Andrea69 wrote: ↑Mon Nov 17, 2025 3:53 pm
Hello, I take note of your criticisms, it is not the first time you have expressed a negative opinion on my campaigns and I am sorry, but unfortunately it is not possible to please everyone. It is clear that my preference goes to large maps (and consequently also to rather long scenarios) where it is difficult or in any case not obvious for the player to conquer every single hexagon. This is my philosophy in building scenarios.
Yes, thats totally fine. Its your mod and if you have more positive feedback than negativ, just go ahead. I dont want to bash or something like that, we are not in social networks

I think any feedback is useful feeback.
I'll just make a small clarification about the map of Denmark: in fact it's a bit too large and I had already written elsewhere that I would reduce it in future versions. In any case you can still comfortably win the scenario in about half the turns if you're not interested in the elite objective
Yeah, but that leads me again to the snowballing part. Its ok to miss some Panzer III G parts, or a foreign infantry unit. But if you dont get a very powerful hero, it will snowball until the end of the whole campaign. If I know I will only miss some parts, no problem, if there is a hero, its a must have.
adiekmann wrote: ↑Tue Nov 18, 2025 1:51 am
I find it also an easy way to quickly inflate your kill totals for your fighters, even with the higher award standards set with this campaign over the vanilla.
Thats exactly my point. I dont want to farm kills, because I need them to get better. The germans lost the battle of britain. Why should I have a kill ration like 50:1? Its a just a game, yeah, but it feels extremly unhistorical.
I rely greatly on the use of camouflaged AA/AT/ART. Add a few other heroes to increase their attack and they end up making most of the kills. Without that, I don't think I could have passed most of those late war scenarios even in the vanilla campaign (at high difficulty).
Same. My gamestyles relies even more on OP hero combinations. Especially in this huge maps. Every infantry it entrenchend 10x. I move a provocator units close to a vulnerable unit and the AI kill itself. Or Pioneers with hit & run... I am farming cities, instead of trying to solve some interesinting puzzles.
I have already mentioned frequently that I am not a huge fan of multiple, successive, huge map/scenarios. That is not to say that I don't like them. I do. But not one after another, after another... I agree it does get a bit tedious
I just finished the second balcan map. Took me more than 2 hours I guess, something like 36 turns. For me it makes absolutly no sense to expand a like map this. The vanilla version was fine, it was about to conquer belgrad, with a special event.
With 1941-43 still ahead of you, I am not sure you will like those and instead find the same complaints. Wait until you run into groups of Su-152s and Su-122s!
Well see. But the last version of 1944/1945 very kinda meh. Fighting high end equipment all the time and farmings thousands of kills...might be hard, but not fun. But when your units are maxed out its more a gamestyle problem, the mechanics just dont work any longer...
I do like the new exp. caps so far. Less experience means less kills and requieres some more strategic thinking.
Gnosport wrote: ↑Tue Nov 18, 2025 2:03 am
I will say, I definitely prefer larger maps.
I have felt that larger maps allow more flexibility in terms of scenario design. A larger map definitely can allow us to capture areas more historically, including rivers and towns that may not be seen on smaller hex maps. In turn, these additional rivers and towns can create more difficulty in completing a mission.
You dont get bored if you have to take 90 cities instead of 30? If there is no variety, thats not a problem for you?