Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 3455
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa
Contact:

Re: Locarnus Addon 2025-10a, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by goose_2 »

oh no planes in Poltava
oops it has been a minute since I have played that scenario
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 3455
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa
Contact:

Re: Locarnus Addon 2025-10a, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by goose_2 »

I have been thinking more about what I love so much about this current playthrough and difficulty level I am playing on this one.

What I love about it so much is it maximizes the role playing aspect of this game that I do not is recognized as much in this game.

What I mean is the fact that because I am playing the way I am playing there are always aspects of various units that always need building up.

If a unit has the maximum amount of experience at 5 stars it lacks the necessary kills to acquire 3 heroes.
If a unit has the maximum number of heroes as Makorin does it still could gain experience to reach 5 stars.

So, every unit has bonuses or weaknesses that need something to help get it up to speed. None of them are completely overpowered or absolutely necessary to utilize, but all units play a role and need work to get to be better. It is that roleplaying aspect that reminds me of grinding in role playing games, but now with military units that make this so much fun and something I continue to think about and analyze.

I expect to get a few units to the maximum level of experience and hero acquisition, but probably not until deep into 1945. (Which makes me very happy.)
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Locarnus
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 819
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-11, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Locarnus »

Lots of smaller changes and stuff finished which was already worked on for a while.
Tried to be more detailed in this update changelog, after the last hotfix and looking for some changes from earlier patches while working on this one...

Also several changes thanks to the youtube video feedback from Patrik (switch indicators for US & UK, original campaign germany scenario adjustments):

https://www.youtube.com/watch?v=-5fECxJ ... m&index=28





2025-11 Update "Locarnus Addon" Download: https://bit.ly/4hLoklK

This is only an update to the Addon and requires the 2025 base version of the Locarnus Addon to be installed already on top of BE 2.4 and the bugfixed PzC patch 1.32 first. All previous updates to the 2025 base version are included in this one.

Technical and graphics:
- US & UK switch plate indicators added (thanks Patrik for youtube feedback)
- Soviet Corps campaign picture replaced (no artist, thus not great, not terrible?)
- QF 25 pounder AT mode icon & animation moved a bit (also still not great)
- Yak 9T firing animation moved up one pixel
- Do 335 big unit picture fixed
- Me 262 switchable version has switch indicator plates
- Ju 88 P-4 green livery instead of grey, thanks to guille1434 graphics!
- Flavor unit pictures fixed/added for long barrel StuG III in arty modes

Battlefield Europe, GC East, AK, SC & original PzC campaign compatibility
- BE adjusted several UK & US later fighter (spawns due to earlier unit ID changes)
- GC 43e1 fixed experience when starting new campaign core
- GC 43 Orel core campaign heroes fixed experience (using script)
- GC 44 nearly all aux units have fixed experience (using scripts)
- GC 44 campaign heroes have fixed experience and use spawn zones
- GC 44e1 Korsun Pocket 370 fixed experience when starting new campaign core
- GC 44 Korsun Breakout 12.8cm Flak replaced with 10.5 cm Flak
- GC 44 Narva nerfed some aux unit types, but front inf has more entrenchment
- GC 44 Strachwitz Offensive added one aux bridge engineer unit
- GC 45e1 Goldap fixed experience for aux and when starting new campaign core
- GC 45 many additonal scripts to fix aux unit experience
- GC 45 Goldap made script for Batz experience adjustment more robust
- GC 45 Seelow Heights fixed bonus SE Maus experience with script
- GC 45 Berlin corrected script for Hartmann experience adjustment
- OC Early scenarios have additional game advice messages
- OC Lake Balaton Hungarian aux units fixed xp & Hungarian equipment
- OC Lake Balaton two SU-100 replaced with 76mm Emcha
- OC All Germany scenarios fixed aux unit experience, TDs start in camo mode
- OC All Germany scenarios a few unit type & aux deployment changes

