есть одна проблема, которую нельзя исправить с помощью модификаций. Это временная шкала. Отрицательные годы (до нашей эры) не поддерживаются в сценариях и в equipment.pzeqp.
Это жесткое ограничение движка, а не ошибка в работе. Поэтому, если я создам кампанию с Карфагеном, например, она будет проходить в период 0241-0264, а не в отрицательном и не в 264-241. Игрок должен мысленно отбросить это или игнорировать, но я буду писать правильные годы в брифингах и комментариях. Это может сбивать с толку, но изменить это невозможно. Я также должен внимательно следить за тем, какие юниты становятся доступными в какое время. Теперь я собираюсь сделать перерыв на несколько дней. С Рождеством и счастливых праздников. Tobi72
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WNT.png
I hope we'll find crutches for that too! Merry Catholic Christmas and Happy New Year to you too, my friend! And don't forget my birthday present on 31 December)))
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Tobi72
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Re: SPQR: March of the Eagles

Post by Tobi72 »

You mentioned at some point that you are Muslim. If you write your wish on a piece of paper before midnight on 31 December and then burn it, what do you put the ashes in? Surely not vodka or sparkling wine? :wink:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: SPQR: March of the Eagles

Post by bondjamesbond »

Tobi72 wrote: Mon Dec 22, 2025 9:50 am You mentioned at some point that you are Muslim. If you write your wish on a piece of paper before midnight on 31 December and then burn it, what do you put the ashes in? Surely not vodka or sparkling wine? :wink:
:lol: :lol: :lol:
Image
Oh yes, I also have this magical paper with the words ‘We believe in God’ written on it. I am of mixed race; my mother was Ukrainian. And yes, I have been Father Christmas to myself for a long time now, and yes, I have heard about this custom where you have to eat the ashes. But you have to write the script for Father Christmas versus Santa Claus.
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Tobi72
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Re: SPQR: March of the Eagles

Post by Tobi72 »

Here's a little tip for the musical accompaniment to the upcoming battles in Mod. https://www.youtube.com/watch?v=FFQELUjWVRo
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
PeteMitchell
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Re: SPQR: March of the Eagles

Post by PeteMitchell »

Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
PeteMitchell
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Re: SPQR: March of the Eagles

Post by PeteMitchell »

I. Top 20 Most Important Roman Battles (Ranked)

1. Zama (202 BCE)
Ends the Second Punic War; Carthage permanently broken as a rival; Rome becomes dominant in the western Mediterranean.

2. Cannae (216 BCE)
Rome’s greatest battlefield disaster; forces a fundamental shift to long-war strategy and attrition.

3. Actium (31 BCE)
Ends the Roman civil wars; Octavian becomes Augustus; Republic effectively ends, Empire begins.

4. Alesia (52 BCE)
Decisive defeat of Gallic resistance; secures Gaul and enables Caesar’s rise to supreme power.

5. Pharsalus (48 BCE)
Caesar defeats Pompey; decisive battle of the civil war and the death blow to Republican power.

6. Pydna (168 BCE)
Destroys the Macedonian kingdom; proves legion superiority over the phalanx; secures Greece.

7. Cynoscephalae (197 BCE)
First clear battlefield demonstration that Roman legions can defeat Hellenistic armies.

8. Teutoburg Forest (9 CE)
Three legions annihilated; halts Roman expansion east of the Rhine permanently.

9. Milvian Bridge (312 CE)
Constantine defeats Maxentius; reshapes imperial politics and the future religious direction of Europe.

10. Adrianople (378 CE)
Eastern Roman army destroyed; emperor killed; marks the decline of Roman battlefield supremacy.

11. Metaurus (207 BCE)
Prevents Hannibal from being reinforced; strategic turning point of the Second Punic War.

12. Siege of Jerusalem (70 CE)
Crushes the First Jewish Revolt; destruction of the Second Temple; lasting religious and political consequences.

