Erik's campaigns, mods and multiplayer scenarios

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stevefprice
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by stevefprice »

Brenmusik wrote: Tue Dec 16, 2025 7:30 pm

As an aside, your lack of supply ships was a masterstroke :)
US industrial might foiled because the cleaner unplugged the conveyor belt so they could plug in the vacum cleaner :mrgreen:
Brenmusik
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by Brenmusik »

Overlord Turn 4

Third game was not the charm. Same message, same result (see previous page).

The liberation of Europe hits a brick wall!
Erik2
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Spanish Civil War Battles 1.0

Post by Erik2 »

https://www.dropbox.com/scl/fi/clwlj21b ... 1ja50&dl=0


This is a mod based on The Spanish Prelude 0.90a. I have simplified the mod to make it playable as Franco's Nationalist faction. The original mod has a grand campaign playable as the Repuclicans. My version is covering various smaller land battles at the company level/25m hex.
The first version includes battles from 1936. I plan to add two more campaigns in 1937 and 1938.

Please add any feedback in this thread.
Have fun
Erik
stevefprice
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by stevefprice »

Brenmusik wrote: Wed Dec 17, 2025 11:43 am Overlord Turn 4

Third game was not the charm. Same message, same result (see previous page).

The liberation of Europe hits a brick wall!
I looked in the Editor and it does say 'Remove' command so need correcting as per the error message to an allowable command.

McAuslin was also struggling to find the RAF and I could not see a trigger for them although my USAAF have been deployed on T1 so he's double checking.
Erik2
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2v2 Operation Overlord 1944 1.1

Post by Erik2 »

2v2 Operation Overlord 1944 1.1
https://www.dropbox.com/scl/fi/j34t5iq9 ... g3wph&dl=0

Added 20 RPs for each engineer unit present/arriving (to allow for destroying/repairing bridges).
Added 10 RPs for each ranger/SAS unit present/arriving.
Fixed naval removal events.
Fixed a couple of spawning armored trains.
Erik2
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2v2 Japan-China 1937-45 3.1

Post by Erik2 »

2v2 Japan-China 1937-45 3.1
https://www.dropbox.com/scl/fi/tnzxtbr5 ... bcemt&dl=0

Doubled all resource income.
Doubled assigned land command points.
Replaced Chinese Bautruppe with regular engineers.
Chinese factions are back to being allied.
All chinese towns start neutral.
Brenmusik
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by Brenmusik »

Posted a game .. only the one? :shock: The scenario d/loads as 3.1 but shows up in the game as another 3.0.
Not knowing which was which I took the others out before posting.
Two new Overlords are up, looking forward to turn 5 - and beyond :)
Bobster66
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Re: Spanish Civil War Battles 1.0

Post by Bobster66 »

Erik2 wrote: Wed Dec 17, 2025 12:27 pm https://www.dropbox.com/scl/fi/clwlj21b ... 1ja50&dl=0


This is a mod based on The Spanish Prelude 0.90a. I have simplified the mod to make it playable as Franco's Nationalist faction. The original mod has a grand campaign playable as the Repuclicans. My version is covering various smaller land battles at the company level/25m hex.
The first version includes battles from 1936. I plan to add two more campaigns in 1937 and 1938.

Please add any feedback in this thread.
Have fun
Erik
Hi Erik,

Played the first two scenarios and the lag made it practically unplayable. Checked my computer processes and the resources being used were insignificant. Shutting down the game and restarting would improve things temporarily.

Also noticed that the 7.7 cm artillery had no animation or sound. Then I realized that they also caused no physical damage! They were doing shock damage and reducing entrenchment but no unit damage.
Erik2
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by Erik2 »

Bobster66

The scenarios play fine for a while, then I also have lags. It seems there is some issue with the original mod. I have tried removing everything my version does not need, but I haven't found the culprit yet.
Erik2
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2v2 Japan-China 1937-45 3.2

Post by Erik2 »

2v2 Japan-China 1937-45 3.2

https://www.dropbox.com/scl/fi/syjj2w65 ... uyr5s&dl=0

Chinese Communists deployed in the west.
Chinese Nationalists deployed in the east. This to reduce Chinese factions blocking each other's supply routes.
Fixed some Chinese air unit spawns.
Increased Jap unit experience from 0 to 2.
Brenmusik
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by Brenmusik »

My old challenge deleted and two more posted. The Chinese players will probably be glad to see the back of their 'conflict' games :)
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