I think there is an error in Campaign Germany 1939 - scenario 4Lodz:
It says you get a Waffen-SS commander when you 'Do not lose any Waffen SS units'. However it seems that this does not correctly trigger. I do not understand enough of the editor... I looks like this is just linked to the single SdKfz 222 Scoutcar.
Also, the description could be a bit more clear here, since you can as well buy some Waffen-SS units. Something along the lines of 'Do not loose the Waffen-SS reconnaissance vehicle'.
Erik's campaigns, mods and multiplayer scenarios
Moderators: The Artistocrats, Order of Battle Moderators
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Hubbfrosch
- Corporal - 5 cm Pak 38

- Posts: 40
- Joined: Thu Feb 25, 2021 5:22 pm
Germany West 1939-40_2.9
Germany West 1939-40_2.9
Link updated in first post.
Fixed Lodz Waffen SS reward.
Link updated in first post.
Fixed Lodz Waffen SS reward.
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Hubbfrosch
- Corporal - 5 cm Pak 38

- Posts: 40
- Joined: Thu Feb 25, 2021 5:22 pm
Re: Erik's campaigns, mods and multiplayer scenarios
Thanks for the fix, I can confirm it works.
..but I think I found another trigger issue... in scenario 6 Wyszogrod: objective_2_0, where you have to capture 4 hexes along the Bzura, seems to not correctly register. I captured all 4, but it shows the objective has failed and I get a 'Draw' in the end.
..but I think I found another trigger issue... in scenario 6 Wyszogrod: objective_2_0, where you have to capture 4 hexes along the Bzura, seems to not correctly register. I captured all 4, but it shows the objective has failed and I get a 'Draw' in the end.
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Hubbfrosch
- Corporal - 5 cm Pak 38

- Posts: 40
- Joined: Thu Feb 25, 2021 5:22 pm
Re: Erik's campaigns, mods and multiplayer scenarios
...I found another one: Germany West 1939, Jylland, there is an event, where three 10,5 cm guns are spawned. These come with Sd.Kfz.7 transports. It seems that these are not valid and you cannot unload the guns. I think, only horse transport or Opel Blitz is possible.
It also seems like the airfield supply hexes are not correctly working? I captured them with the airborne troops, but then these run out of supply... I don't know how this is possible. Is there a difference between airforce and ground supply?
In general I think, that the campaign is way to generous with free core units. E.g. in Warsaw you get 4 Artillery units and also in Jylland / Sealand you get a lot of free stuff. In this campaign you are not so much restricted by ressource points, so you can buy everything you want. The free units 'mess up' my core army. Imo they should rather be auxiliaries.
It also seems like the airfield supply hexes are not correctly working? I captured them with the airborne troops, but then these run out of supply... I don't know how this is possible. Is there a difference between airforce and ground supply?
In general I think, that the campaign is way to generous with free core units. E.g. in Warsaw you get 4 Artillery units and also in Jylland / Sealand you get a lot of free stuff. In this campaign you are not so much restricted by ressource points, so you can buy everything you want. The free units 'mess up' my core army. Imo they should rather be auxiliaries.
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stevefprice
- Staff Sergeant - Kavallerie

- Posts: 302
- Joined: Mon Apr 20, 2020 6:22 pm
Re: Erik's campaigns, mods and multiplayer scenarios
Yes, they are differentHubbfrosch wrote: ↑Tue Oct 21, 2025 8:38 am
It also seems like the airfield supply hexes are not correctly working? I captured them with the airborne troops, but then these run out of supply... I don't know how this is possible. Is there a difference between airforce and ground supply?
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Hubbfrosch
- Corporal - 5 cm Pak 38

- Posts: 40
- Joined: Thu Feb 25, 2021 5:22 pm
Re: Erik's campaigns, mods and multiplayer scenarios
...I play this game for maybe 10 years now, but never noticed thisstevefprice wrote: ↑Tue Oct 21, 2025 3:25 pmYes, they are differentHubbfrosch wrote: ↑Tue Oct 21, 2025 8:38 am
It also seems like the airfield supply hexes are not correctly working? I captured them with the airborne troops, but then these run out of supply... I don't know how this is possible. Is there a difference between airforce and ground supply?
Re: Erik's campaigns, mods and multiplayer scenarios
Please note that all these PzCorps-campaign convertions are really old and my first efforts in the editor.
So you will probably continue to find issues.
I will collect your reports and update the 1939-40 campaign after you have finished playing it.
Thanks for contributing.
Erik
So you will probably continue to find issues.
I will collect your reports and update the 1939-40 campaign after you have finished playing it.
Thanks for contributing.
Erik
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Hubbfrosch
- Corporal - 5 cm Pak 38