Unit Changes:
- Horse transport available for bridge engineers (bonus SE & normal ones)
- Mobile infantry upgrade family (Cav, Krad) integrated into Jaeger family
- Panther G BeWg variant added (more spotting, less attack & ammo)
- P-51 Mustang new + version for D (USA) and IV (Brits)
- P-47 Thunderbolt D+ and N versions more ini, N version less defense
- Slight Bf 109 G-14, G-10 and K-4 rebalancing
- Me 163 slightly buffed air defense
- Me 262 ammo nerfed from 5 to 4 (to account for jet maintenance)
- Me 262 & Ta 152 late versions added (July) for ahistorical campaign paths
- Gebirgsjäger and Grenadiere are more expensive
- Jagdtiger strength 10 available a few weeks earlier, fortkiller trait added
- Corrected availability for some late upgrade family separators
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
Locarnus
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 819
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-10a, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Mon Nov 03, 2025 10:26 pm I have been thinking more about what I love so much about this current playthrough and difficulty level I am playing on this one.

What I love about it so much is it maximizes the role playing aspect of this game that I do not is recognized as much in this game.

What I mean is the fact that because I am playing the way I am playing there are always aspects of various units that always need building up.

If a unit has the maximum amount of experience at 5 stars it lacks the necessary kills to acquire 3 heroes.
If a unit has the maximum number of heroes as Makorin does it still could gain experience to reach 5 stars.

So, every unit has bonuses or weaknesses that need something to help get it up to speed. None of them are completely overpowered or absolutely necessary to utilize, but all units play a role and need work to get to be better. It is that roleplaying aspect that reminds me of grinding in role playing games, but now with military units that make this so much fun and something I continue to think about and analyze.

I expect to get a few units to the maximum level of experience and hero acquisition, but probably not until deep into 1945. (Which makes me very happy.)

I fully agree.
Perfection (5 stars, 3 heroes, best equipment) not being achievable for the vast majority of units means, that priorities and choices are a constant dilemma to think about. Compared to unmodded PanzerCorps, where the path is much more streight forward.

I'm still not sure about KingTiger and Panther/Jagdpanther. But I added a new Panther G variant with higher spotting at the cost of attack values. Perhaps that would provide some option for a unit with spotting hero?




goose_2 youtube playthrough GC Napoleon difficulty
GC 1944e5 start upgrade recommendations

6916 prestige, after elite replacements to full strength for all understrength units and selling excess captured units.

red marker for a) no or 1 hero, b) <800 kills, c) <350 experience
blue marker for a) 3 heroes, b) >=1500 kills, c) >= 450 experience

UnitType ....... transport ... Hero ... SubscriberName ... KillCounter ... Experience with elite replacements


45 Ground units

Non-hero bonus SE units
.Std 42M Toldi IIa ............... a3s1 ... Brodrick ............. 1555 ... 369
.Std Blue Division 44 ........... d1d2 ... PatrickLee .......... 1179 ... 370
.Std P26/40(i) ................... i1d2 ... Dimitri ............... 1037 ... 380
.Std Marder III M ............... m1a2 ... PaulWilde ............. 860 ... 339
.Std Brückenpio 44 ......... m1a3a3 ... Makorin .............. 1481 ... 420
.7.5 FK 16 nA r11 ... Horse ...... a3 ... Eskuche ............... 233 ... 351
plus 2 non-hero bonus SE units for the current 43 and the later 44 &45 grand campaign years

Infantry
.Grenadiere 44 .... Sd251/1+ . m1a2 ... Gigiduru .............. 950 ... 415
.Fallschirmjäger 43 .............. i1a2 ... Pullig .................. 961 ... 319 ... ==> Kz 8 GrWerfer r11 ==> 10.5 GebH + Kettenkrad
.Kradschützen 44 ................ a1a2 ... PeteMitchell ........ 1016 ... 356
.Sahariana 44 ..................... s1a2 ... Kostia ................. 942 ... 332

