AI help for player core force compositon

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Tassadar
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1340
Joined: Mon Mar 11, 2019 1:03 pm

AI help for player core force compositon

Post by Tassadar »

As in the title, I am currently amazed and positively impressed how basic AI (the you-know-which search engine one) helps fine-tune core force composition for my proposed of historical Pazner Corps runs. In the current "Saturn on the Chir" scenario, I struggle a bit on how to arrange my units, as the data was spread across many different places, but AI helped me dig it up, compare, make fine-tuning adjustments and suggest how to spend spare core slots.

A cool example I ultimately used:

Your current 658th AA Regiment units are heavy (37mm and 85mm) and likely static or slow to move once deployed. Mobile columns needed organic light AA defense while moving. A DShK HMG platoon or company was standard for protecting tank columns from low-flying fighters and bombers.
Rationale: Fills the gap in immediate, highly mobile point-defense AA for the fast-moving columns during the raid, which suffered heavily from the Luftwaffe during the Tatsinskaya raid.
Suggested Unit: AA HMG Company (3-4 DShK HMG guns or equivalent game unit) (assign to 24th TC or 1st GMK HQ).


Now, while use of AI for game design is a tricky concept and due to intellectual property I am not a fan of this approach aside from maybe some niche mod-level usage, the benefits of supporting your efforts in creating core forces for custom experience are intriguing. Of course you still need to rely on your own research and gut feeling as the AI can spit some nonsense and confuse, but I'll be eager to have its help in other deployments for historical cores also. Give it a shot. :D
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