13. Catalaunian Plains (451 CE)
Roman-allied force checks Attila the Hun; last major Western Roman field victory.

14. Naissus (268/269 CE)
Massive Gothic defeat; critical in stabilizing the Empire during the Third-Century Crisis.

15. Magnesia (190 BCE)
Rome defeats the Seleucid Empire; confirms Roman dominance across the eastern Mediterranean.

16. Sentinum (295 BCE)
Breaks the last great Italian coalition against Rome; secures supremacy in Italy.

17. Aquae Sextiae (102 BCE)
Marius destroys the Teutones; saves Italy from invasion and reinforces military reforms.

18. Vercellae (101 BCE)
Final defeat of the Cimbri; removes existential northern threat.

19. Thapsus (46 BCE)
Caesar defeats senatorial forces in Africa; collapse of organized Republican resistance.

20. Chrysopolis (324 CE)
Constantine defeats Licinius; reunifies the Empire under a single ruler.

---

# II. Chronological List of Well-Documented Roman Battles

## A. Kingdom & Early Republic (to 264 BCE)

* Lake Regillus (c. 496 BCE)
* Cremera (477 BCE)
* Mons Algidus (458 BCE)
* Allia (390/387 BCE)
* Capture of Veii (396 BCE)
* Veseris (340 BCE)
* Antium (338 BCE)
* Caudine Forks (321 BCE)
* Lautulae (315 BCE)
* Bovianum (305 BCE)
* Sentinum (295 BCE)
* Aquilonia (293 BCE)
* Heraclea (280 BCE)
* Asculum (279 BCE)
* Beneventum (275 BCE)

---

## B. Punic Wars & Mediterranean Expansion (264–133 BCE)

### First Punic War

* Agrigentum (261 BCE)
* Mylae (260 BCE)
* Tyndaris (257 BCE)
* Cape Ecnomus (256 BCE)
* Adys (256 BCE)
* Tunis (255 BCE)
* Panormus (251 BCE)
* Drepana (249 BCE)
* Aegates Islands (241 BCE)

### Second Punic War

* Ticinus (218 BCE)
* Trebia (218 BCE)
* Lake Trasimene (217 BCE)
* Cannae (216 BCE)
* Capua (212–211 BCE)
* Baecula (208 BCE)
* Metaurus (207 BCE)
* Ilipa (206 BCE)
* Zama (202 BCE)

### Eastern & Greek Wars

* Cynoscephalae (197 BCE)
* Magnesia (190 BCE)
* Pydna (168 BCE)
* Corinth (146 BCE)
* Destruction of Carthage (146 BCE)

---

## C. Late Republic: External Wars & Civil Wars (133–27 BCE)

* Arausio (105 BCE)
* Aquae Sextiae (102 BCE)
* Vercellae (101 BCE)
* Chaeronea (86 BCE)
* Orchomenus (86 BCE)
* Cabira (72 BCE)
* Tigranocerta (69 BCE)
* Silarius River (71 BCE)

### Gallic Wars

* Bibracte (58 BCE)
* Vosges/Alsace (58 BCE)
* Sabis (57 BCE)
* Morbihan Gulf (56 BCE)
* Gergovia (52 BCE)
* Alesia (52 BCE)
* Uxellodunum (51 BCE)

### Civil Wars

* Ilerda (49 BCE)
* Dyrrhachium (48 BCE)
* Pharsalus (48 BCE)
* Zela (47 BCE)
* Thapsus (46 BCE)
* Munda (45 BCE)
* Philippi (42 BCE)
* Actium (31 BCE)

---

## D. Early Empire (27 BCE – 180 CE)

* Teutoburg Forest (9 CE)
* Pontes Longi (15 CE)
* Weser River / Idistaviso (16 CE)
* Angrivarian Wall (16 CE)
* Medway (43 CE)
* Caer Caradoc (51 CE)
* Watling Street (60/61 CE)
* Mons Graupius (83 CE)
* Tapae (87 CE)
* Tapae (88 CE)
* Sarmizegetusa (106 CE)
* Siege of Jerusalem (70 CE)
* Parthian campaigns (114–117 CE)

---

## E. Crisis of the Third Century (235–284 CE)

* Abritus (251 CE)
* Edessa (260 CE)
* Mediolanum (259/260 CE)
* Naissus (268/269 CE)
* Lake Benacus (268/269 CE)
* Placentia (271 CE)
* Fano (271 CE)
* Pavia (271 CE)

---

## F. Late Roman Empire (284–476 CE)

* Satala (297/298 CE)
* Milvian Bridge (312 CE)
* Chrysopolis (324 CE)
* Strasbourg / Argentoratum (357 CE)
* Adrianople (378 CE)
* Frigidus (394 CE)
* Pollentia (402 CE)
* Catalaunian Plains (451 CE)
* Sack of Rome (455 CE)
* Ravenna campaigns (475–476 CE)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
PeteMitchell
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Re: SPQR: March of the Eagles

Post by PeteMitchell »

