Headquarters: Cold War | Announced and Close Beta

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saraviga
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Headquarters: Cold War | Announced and Close Beta

Post by saraviga »

During Slitherine Next, we officially announced Headquarters: Cold War, the next entry in the Headquarters series.

Set in a fictional 1984 conflict between NATO and the USSR, the game brings the Headquarters formula into a new era of modern warfare, expanded tactical options, and updated battlefield technology.

One of the key additions is the introduction of Utility and Attack Helicopters. These aircraft can fly at low altitude, land to pick up or deploy infantry, and provide new offensive and reconnaissance capabilities. The update also expands the HQ skill trees, introduces new officer abilities, and adjusts overall game balance to better reflect Cold War–era military developments.

A new range of environments, 3D assets, unit models, and UI elements further distinguishes this entry from its World War II predecessor while maintaining the core structure of the Headquarters system.


Join now the Beta: https://www6.slitherine.com/beta/headquarters-cold-war
Tassadar
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Re: Headquarters: Cold War | Announced and Close Beta

Post by Tassadar »

Normally I just play WWII setting strategy games, but if if this is not just a fresh coat of paint over the same formula and also addresses some main issues the earlier title had, I would be willing to give it a try.

1. Give players control of how to deploy units at the start of the battle. Seriously, having recons stuck behind all other units in a tight corridor was quite annoying, even if ultimately a small issue.
2. Allow for more units to be directly part of the core to allow for more customization. Maybe have units take up core slots like Panzer Corps 2 to avoid just always spamming the best options?
3. Add some more reactive elements to reduce effectiveness of certain strategies that felt overpowered.
pomakli
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Re: Headquarters: Cold War | Announced and Close Beta

Post by pomakli »

This is great news. I am ready to play! BR!
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