Towed AT

Towed Arty
.10.5 leG 43 ....................... m1d2 ... Artemis .............. 812 ... 358
.12 GrWerfer ........ Blitz+ ..... m1a3 ... Soljaism .............. 963 ... 358 ... ==> 10 Nblwf 35 ==> 15 Nblwf 41 r11
.7.62 FK 288(r) r11 .. Sd250/1+ ... d2 ... RichardMartin ....... 933 ... 347
.10.5cm Polish arty . Blitz ....... s1a3 ... MichalGolaszewski .. 867 ... 458
.10.5cm leFH 18M ... Horse ....... m1 ... Raunosavolainen .... 865 ... 491
.15 sFH range3 r8 .... Sd7 .......... r1 ... Raduku ................ 640 ... 455
.17 K 18 r6 ............ Sd8 ......... m1 ... Kei ..................... 912 ... 428

Pullig really falls behind on experience, though infantry class is already thinned out at the moment.


Recon
.Panzer II 5cm 44 r9 ............. i1a2 ... Blast .................... 888 ... 415
.SdKfz 233+ r9 .................... s1s1 ... DanielS ................. 847 ... 402 ... ==> Puma ?

Tanks
.Panther A dg ....................... a2 ... Kapl ..................... 745 ... 337 ... ==> Panther G rb ?
.Panther D ....................... d1d3 ... Festival ................ 1042 ... 407 ... ==> Jagdpanther ?
.Tiger I 44 ........................ d2a3 ... Temis .................. 1185 ... 439
.Tiger P++ s8 .................... m1d2 ... ElBaron ................ 1173 ... 424
.Elefant s8 ....................... m1d2 ... Gooseboy ............. 1254 ... 370
.StuG III 44 ....................... i1m1 ... DoktorG ............... 1048 ... 372 ... ==> StuG IV
.Nashorn 44 ....................... a1i1 ... ForestLaw ............. 1132 ... 448
.SU-122(r) ......................... a3a3 ... 7Bowls ................ 1119 ... 341
.KV-85(r) .......................... d2d2 ... Paramecium .......... 1241 ... 338

Mobile Arty
.StuH 44 ........................... m1a2 ... NightPhoenix ........ 1146 ... 391 ... ==> StuH 44+
.Hummel 44 r8 ....................... s1 ... Soren ................... 707 ... 318
.Grille r8 ............................. m1 ... PanzerVorwärts ....... 801 ... 382
.Wespe ............................ m1d2 ... Goose ................. 1037 ... 407
.Brummbär 44 r8 ................... m1 ... Reoguru ................ 623 ... 380 ... ==> Brummbär MG r8
.StuIG 33B r8 ......................... r1 ... RayCaster .............. 694 ... 469 ... ==> StuG III 44+
.PzSfl IVb .......................... s1a2 ... Rimski ................. 1184 ... 342
.PzSfl IVb ......................... m1a2 ... Pierre ................... 752 ... 421 ... ==> JagdPz IV/48
.Semovente 105/25 ................. d2 ... RightSide .............. 758 ... 444
.Panzerwerfer 42 r12 ............... a3 ... Singer .................. 751 ... 397
.Wurfrahmen 43 r8 ................ r1r1 ... Dneos .................. 933 ... 457

Anti-Air
.8.8cm Flak 41 ........ Sd7 .... m1m1 ... Jemhadar ............. 1014 ... 355
.Cannone 90/53 r8 ... TP40 .... m1a2 ... Zyavoo .................. 892 ... 341
.Möbelwagen r12 ................. a2a2 ... Locarnus ............... 824 ... 401
.SdKfz 7/2+ r11 ................... a3a1 ... MalcolmRichardson ... 922 ... 369

An upgrade from Panther D to Jagdpanther is very cheap and the +4 defense from Festival would practically make the Jagdpanther into a faster, full strength Elefant.
Kapl could then take either the normal Panther G or the new Panther G BeWg (at the end of the tank list, since it was just newly added during an ongoing campaign). Other way around is a bit more expensive, but would perhaps yield faster kills for Kapl with Jagdpanther?
Panther G BeWg would also be interesting for a unit which already has a spotting hero, like MichalGolaszewski.
KingTiger is a tough choice, it certainly needs a movement hero to work well, but I'm not sure what second hero to go for. Perhaps the unit should already have a second hero before converting to KingTiger? Because there is no going back from KT path, only potentially to go for Jagdtiger later on.