As a potential starting point... chatgpt is also very helpful to further research individual battles...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
dsawan
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Re: SPQR: March of the Eagles

Post by dsawan »

Thx for this. I have issues installing as the menu screens show but to play the tutorial, theres no map or units just black screen. I did jsgme and the other way with overwriting everything to no avail. However, fantasy general works. Maybe set it up samen way as the readme in that thread? thx. I use a vanilla panzer corps install
Tobi72
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Re: SPQR: March of the Eagles

Post by Tobi72 »

dsawan wrote: Fri Dec 26, 2025 8:08 pm Thx for this. I have issues installing as the menu screens show but to play the tutorial, theres no map or units just black screen. I did jsgme and the other way with overwriting everything to no avail. However, fantasy general works. Maybe set it up samen way as the readme in that thread? thx. I use a vanilla panzer corps install
Hello, if you want to play the tutorial campaign, you can select it in the main menu or campaign menu via the "More Campaigns" button. The other buttons are only for the menu's appearance; you can't start the mod with them. Beforehand, as described on the first page, you should copy the mod files and paste them into a clean Panzer Corps game. Do it like you would with Fantasy Corps. Unfortunately, I'm not familiar with jsgme.
Screenshot 2025-12-26 213910.png
Screenshot 2025-12-26 213910.png (515.25 KiB) Viewed 263 times
You insert the tutorial campaign under -C:\Documents\My Games\Panzer Corps\mods.
pe.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Imeror
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Re: SPQR: March of the Eagles

Post by Imeror »

Woah, I don't connect to the forum for nearly a month, and I have this surprise when I log back ! :lol:

I still need to try it, but can I do custom scenarios with March of the Eagles in the future ? The setting talk to me a lot :lol:


If you need documentation to do ancient maps, I have this for you : https://itiner-e.org/
This link lead you to an atlas where a team of scholars try to recreate the ancient roman road network. Roads and ancient towns are featured, I guess it could be a good tool to help you do accurate maps :)
There is also a tool to calculate how long it could take to go from one point to another, it could be interesting if you try to make realistic movement distances on a large scale scenario.

By the way, looking at Sicilia with those roman roads on itiner-e and those roman and carthaginian units for your mod... I can't help but think about doing a strategic scale scenario about the First Punic War... :lol:
Last edited by Imeror on Sat Dec 27, 2025 12:53 am, edited 1 time in total.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Imeror
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Re: SPQR: March of the Eagles

Post by Imeror »

Tobi72 wrote: Mon Dec 22, 2025 7:44 am
However, I do have one problem, and it cannot be modded. The timeline. Negative years (BC) are not supported in scenarios or in equipment.pzeqp.
This is a hard engine limitation, not an operating error. So if I create a campaign with Carthage, for example, it will have to play in the timeline 0241-0264, not in the negative and not 264-241. The player has to mentally block this out or ignore it, but I will write the correct years in the briefings and comments. It can be confusing, but it cannot be changed. I also have to pay close attention to which units become available at what time. Now I'm going to take a break for a few days. Merry Christmas and happy holidays. Tobi72

It may be too late, but I have a simple solution : don't go negative and use... Ab Urbe condita
Roman calendar starts from the foundation of their city (-753 for us ; year 1 for them). It could be interesting in the text briefing to date the first punic war as 490 ab Urbe condita (with maybe a little 241 B.C. in parenthesis next to it so that we have our own modern calendar) to keep a roleplay element; and use this roman calendar both for the scenarios timer and the equipment file.
That wat, you could avoid the negative problem and have a nice roleplay element :)



Sorry for the double post, I didn't saw your post about it :mrgreen:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Tobi72
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Re: SPQR: March of the Eagles

Post by Tobi72 »

Imeror wrote: Sat Dec 27, 2025 12:29 am Woah, I don't connect to the forum for nearly a month, and I have this surprise when I log back ! :lol:

I still need to try it, but can I do custom scenarios with March of the Eagles in the future ? The setting talk to me a lot :lol:


If you need documentation to do ancient maps, I have this for you : https://itiner-e.org/
This link lead you to an atlas where a team of scholars try to recreate the ancient roman road network. Roads and ancient towns are featured, I guess it could be a good tool to help you do accurate maps :)
There is also a tool to calculate how long it could take to go from one point to another, it could be interesting if you try to make realistic movement distances on a large scale scenario.