- Posts: 40
- Joined: Thu Feb 25, 2021 5:22 pm
Re: Erik's campaigns, mods and multiplayer scenarios
...thats fine, great that this conversion exists. I have compiled my findings/remarks for 39/40 in a single post:
12Jylland / 12Sjaelland
You just get 4 Kriegsmarine commanders for free. Thats a bit to easy?
12Sjaelland
The AI gets a couple of 15cm guns. These do never unload and fight, but stay in the horse transport.
You get 2 of the 'Deutschland'- class battleships. All other ships are auxiliaries. This is fine in general, but inferior to the Jylland option.
A few more air entry/exit hexes on the southern border would be nice.
12Jylland
A few more air entry/exit hexes on the southern border would be nice.
11Narvik
This scenario does not run for some reason. The game is in a strange state after the 1st AI turn (but not the 'forever thinking' AI bug). Its like the 2nd turn does not trigger (no turn overview). I can click around, but not move/attack.
11Bergen:
The scenario is 'interesting' to play: The Royal Navy has 7 cruisers + 5 destroyers. These move straight to Bergen as a 'blob'. When they arrive you are still dealing with the coastal guns + norwegian destroyers. I won this battle by reviving destroyers and sacrifice them over and over... The 'Gabe mod' helps, since artillery can target ships. I think the german side needs some more assets here (e.g. earlier coastal guns), or the Royal Navy should attack a bit later or in 2 separate task groups.
objective_2_0 = Occupy Bergen: this can trigger at the end of the turn and the AI immediately gets Bergen back (Workaround: You can load the 'end of turn save' and then place your units)
On April 14th the german side can get 3 coastal guns... way too late to be helpful.
objective2_2_1_award = Get 1 specialisation point. --> Cannot see this in the editor.
objective2_2_2_award = Get 1 specialisation point. --> Cannot see this in the editor.
...maybe you removed these rewards on purpose? (The other Weserübung options do not give specialisations)
11Kristiansand
This is not part of the campaign but exists as a folder, just a map.
...I played Trondheim and Oslo as well, these seem alright
.
12Jylland / 12Sjaelland
You just get 4 Kriegsmarine commanders for free. Thats a bit to easy?
12Sjaelland
The AI gets a couple of 15cm guns. These do never unload and fight, but stay in the horse transport.
You get 2 of the 'Deutschland'- class battleships. All other ships are auxiliaries. This is fine in general, but inferior to the Jylland option.
A few more air entry/exit hexes on the southern border would be nice.
12Jylland
A few more air entry/exit hexes on the southern border would be nice.
11Narvik
This scenario does not run for some reason. The game is in a strange state after the 1st AI turn (but not the 'forever thinking' AI bug). Its like the 2nd turn does not trigger (no turn overview). I can click around, but not move/attack.
11Bergen:
The scenario is 'interesting' to play: The Royal Navy has 7 cruisers + 5 destroyers. These move straight to Bergen as a 'blob'. When they arrive you are still dealing with the coastal guns + norwegian destroyers. I won this battle by reviving destroyers and sacrifice them over and over... The 'Gabe mod' helps, since artillery can target ships. I think the german side needs some more assets here (e.g. earlier coastal guns), or the Royal Navy should attack a bit later or in 2 separate task groups.
objective_2_0 = Occupy Bergen: this can trigger at the end of the turn and the AI immediately gets Bergen back (Workaround: You can load the 'end of turn save' and then place your units)
On April 14th the german side can get 3 coastal guns... way too late to be helpful.
objective2_2_1_award = Get 1 specialisation point. --> Cannot see this in the editor.
objective2_2_2_award = Get 1 specialisation point. --> Cannot see this in the editor.
...maybe you removed these rewards on purpose? (The other Weserübung options do not give specialisations)
11Kristiansand
This is not part of the campaign but exists as a folder, just a map.
...I played Trondheim and Oslo as well, these seem alright
Re: Erik's campaigns, mods and multiplayer scenarios
Hubbfrosch
Thanks for the feedback.
I am currently finishing/testing 2 new campaigns so it will take a while before I have time to look at Germany West 39-40.
I will probably do a proper rework of the whole campaign. BTW, the Kristiansand scenario was never finished.
Erik
Thanks for the feedback.
I am currently finishing/testing 2 new campaigns so it will take a while before I have time to look at Germany West 39-40.
I will probably do a proper rework of the whole campaign. BTW, the Kristiansand scenario was never finished.
Erik