15 Airforce

Single engine Fighters & Fighter Bomber
.Bf 109 G-6/U2 ..................... d3 ... vonThüringen ........ 762 ... 395
.Bf 109 F-4+ ......................... d3 ... CouchOffiziell ....... 548 ... 342
.Fw 190 A-8 ......................... a2 ... MafujKhan ............ 783 ... 370 ... ==> He 111 NJ ==> He 111 H-20
.Fw 190 F-8 ....................... a1d2 ... AI181 ................. 784 ... 510
.Re.2005 .......................... a3a3 ... Noxush ................ 810 ... 405 ... ==> Re.2005+
.G.55 + ............................... a2 ... BlackVulture ......... 804 ... 401
+ 2x bonus SE hero fighters in 1945

Multi engine Fighter / Tac Bomber
.Me 410 A-1/U4 r9 ................. d1 ... FighterAce ............ 916 ... 364 ... ==> Me 410 B-2

Multi engine Fighter / Strat Bomber
.He 111 NJ ........................... a1 ... RMA901 ............... 574 ... 506 ... ==> Fw 190 A-8

Dedicated Tac Bomber
.Hs 129 B-2 BK .................... a3a1 ... AratoBela ........... 1179 ... 391
.Ju 87 D-5 ......................... a1d3 ... cmbbfan ............. 1090 ... 391

Tac Bomber / Strat Bomber
.Ju 188 A-2 .......................... d2 ... Alvarez ................ 484 ... 360
.Ju 188 A-2 ........................ i1i1 ... Slender1870 ........... 855 ... 437

Dedicated Strat Bomber
.Do 217 M ............................ d1 ... Richard ................ 444 ... 484

If MafujKhan stays a Fw 190, he could be upgraded to the A-8/R variant for bomber hunting during Poltava. Where the initiative counts for little, but that 18 air attack of the Fw 190 A-8/R would hit hard.
Similar argument for FighterAce, who could be a Me 410 B-2. Not as powerful against tanks, but a better allrounder and 10 rate of fire. Also that 18 air attack against enemy bombers.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 3455
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa
Contact:

Re: Locarnus Addon 2025-11, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by goose_2 »

If MafujKhan stays a Fw 190, he could be upgraded to the A-8/R variant for bomber hunting during Poltava. Where the initiative counts for little, but that 18 air attack of the Fw 190 A-8/R would hit hard.
Similar argument for FighterAce, who could be a Me 410 B-2. Not as powerful against tanks, but a better allrounder and 10 rate of fire. Also that 18 air attack against enemy bombers.

no planes in Poltava
20 ground units
and 6 se units
doing some deep thinking about 20 I want to take, but I want Michael to be Jagdpanther, but maybe should switch and make the Panther G based on 3 spotting. Rauno makes sense as the King Tiger so really want to do that to get his kills up in the 1000's
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Locarnus
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 819
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-11, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Tue Nov 04, 2025 6:48 pm If MafujKhan stays a Fw 190, he could be upgraded to the A-8/R variant for bomber hunting during Poltava. Where the initiative counts for little, but that 18 air attack of the Fw 190 A-8/R would hit hard.
Similar argument for FighterAce, who could be a Me 410 B-2. Not as powerful against tanks, but a better allrounder and 10 rate of fire. Also that 18 air attack against enemy bombers.

no planes in Poltava
20 ground units
and 6 se units
doing some deep thinking about 20 I want to take, but I want Michael to be Jagdpanther, but maybe should switch and make the Panther G based on 3 spotting. Rauno makes sense as the King Tiger so really want to do that to get his kills up in the 1000's
Ah, forgot again that there is no plane deployment for the player at the scenario start.

