“From the first shots fired in Poland to the fall of Berlin – this is not just a campaign. It’s History, turn by turn.”
Europe Total War is a historical, realism-focused campaign for Panzer Corps Classic, covering the entire European and Mediterranean theatre – including North Africa – from September 1939 to May 1945.
Built on the solid and indispensable framework of the “New Projekt: Phcas & AKRebels PAK Mod”, it turns Panzer Corps into a true week-by-week global campaign, with the goal of recreating World War II in Europe as faithfully as possible.
Designed for experienced players and military history enthusiasts, the campaign includes:
296 turns – 1 turn = 7 days, from the invasion of Poland to the fall of Berlin.
Authentic unit names, real Orders of Battle (OOBs) and strength values that aim to be as realistic as the game allows, based on historical documentation, real force ratios and comparisons between the operational size of formations.
No “what if” scenarios: only events that actually happened, implemented as precisely as possible.
This is a strictly historical scenario, with dates and content already fixed in advance.
The campaign is playable only from the Axis side, and will test your strategic and tactical skills across all the major theatres:
From Norway to North Africa
From Barbarossa to Overlord
The project is still under development and can certainly be improved.
There will be mistakes, and I fully intend to correct and refine them over time.
I’m still actively working on it and polishing it.
Military, political, technological, war crimes, curious and lesser-known historical events – all presented turn by turn.
The map runs from the far north (Murmansk) down to the Siwa Oasis in North Africa, and from the Atlantic Ocean to the Caucasus.
It is based on my previous “Europa 1941” map, but is now more compact (283x326 hexes): I removed areas beyond the Urals and a large part of the Atlantic to respect engine limits, improve performance and avoid issues with naval AI.
Allied strategic bombing (RAF and USAAF) will gradually reduce Axis prestige, while the loss of merchant ships in convoys will also reduce Allied prestige.
All of these actions are represented through weekly historical popups, based on real events (e.g. Bremen, Hamburg, Essen, Rome, etc.) and scripted with direct prestige penalties, proportional to the actual damage (destroyed factories, ships sunk, civilian and industrial losses).
You cannot purchase new units.
You can only upgrade, refit or convert existing ones.
Every reinforcement and upgrade must be carefully planned.
Historical turning points are reflected in the campaign flow:
Greece before Barbarossa, the fall of Italy, Stalingrad, and other critical phases of the war.
Many units on the map include a geographical tag in their name, indicating their current or future theatre of operations (examples:
OM = Heeresgruppe Mitte, Afr. = Africa, It = Italy, R = Redeployed, etc.).
These formations are often meant to be withdrawn, reused or transferred to other fronts at specific historical times, following real-world redeployments.
For example, a division used in Poland in 1939 may later be scheduled for the invasion of France (W), then for the Balkans (B), and finally for the central sector in Russia (OM) – always with the same unit name and structure.
You cannot simply rebuild destroyed units from scratch:
think carefully before sacrificing experienced or historically important formations.
Preserve what is valuable!
This is the setup method I personally recommend:
Make a copy of your Panzer Corps Classic installation folder.
Install / overwrite the PAK Mod in the copied Panzer Corps folder.
Install / overwrite Europe Total War on top of the PAK Mod.
Put the scenario folder into:
Documents\My Games\Panzer Corps\MyScenarios
https://www.mediafire.com/file/9sipphzg ... ar.7z/file








