Multiplayer map - Normandy and Paris 1.0

Moderators: The Artistocrats, Order of Battle Moderators

Post Reply
FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 280
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

Multiplayer map - Normandy and Paris 1.0

Post by FrancoisPhilidor »

DOWNLOAD:
https://drive.google.com/file/d/1ZNCshS ... sp=sharing


INSTALLATION:
extract and place the whole folder into:
\Documents\My Games\Order of Battle - WW2\Scenarios

DESCRIPTION:

Objectives:

Allies: Capture Paris and one secondary victory point (Britanny, Normandy, or Calais/Flanders)

Germany: Hold all 4 locations until scenario end.


Features:

features:
- D Day preparation and landings
- liberation of Paris|

- Germany gets reinforcements when the invasion is detected
preview.png
preview.png (500.83 KiB) Viewed 359 times
FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 280
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

Re: Multiplayer map - Normandy and Paris 1.0

Post by FrancoisPhilidor »

Same map as Dunkirk and Battle of Britain

You can choose freely where you want to invade

Rivers made partially impassable, so that a few paratroopers can hold the bridges more easily and slow down reinforcements
McAuslin
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 39
Joined: Tue Mar 31, 2020 6:48 pm

Re: Multiplayer map - Normandy and Paris 1.0

Post by McAuslin »

Looks interesting, thanks.
Is this 1 vs 1? If so any chance of 2 vs 2 please?
FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 280
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

Re: Multiplayer map - Normandy and Paris 1.0

Post by FrancoisPhilidor »

McAuslin wrote: Sun Oct 26, 2025 9:09 am Looks interesting, thanks.
Is this 1 vs 1? If so any chance of 2 vs 2 please?
Yeah. I can make it 2vs2 later if you want. Or even 2vs1 or 3vs1, if it's ok? I don't like to separate Germany into two. Normally 1 player means better coordination of units. But as you like :-D

But it's not tested yet, so I might have to adjust resources, turn numbers etc first I think?
McAuslin
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 39
Joined: Tue Mar 31, 2020 6:48 pm

Re: Multiplayer map - Normandy and Paris 1.0

Post by McAuslin »

2 vs 2 would be good (in fact on all your scenarios) mainly because there are 4 of us that play together on OOB
FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 280
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

Re: Multiplayer map - Normandy and Paris 1.0

Post by FrancoisPhilidor »

McAuslin wrote: Mon Oct 27, 2025 11:46 am 2 vs 2 would be good (in fact on all your scenarios) mainly because there are 4 of us that play together on OOB
Ok sure.
here you go
https://drive.google.com/file/d/1cxngdU ... sp=sharing

Again, the unit balance limits are not enforced. But I have still left the text there to show how much the right balance should be.
If any one of the deployment zones are wrong, let me know. I had to go through each of them and assign them to different players, so I hope the UK won't accidentally have some deployment zone in France.
McAuslin
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 39
Joined: Tue Mar 31, 2020 6:48 pm

Re: Multiplayer map - Normandy and Paris 1.0

Post by McAuslin »

Thanks
We will play asap
McAuslin
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 39
Joined: Tue Mar 31, 2020 6:48 pm

Re: Multiplayer map - Normandy and Paris 1.0

Post by McAuslin »

With the 10 mines in total if you lay a minefield and then your engineers remove it does the total fielded drop? So I have 10, I remove 1 so I have 9, may I lay another or does the old total remain?
FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 280
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

Re: Multiplayer map - Normandy and Paris 1.0

Post by FrancoisPhilidor »

McAuslin wrote: Wed Nov 05, 2025 4:38 pm With the 10 mines in total if you lay a minefield and then your engineers remove it does the total fielded drop? So I have 10, I remove 1 so I have 9, may I lay another or does the old total remain?
It's the total number of "deployed" mines. It does update as far as I know. So if mines get removed, you can deploy new ones again
McAuslin
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 39
Joined: Tue Mar 31, 2020 6:48 pm

Re: Multiplayer map - Normandy and Paris 1.0

Post by McAuslin »

Thanks, yes, the counter resets as minefields are removed by the mine layer. No idea if a minefield that is destroyed by enemy action does it tho.
FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 280
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

Re: Multiplayer map - Normandy and Paris 1.0

Post by FrancoisPhilidor »

McAuslin wrote: Mon Nov 10, 2025 1:36 pm Thanks, yes, the counter resets as minefields are removed by the mine layer. No idea if a minefield that is destroyed by enemy action does it tho.
Should be. "Deployed" simply means how many units there are in the game world. Not including reserve, destroyed and even planes inside airfields I think.

How is it going on? Is it balanced so far?
Post Reply

Return to “Order of Battle : World War II - Scenario Design”