On one hand, the 5 stars on Rauno would make a monster KingTiger, on the other hand the KingTiger probably only needs a movement hero (and 4 stars, the 5th is a bonus). While other equipment struggles a lot more without a 5th star.
Of course the KingTiger is also really expensive, so the protection from the 5th star could lower the damage taken and thus prestige costs of keeping him at overstrength.

edit: Wespe is probably the cheapest path to convert Michal to tank class for Panther upgrade?
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 3455
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa
Contact:

Re: Locarnus Addon 2025-11, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by goose_2 »

I was just going to use kubelwagon for Michal just for quick fast upgrade path
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Locarnus
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 819
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-11, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Tue Nov 04, 2025 7:11 pm I was just going to use kubelwagon for Michal just for quick fast upgrade path
Ah, agreed, is practically the same prestige cost. And the Wespe is much better used for training a unit for the whole scenario.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
Locarnus
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 819
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-11, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Locarnus »

Updated the campaign start screen picture in the original post of this thread.

After Patrik has now tested the PzC original campaign with Addon mod in his youtube playthrough:
https://www.youtube.com/watch?v=-5fECxJ ... m&index=28

The Soviet Corps campaign poster has been replaced in the recent Addon update. The color contrast might be a bit too much, but it is the only campaign where the player is not on the Axis side.

Image
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 3455
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa
Contact:

Re: Locarnus Addon 2025-11, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by goose_2 »

Locarnus wrote: Wed Nov 05, 2025 9:30 pm Updated the campaign start screen picture in the original post of this thread.

After Patrik has now tested the PzC original campaign with Addon mod in his youtube playthrough:
https://www.youtube.com/watch?v=-5fECxJ ... m&index=28

The Soviet Corps campaign poster has been replaced in the recent Addon update. The color contrast might be a bit too much, but it is the only campaign where the player is not on the Axis side.

Image
What about Allied Corps? From the British American side, no way to play that?
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 3455
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa
Contact:

Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

By the by. I had a thought as I came in to work today. Most players have 6-7 King Tigers going into Poltava. I will have 1 at 8 strength. Should I be worried?
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Locarnus
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 819
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-11, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Thu Nov 06, 2025 1:41 pm What about Allied Corps? From the British American side, no way to play that?
Nope, since Allied Corps is not supported by the Addon, I did not include a start option for that.
I think the US Corps DLCs are still available from that bottom right folder, but they are not supported either.
Too much other stuff to do first. Like slowly working towards GC West compatibility and making improvements to the original and soviet campaigns.

goose_2 wrote: Thu Nov 06, 2025 1:42 pm By the by. I had a thought as I came in to work today. Most players have 6-7 King Tigers going into Poltava. I will have 1 at 8 strength. Should I be worried?
And the first King Tiger version not only has 8 strength, but also 9 rate of fire and limited fuel. :wink:
Good thing that the Soviet IS-2 was split into 43 and 44 versions and got some nerfs as well, mainly rate of fire and ground defense. Also still a few T-34/43 around, with their limited rof.
German tank destroyers have much higher initiative than in unmodded Panzer Corps. Which makes the Elefant, Jagdpanther and even Jagdpanzer IV/48 much more useful when attacking enemy tanks, instead of just defending against them.

Overall I think you will be fine, though of course overstrength damage really hurts. Especially when using your big boys.
Only the total lack of an airforce is worrisome. The additional cannon armed tac bombers usually help a lot against enemy armor hordes.
Sadly it is not even possible to to leave core slots open, quickly capture an airfield and then bring in air units.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 3455
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa
Contact:

Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

Quick Question before I finish Poltava and I get some units to that elusive 4th star and 2nd hero status what should I leave them at when I finish of the scenario:
Such as
Night Phoenix
Doctor G
Panzer Vorwarts
ReoGuru
and
Rimski

Some of these may be a while, but when they finish training what should I prepare them to be upgraded too?

Do I keep working on them n their current configuration to try for 5 stars?

A lot to think about now that plans are coming together.
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Locarnus
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 819
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Sat Nov 15, 2025 12:15 am Quick Question before I finish Poltava and I get some units to that elusive 4th star and 2nd hero status what should I leave them at when I finish of the scenario:
Such as
Night Phoenix
Doctor G
Panzer Vorwarts
ReoGuru
and
Rimski

Some of these may be a while, but when they finish training what should I prepare them to be upgraded too?

