A cool example I ultimately used:
Your current 658th AA Regiment units are heavy (37mm and 85mm) and likely static or slow to move once deployed. Mobile columns needed organic light AA defense while moving. A DShK HMG platoon or company was standard for protecting tank columns from low-flying fighters and bombers.
Rationale: Fills the gap in immediate, highly mobile point-defense AA for the fast-moving columns during the raid, which suffered heavily from the Luftwaffe during the Tatsinskaya raid.
Suggested Unit: AA HMG Company (3-4 DShK HMG guns or equivalent game unit) (assign to 24th TC or 1st GMK HQ).
Now, while use of AI for game design is a tricky concept and due to intellectual property I am not a fan of this approach aside from maybe some niche mod-level usage, the benefits of supporting your efforts in creating core forces for custom experience are intriguing. Of course you still need to rely on your own research and gut feeling as the AI can spit some nonsense and confuse, but I'll be eager to have its help in other deployments for historical cores also. Give it a shot.