By the way, looking at Sicilia with those roman roads on itiner-e and those roman and carthaginian units for your mod... I can't help but think about doing a strategic scale scenario about the First Punic War... :lol:

Hello Imeror, thank you very much for the tip about the Roman road map. :idea: It's really helpful. It's very difficult to find the correct names, but with the map, at least the major place names can be identified for the game. Of course, with my mod, you can easily create your own scenarios and campaigns; you just need to be patient until the first nations have a full unit selection. I'm working on it. At the moment, I can reveal that much: I'm working on a campaign with Carthage between the First and Second Punic Wars. Twenty missions are planned: fighting against Numidia, suppressing internal mercenary revolts, pacifying Iberian tribes, and war against Greek city-states.Regarding the timeline, I'll continue with my current system for now; it's simpler for me at the moment. The time system you mentioned is also used in Total War: Rome.
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: SPQR: March of the Eagles

Post by Tobi72 »

Sorry for the double post, I didn't saw your post about it :mrgreen:


This modification is taking up a lot of my time, so I'm considering whether I should suspend or completely discontinue further work on my various projects, such as World War II or modern conflicts. It's all the more wonderful, then, to see you resuming and continuing your work on your topics.

Everyone can post as much as they want on this topic, but there shouldn't be huge pictures or too many pictures.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Major-General - Tiger I
Major-General - Tiger I
Posts: 2397
Joined: Mon Jun 27, 2022 10:10 pm

Re: SPQR: March of the Eagles

Post by bondjamesbond »

Tobi72 wrote: Sat Dec 27, 2025 11:54 am Sorry for the double post, I didn't saw your post about it :mrgreen:


This modification is taking up a lot of my time, so I'm considering whether I should suspend or completely discontinue further work on my various projects, such as World War II or modern conflicts. It's all the more wonderful, then, to see you resuming and continuing your work on your topics.

Everyone can post as much as they want on this topic, but there shouldn't be huge pictures or too many pictures.
The Russians have a good saying! If you chase two hares at once, you won't catch either of them ))) If your soul desires to create the ancient world, leave all other projects for later, when the muse carries you off again in a new direction ) Especially since you're so good at it ))) I'm certainly not a fan of swords and spears, but the tank corps needs a new wave. Happy New Year!

Image
This helmet reminds me of something )))
https://mynickname.com/id73473
Image
Tobi72
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1818
Joined: Wed Apr 03, 2024 11:55 am

Re: SPQR: March of the Eagles

Post by Tobi72 »

Image
This helmet reminds me of something )))
[/quote]

Yes, even back then they had a sense of humor. Perhaps it served its purpose, with the enemy laughing himself to death when he saw the helmet.

And yes, it’s true—I’ve started to feel that I should do something different instead of focusing on World War II and modern conflicts. At the moment, I have absolutely no desire to work on those, although that may change again. With a project like this, it’s better to focus on one thing rather than trying to do everything at once

Here in Germany, there is a similar saying: You can’t dance at two weddings at the same time.


In Uzbekistan, New Year's is also celebrated on January 1st and then again in March. I also wish you a happy new year!
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Major-General - Tiger I
Major-General - Tiger I
Posts: 2397
Joined: Mon Jun 27, 2022 10:10 pm

Re: SPQR: March of the Eagles

Post by bondjamesbond »

Tobi72 wrote: Sat Dec 27, 2025 4:30 pm Image
This helmet reminds me of something )))
Yes, even back then they had a sense of humor. Perhaps it served its purpose, with the enemy laughing himself to death when he saw the helmet.

And yes, it’s true—I’ve started to feel that I should do something different instead of focusing on World War II and modern conflicts. At the moment, I have absolutely no desire to work on those, although that may change again. With a project like this, it’s better to focus on one thing rather than trying to do everything at once

Here in Germany, there is a similar saying: You can’t dance at two weddings at the same time.


In Uzbekistan, New Year's is also celebrated on January 1st and then again in March. I also wish you a happy new year!
[/quote]

Thank you, my friend! We celebrate many holidays here, thank God we still have a secular state! But you need to focus on one specific thing, otherwise you'll just waste your energy and time and end up with poor results!
https://mynickname.com/id73473
Image
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6059
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Location: the land of freedom

Re: SPQR: March of the Eagles

Post by terminator »

Will we have the Gallic Wars ?

heprod-images-fotos-8-6-1-20151022-asterix12-475-1-20151020164817287.jpeg
heprod-images-fotos-8-6-1-20151022-asterix12-475-1-20151020164817287.jpeg (150.68 KiB) Viewed 97 times
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