Do I keep working on them n their current configuration to try for 5 stars?

A lot to think about now that plans are coming together.
Hm, if you want another long 88 gun on the field in addition to the King Tiger, then the 8.8cm Pak would be an option.
It would require a unit with movement hero and the cheapest path would be via Nashorn (8.8cm upgrade family in AT mode same as 8.8cm Pak).
a) Reoguru in Brummbär I would leave in tank mode, so that he could cheaply upgrade to Nashorn (and then 8.8cm Pak).

b) DoktorG I would leave in tank mode as well, regardless whether he currently has the StuG IV or StuG III. StuG IV in tank mode gives alternative option for Nashorn => 8.8cm Pak. While StuG III in tank mode gives StuH => 12 GrWerfer => infantry option (where his initiative hero would be useful for close terrain as well).

c) NightPhoenix in StuH would probably be left in arty mode (edited arty mode, it erroneously said tank mode before) to also provide an upgrade path both to Panzer IV chassis via PzSfl IV and to infantry via 12 GrWerfer. And infantry is something you probably need more of since you sent yours to training.

e) PanzerVorwärts in Grille I would then leave in arty mode, since the sIG arty upgrade family allows him to change chassis very easily.

d) Rimski in PzSfl IVb imho should be in arty mode. His spotting + attack hero makes him a good candidate for recon Panzer II after getting to 4 stars. So PzSfl IVb (arty mode) => Wespe (arty mode) => Wespe (Pz II tank mode) => recon Panzer II. That would allow Blast to become something else, to make better use of his ini hero.
Last edited by Locarnus on Sat Nov 15, 2025 3:20 pm, edited 1 time in total.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 3455
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa
Contact:

Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

Locarnus wrote: Sat Nov 15, 2025 2:24 pm
goose_2 wrote: Sat Nov 15, 2025 12:15 am Quick Question before I finish Poltava and I get some units to that elusive 4th star and 2nd hero status what should I leave them at when I finish of the scenario:
Such as
Night Phoenix
Doctor G
Panzer Vorwarts
ReoGuru
and
Rimski

Some of these may be a while, but when they finish training what should I prepare them to be upgraded too?

Do I keep working on them n their current configuration to try for 5 stars?

A lot to think about now that plans are coming together.
Hm, if you want another long 88 gun on the field in addition to the King Tiger, then the 8.8cm Pak would be an option.
It would require a unit with movement hero and the cheapest path would be via Nashorn (8.8cm upgrade family in AT mode same as 8.8cm Pak).
a) Reoguru in Brummbär I would leave in tank mode, so that he could cheaply upgrade to Nashorn (and then 8.8cm Pak).

b) DoktorG I would leave in tank mode as well, regardless whether he currently has the StuG IV or StuG III. StuG IV in tank mode gives alternative option for Nashorn => 8.8cm Pak. While StuG III in tank mode gives StuH => 12 GrWerfer => infantry option (where his initiative hero would be useful for close terrain as well).

c) NightPhoenix in StuH would probably be left in tank mode to also provide an upgrade path both to Panzer IV chassis via PzSfl IV and to infantry via 12 GrWerfer. And infantry is something you probably need more of since you sent yours to training.

e) PanzerVorwärts in Grille I would then leave in arty mode, since the sIG arty upgrade family allows him to change chassis very easily.

d) Rimski in PzSfl IVb imho should be in arty mode. His spotting + attack hero makes him a good candidate for recon Panzer II after getting to 4 stars. So PzSfl IVb (arty mode) => Wespe (arty mode) => Wespe (Pz II tank mode) => recon Panzer II. That would allow Blast to become something else, to make better use of his ini hero.
I thought I was going to make Jemhadarr into the 8.8 Pak since he has that sweet double movement hero.

you have some fun interesting ideas though. Thanks for taking a look at and giving me some thoughts to consider.

Since I have very few Range heroes those will be the ones that for sure stay what they are except for RayCaster I need to get him into a better chassis, so need to take him into a battle and make sure he stays in tank mode once done.

so many fun options to consider with this mod unlike any I have ever played/.
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Locarnus
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 819
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Sat Nov 15, 2025 2:44 pm I thought I was going to make Jemhadarr into the 8.8 Pak since he has that sweet double movement hero.

you have some fun interesting ideas though. Thanks for taking a look at and giving me some thoughts to consider.

