cavalry????

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FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 299
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

cavalry????

Post by FrancoisPhilidor »

Hi,

anybody have an idea what cavalry is good for?
It's a bit weaker than infantry. It's not faster. It doesn't have flexible pathing. It's moreexpensive. What can it actually do? Or is it simply something they didn't balance well and forgot about?
jeffoot77
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 551
Joined: Thu May 21, 2015 7:31 pm

Re: cavalry????

Post by jeffoot77 »

just a good recon unit :better vision and can see hidden units
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/pbUWeVhzCpRuG8YD/
FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 299
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

Re: cavalry????

Post by FrancoisPhilidor »

jeffoot77 wrote: Mon Nov 17, 2025 5:14 pm just a good recon unit :better vision and can see hidden units
better recon unit how? vision is more than 2 hexes?
and hidden units? every infantry can see hidden units next to it
JoaoLuisAngelo
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 48
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Re: cavalry????

Post by JoaoLuisAngelo »

Cavalry units have the same exact LOS allowance as infantry in general (4 points).
terminator
Field Marshal - Gustav
Field Marshal - Gustav
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Location: the land of freedom

Re: cavalry????

Post by terminator »

In this game the cavalry seems to have been neglected with a defective animation unlike PanzerCorps 2 where it seems more useful
FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 299
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

Re: cavalry????

Post by FrancoisPhilidor »

JoaoLuisAngelo wrote: Wed Nov 19, 2025 7:40 pm Cavalry units have the same exact LOS allowance as infantry in general (4 points).
so effectively 2 in most situations
FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 299
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

Re: cavalry????

Post by FrancoisPhilidor »

terminator wrote: Thu Nov 20, 2025 7:52 am In this game the cavalry seems to have been neglected with a defective animation unlike PanzerCorps 2 where it seems more useful
Looks like it. I wish the devs rebalanced some things in this game instead of doing their science fiction rts haha
cutydt02
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 222
Joined: Sat Sep 24, 2016 6:04 am

Re: cavalry????

Post by cutydt02 »

They're useless. I don't mind using them. Armor cars (scout) and light tanks (with separated moves) are just straight better.
FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 299
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

Re: cavalry????

Post by FrancoisPhilidor »

cutydt02 wrote: Tue Nov 25, 2025 8:58 am They're useless. I don't mind using them. Armor cars (scout) and light tanks (with separated moves) are just straight better.

Thanks for the confirmation. So I don't have to feel sorry for not using them. Just a badly balanced unit haha
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