Since I have very few Range heroes those will be the ones that for sure stay what they are except for RayCaster I need to get him into a better chassis, so need to take him into a battle and make sure he stays in tank mode once done.

so many fun options to consider with this mod unlike any I have ever played/.
Ah much better, double movement would be great on 8.8cm Pak!
8.8cm Flak could make do with one movement and eg one attack hero, due to the 3 range in AA mode.

NightPhoenix could thus be a candidate for 8.8cm Flak when Jemhadar takes over the 8.8cm Pak.
For that, NightPhoenix would also take the Nashorn route.
So NightPhoenix in StuH arty mode to be able to upgrade to PzSfl IVb and then to Nashorn.
I made a mistake in my list above, concerning NightPhoenix. He should be in arty mode! Will correct that also in the post above.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
bededebece
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Sun Nov 09, 2025 6:45 am

Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by bededebece »

Unfortunately this mod will not work with the Gog version since Slitherine doesn't want to update the game to the latest version ( 1.32 )
Still have the 1.31 version .
Locarnus
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 819
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

bededebece wrote: Sat Nov 15, 2025 5:29 pm Unfortunately this mod will not work with the Gog version since Slitherine doesn't want to update the game to the latest version ( 1.32 )
Still have the 1.31 version .
Does the nonSteam version of the PzC 1.32 patch not work for the gog version?

Slitherine does not update the game to 1.32 at all (certainly not for steam either). You have to do that manually as a first step when installing the mod. See the 5 step install instructions in the first post of this thread and especially the very detailed preparation guide mentioned and linked in the first of those install instructions.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
bededebece
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Sun Nov 09, 2025 6:45 am

Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by bededebece »

Locarnus wrote: Sat Nov 15, 2025 5:59 pm

Does the nonSteam version of the PzC 1.32 patch not work for the gog version?

Slitherine does not update the game to 1.32 at all (certainly not for steam either). You have to do that manually as a first step when installing the mod. See the 5 step install instructions in the first post of this thread and especially the very detailed preparation guide mentioned and linked in the first of those install instructions.
I'm receiving a " crc error , please reinstall your game " message when replacing the exe files in the Gog folder with the 1.32 version ones .

edit: Slitherine like to shit on us Gog customers with not updating games to the latest versions . ( for example this game and Warhammer 40,000: Armageddon )
Mods will not work without the community updates / patches .
Locarnus
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 819
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

bededebece wrote: Sat Nov 15, 2025 6:21 pm
Locarnus wrote: Sat Nov 15, 2025 5:59 pm

Does the nonSteam version of the PzC 1.32 patch not work for the gog version?

Slitherine does not update the game to 1.32 at all (certainly not for steam either). You have to do that manually as a first step when installing the mod. See the 5 step install instructions in the first post of this thread and especially the very detailed preparation guide mentioned and linked in the first of those install instructions.
I'm receiving a " crc error , please reinstall your game " message when replacing the exe files in the Gog folder with the 1.32 version ones .

edit: Slitherine like to shit on us Gog customers with not updating games to the latest versions . ( for example this game and Warhammer 40,000: Armageddon )
Mods will not work without the community updates / patches .
Hm, crc error was reported before.
Ah found it:
viewtopic.php?p=1004671#p1004671

I think it was solved by doing a clean, separate install.

Follow the detailed "Preparation Guide for PzC Mods", exactly. No deviation, no shortcuts. Takes a few minutes, but most of it only has to be done once. Then procede with step 2 of the install instructions of the first post of this thread. Follow each step exactlyand read the whole step before doing it. There are unfortunately many little things that can trip you up, like using the wrong Battlefield Europe folder (step 2 of 5).

Thats the "Preparation Guide for PzC Mods":
viewtopic.php?f=147&t=106604
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
Post Reply

Return to “Panzer Corps : Scenario Design”